Hello, I’m back with another COTD and this
one seems to inspire a new style of play.
Diamondia appears to be fast and with all
the cheap evo bait available, it looks to
promote a daring form of recklessness. In
addition, graveyard recursion has been
slowly increasing in popularity; however
this card somewhat redefines the concept.
Diamondia, the Blizzard Rider
Evolution - Put on one of your Snow Faeries.
When you put this creature into the battle
zone, return all Snow Faeries from your
graveyard and your mana zone to your hand.
Having to pay only 3 mana for a 5000 power
creature is pretty good in today’s meta,
although it is pretty standard for low-level
evolutions. As a matter of fact, most of
the other similar low mana evolutions only
cost 2 mana. It might make this creature
seem slow at first but it has a unique
ability that’s begging to be exploited.
First, before building a deck and attempting
to delve into this creature’s potential, as
a guy you have to ask the ultimate
question… Are you secure enough in your
manhood to play with “Snow Faeries”?
Fortunately I have two unique qualities
which allow me to play this deck type; #1 I
have no shame and #2 I’m always compelled to
try new strategies. Despite these promising
qualities, I feel that a better name could
have been selected for these cute little
guys (Snow Elites, Snow Troopers, Snow
Stalkers, etc.). Faeries are just a little
questionable. (Not that there’s anything
wrong with it if that’s their tendency.)
As we’ve all noticed by now, this creature
is unique in that when it comes into play
you get to scoop all of your Snow Faeries
from your mana zone and your graveyard. It
appears that once again we are being
encouraged to play a tribal deck. Tribal
decks are fun but normally tend to lack
different forms for maintaining balance in a
duel. The other thing is that if we’re
playing a tribal deck then it can seem
pretty scary when we have to scoop all cards
of this type from the mana zone and the
graveyard. The reason why I say this is
because in Duel Masters mana is precious
(especially for nature duelists).
So then what’s the big deal with this guy?
Fortunately we have a tremendous assortment
of evo bait. For starters, Hearty Cap’n
Polligon only costs 1 mana and Garabon, the
Glider only costs 2. With 4 copies of each
we have 8 creatures in a deck that can
evolve into Diamondia. The other thing with
these creatures is that with such a low mana
cost, you might be surprising your opponent
with a strong rush deck. Sure Snow Faeries
tend to die easily but the greatest thing is
that you get to dig them back out of our
graveyard with Diamondia’s effect. Not only
that but after retrieving the cards from the
graveyard they are cheap enough in cost so
that you can line them right up. You
basically have an endless supply of weenies
(in case you haven’t figured it out,
Diamondia can create an infinite recursion
loop) and this can easily overwhelm your
Yes, Diamondia has some bizarre
disadvantages but on the other hand I need
to reiterate that it’s ability can
definitely be exploited. The only things
that will stand in your way are blockers but
there are already enough ways to get rid of
them. Give this card a shot and at the very
least you’ll have an enjoyable time. The
last thing to consider is that yes, it might
be embarrassing to play with Snow Faeries,
but it’s more embarrassing losing to them.
Be sure to get out there and humiliate
Infinite creature supply and beautiful
Blockers will need to be eliminated when
possible (just like with any other rush
Losing to Faeries can be devastating.
3.5/5 – This card is awesome but it still
feels as if Snow Faeries could use more
support. I still prefer Barkwhip, although
Diamondia has a very promising advantage.
3/5 – You might be able to find yourself
some really cheap evo bait in limited. If
you get to summon Diamondia early on the
field will pretty much be yours.
Please feel free to post your comments,
questions, and/or objections on the Message
Board and I’ll be more than happy to
respond. Happy dueling!
- DRY 1337