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Pojo's Duel Masters Card of the Day

Image from Wizards Duel Master site

  Hide and Seek

Card # DM-53

Date Reviewed: 10.11.06

Constructed Average Rating: 4.5
Limited Average Rating: 4.25

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


DRY 1337



Today we take a close look at a powerful new card in a control duelist’s arsenal.  Hide and Seek takes the control archetype to the next level by offering both field and hand disruption.  In the end your opponent’s strategy will be torn to shreds…


Hide and Seek


Cost: 4

Civilization: Water/Dakness

Type: Spell

Rules Text:

·         (This spell is put into your mana zone tapped.)

·         Choose one of your opponent's non-evolution creatures in the battle zone and return it to his hand. Then he discards a card at random from his hand.


At only 4 mana this card is certainly able to wreak all sorts of havoc.  Of course it’s fair when you consider that we’ve combined the effects of Ghost Touch and Spiral gate.  Nevertheless it’s pretty risky to have released one card that bounces and discards for only 4 mana and no restrictions.  On top of that, when you add this card to an already well formed control deck you’ll get an extra edge.  I just can’t shake the feeling that somehow the combination of Water and Darkness has been a little overpowered.


Just consider the overall strategy.  You get to bounce any creature in your opponent’s battle zone.  In most cases you’re typically removing a semi-useful card but if your opponent has a hand then it’s pretty obvious that he/she is still holding a trump card (or strategy) and waiting for the right opportunity.  This means that you will have a chance (at least 50%) to eliminate one of those other cards from your opponent’s hand.  Think of how useful it will be when you bounce Mini Titan Gett and discard Pyrofighter Magnus all at the same time… or it could be Bombazar, Bazagazeal, Gajirabute, Corile, Petrova, etc., etc…  By having these two very useful abilities, this card appears to offer an unfair advantage.



The Good:  Bounce a creature and shatter your opponent’s strategy… what could be better?


The Bad:  With so many excellent Water/Darkness cards available, it’ll be a pain having to consistently place Water/Darkness cards into the mana zone.


The Ugly:  Water/Darkness cards are arguably the most powerful.  I fear that strategists may resort to building the same decks (even though they’ve done that w/ Bombazar already).


Constructed Rating: 5/5 –  This card always comes out at the right time without restrictions or flaws.  Not only will you keep your opponent guessing what you’ll do next, but you’ll also be keeping him/her guessing as to what he/she will do next.


Limited Rating: 4.5/5 – This card is very solid in limited.


Please feel free to post your comments, questions, and/or objections on the Message Board and I’ll be more than happy to respond.  Happy dueling!

Name: Hide and Seek
Cost: 4
Civilization: Water/Darkness
Type: Spell
Rules Text:
(This spell is put into your mana zone tapped.)
Choose one of your opponent's non-evolution creatures in the battle zone and return it to his hand. Then he discards a card at random from his hand.
Flavor Text:
"Brace yourselves! It's a Class 5 Metaphor!" -Shaman Broccoli
Mana Number: 1
Artist: Koji Harada
Rarity: U
Collector Number: 53
Darkness+Water = this card
Hide and Seek is a rainbow spell from the Blastplosion set, and the 1st of the "and" cards. My opening statement really says it all about this card, water likes to bounce creatures back to he players hand and Darkness cards like to discard cards from the hand or destroy creatures. So the water part of this spell sends a non-evolution creature to the player's hand, and the Darkness part sends a card, at random, to the graveyard. This might destroy the creature you send back, or it might just be a minor setback for your opponent.
Pros: Free Darkness/Water mana when put into the mana zone
         Monster bounce
         Hand Destruction
Cons: Not many, Rainbow cards have some of the best effects in the game
Art: 3/5
Overall Rating: 4/5, I see no reason not to play this if you run a dark water deck.
See ya guys, or girls, next time

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