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Pojo's Duel Masters Card of the Day

miraculous_plague.jpg
Image from Wizards Duel Master site

  Miraculous Plague
Blastosplosion

Card # DM-S3


Date Reviewed: 09.09.06

Constructed Average Rating: 4.5
Limited Average Rating: 4


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

DRY 1337

 

 

Ladies and Gentlemen, welcome to pwnage central!  Miraculous Plague has received a lot of hype ever since the release of the Blastosplosion set and it’ll still receive more hype over time.  Even though this is a very powerful card just remember that it’s not a staple and you’ll need to create a decent deck for it in order to reveal its true devastation.  Let’s check it out.

 

Miraculous Plague

 

Cost: 7

Civilization: Water/Darkness

Type: Spell

Rules Text:

·         (This spell is put into your mana zone tapped.)

·         Choose 2 of your opponent’s creatures in the battle zone.   Your opponent chooses one of them, puts it in his hand, and destroys the other one.  Then choose 2 cards in your opponent’s mana zone.  Your opponent chooses one of them, puts it into his hand, and puts the other one into his graveyard.

 

 

Unlike Miraculous Meltdown, Miraculous Plague’s inherent dominance is clearly visible to even the eyes of a newbie.  For only 7 mana, two of your opponent’s creatures get removed from the battle zone and two of you opponent’s mana get removed from the mana zone (your opponent picks 1 of each to keep and discards the others).  It’s easy to sum it up and say that it’s a 1 for 4 deal.  What a bargain!

 

Let me just say that this card can be utterly devastating but it’s far from perfect.  For instance, if you’re facing CIP creatures, like Bronze Arm Tribe, then you might not really be causing any damage.  If you bounce Corile then you’ll get burned next turn.  In addition, when you bounce one super leet creature and one weak creature chances are that your opponent will return the really good creature to his hand.  I guess that what I’m trying to say is that although this card presents some huge control, it’s not always dependable.  Keep one or two stashed in your deck and use it when the time is right.  3 or 4 copies will slow you down.

 

People will naturally think of putting Miraculous Plague in their control decks and they are very justified in doing so.  Miraculous Plague does have some incredible removal after all.  However, Miraculous Plague truly shines in its own deck.  Combine it with mana destruction cards and your opponent will remain frozen while you pick away at his/her shields.

 

The Good:  1 card removes 4… that’s a sweet deal!

 

The Bad:  Beware of creatures with effects that trigger when they come into play.  You could be digging your own grave.

 

The Ugly:  This card is truly awesome.  However, people who try using four copies in a standard control deck will find their decks ineffective

 

Constructed Rating: 4.5/5 – Use this card right and your opponent will be extremely vulnerable.

 

Limited Rating: 4/5 – Miraculous Plague will always be evil no matter what format you play.

 

 

Please feel free to post your comments, questions, and/or objections on the Message Board and I’ll be more than happy to respond.  Happy dueling!

- DRY 1337

 


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