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Pojo's Duel Masters Card of the Day

hourglass_mutant.jpg
Image from Wizards Duel Master site

  Hourglass Mutant
Shockwaves

Card # DM-50


Date Reviewed: 01.18.07

Constructed Average Rating: 4.5
Limited Average Rating: 3.5


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

DRY 1337

 

 

Today we look at a creature that’s very similar to a card we looked at last week, named Megaria, Empress of Dread.  Hourglass Mutant puts its own spin on slayer-ism, making only the Water and Fire civilizations a major threat.  Let’s see how it compares.

 

Hourglass Mutant

 

Cost: 3
 

Race: Hedrian

 

Civilization: Darkness
 

Type: Creature
 

Rules Text:

·         Each of your water creatures and fire creatures in the battle zone has "slayer." (Whenever a creature that has "slayer" battles, destroy the other creature after the battle.)

 

Power: 2000

 

I guess we can make this a continuation of my Megaria review, since these two cards are so similar.  For instance, both Hourglass Mutant and Megaria empower creatures with the slayer ability, making them deadlier than a Billion Degree Dragon.  However there are several dissimilarities.  The biggest difference is the power to mana ratios.  Even though Hourglass costs 2 mana less than Megaria, it only comes with 2000 power, whereas Megaria weighs in at a hefty 5000 power.  This means that Hourglass Mutant is susceptible to weenie kill, such as cards like Crimson Hammer, Tornado Flame, Phantom Dragon’s Flame, etc.  Despite this difference, the advantage is that you’ll have slayers by turn 3, so even your silly blockers like Marine Flower will become deadly.

 

The other wonderful aspect of Hourglass Mutant is the fact that it only influences your side of the field, unlike Megaria.  This means that all of your water and fire creatures become instant slayers and your opponent reaps zero of the benefits.  However, does this really matter?  If the whole point of having slayers is to give weenies a chance to bypass blockers and take down the big guys then, it doesn’t really matter whether your opponent gets the slayer effect because he/she can kill your creatures anyway, right?  The only way I could see this working to my advantage is if I were playing weenie blockers and using the slayer effect to stall for my trump card. Either way, just like Megaria, your opponent will most likely not see the onslaught coming.

 

Obviously, both cards have their advantages, although Hourglass Mutant can be considered a little more newb-friendly.  Give it a shot and you will not be disappointed.

 

The Good:  You can create a regenerating swarm of slayers.

 

The Bad:  Does not work with civilizations other than water and fire.

 

The Ugly:  All it takes is a simple Crimson Hammer and your strategy goes up in smoke.

 

Constructed Rating: 4.5/5 – Summon up an army of slayers and your opponent will not know what to do.  It’s really hard to prepare for a mass slayer strategy.  What’s even better is that Hourglass Mutant starts the insanity at turn 3!

 

Limited Rating: 3.5/5 – There is a lot of potential in limited, although it’s a little hard to build around this creature.

 

 

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