Mecha Thunders are a pretty interesting race.
Most of them are seekers of something (Seeker of
Clouds, Seeker of Storms, Seeker of Archery,
etc.) but in Kuukai’s case, it’s actually a
finder. I guess once a Mecha Thunder evolves it
means that they found something. This is pretty
cool and I hope that we see more Mecha Thunder
evolutions to see what else they find.
Kuukai, Finder of Karma
opponent's creature attacks, you may tap this
creature to stop the attack. Then the 2
Evolution-Put on one of your Mecha Thunders.
Whenever this creature blocks, untap it after it
This creature can't attack players.
This creature is huge! For the cost of 5 mana,
Kuukai comes out with an impressive 10500
power. It’s abnormal for creatures of this cost
to be this large (even for an evolution), so
it’s definitely worth taking a look at.
Kuukai’s abilities are pretty simple. Obviously
it’s a blocker and it cannot attack players.
We’re used to that. In my opinion, the coolest
thing is the fact that it untaps after it
battles, which is unbelievable for a creature
this big. Just imagine having Kuukai in the
battle zone and casting Slime Veil. You’ll
pretty much wipe your opponent’s entire strategy
with just one move.
Unfortunately the biggest drawback is Kuukai’s
race. Mecha Thunders are VERY expensive and
VERY inefficient. Of course the cheapest Mecha
Thunder is Ur Pale at 4 mana but we all know how
cheesy it is. You’ll need to run a mono light
deck in order to get anything out of it, meaning
no Slime Veil
The next step up in Mecha Thunder cost is 6 mana,
which is already more expensive than Kuukai,
meaning you’ll pretty much bring it out when
it’s too late (at least if your opponent is nice
enough by that time to leave out a Mecha Thunder
for you to evolve). The only redeeming
qualities you’ll find in Mecha Thunders is Dava
Torey’s ability to be summoned for free via
discard and Balza’s ability to be summoned for
free after activating its shield trigger
effect. A deck like this is doable but it’s
only for advanced duelists. Even if an advanced
duelist is able to master such a deck they’re
still giving themselves a handicap.
Sadly, I’m just the type of fool to consider
building something like this. To me the
challenge and entertainment exceed any form of
It’s a big, friggin wall of annihilation!
After all that effort in trying to evolve it,
you still get no offensive advantages.
You’ll be hard-pressed to get it out before turn
7. By then it might be too late…
2/5 – For advanced players only… This card is
really cool but would only be competitive in a
casual tournament at best.
1/5 – Too bad zeroes aren’t allowed. There are
no other Mecha Thunders in the Epic Dragons of
Hyperchaos set, so this is a dead card. Don’t
even consider it.
Please feel free to post your comments,
questions, and/or objections on the Message
Board and I’ll be more than happy to respond.