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					Pojo's 
					Duel Masters Card of the Day 
					
						
						
							| 
							 
							  
							Image from
							Wizards Duel Master site  | 
							  | 
							
							Deklowaz, the 
							Terminator 
							
							Shockwaves
							Card # DM-S10 
							
							
							 
							 
							Date Reviewed: 05.02.06 
							 
							
							Constructed Average Rating: 
							4.5 
							Limited Average Rating: 3.5  
							
							
							 
							 
							
							Ratings are based on a 1 to 5 scale 
							1 being the worst. 3 ... average.  
							5 is the highest rating.  | 
						 
					 
                       
  
					
						
							
							  
							Justin  
							Florio | 
							Hey guys, 
							this is Justin Florio again. I’m sure you ALL missed 
							me from doing CotD reviews and tourney reports… And 
							if you can’t sense the sarcasm in that, you are an 
							idiot. Anyways, I’m back doing the CotD’s, and with 
							the new set, it’s going to get exciting. Today, we 
							have a very cool looking creature, who has an 
							appetite for destruction… and comes from the two 
							civilizations with the most creature kill… 
							 
							Deklowaz, the Terminator 
							 
							Mana Cost: 6 
							 
							Civilization: Darkness and Fire 
							 
							Race: Spirit Quartz 
							 
							Rules Text:  
							 
							(This creature is put into your mana zone tapped.)
							 
							Instead of having this ccreature attack, you may tap 
							it to use its (Tap) ability. 
							(Tap) Destroy all creatures that have power 3000 or 
							less. Then look at your opponent’s hand. He discards 
							all creatures from it that have power 3000 or less. 
							 
							Power: 5000 
							 
							Card Number: S10/S10 
							 
							Flavor Text (He doesn’t have one, so I’m making one 
							up!): Hmmm. Darkness in the right hand. Fire in the 
							left. Either one I pick, you’re screwed! 
							 
							 
							Deklowaz has both strong points and weak points. 
							Let’s break it down, shall we? 
							 
							Mana to Power Ratio – It costs 6 to play this 
							creature. Normally, for 6 mana you would be 
							expecting 5000-7000 power respectively, based on the 
							creature’s ability. So 5000 power is a good force 
							for Deklowaz. 
							 
							Effect – Deklowaz’s effect is good, but only against 
							most decks. I wouldn’t say ALL decks though. 
							Destroying 3000 powered creatures on the field is 
							great to get rid of Rumbling, Magris, Hulcus, 
							Locomotiver, Magmarex, most commonly played 
							blockers, etc. Plus, the fact that you get to go 
							through your opponent’s hand and destroy all those 
							creatures is devastating. Also, just seeing your 
							opponent’s hand is a great advantage so you know 
							what to prepare for. This effect is sad against 
							Petrova decks…  
							 
							Deklowaz puts pressure on the opponent, especially 
							as soon as you have 6 mana. Your opponent will 
							either have to focus on Deklowaz with a strong card, 
							such as Vise or T.Pit, or he will Lost Soul your 
							hand by then. If he does the later option, you get a 
							hit on his/her field and hand with Deklowaz’s 
							effect.  
							 
							Ok, so let’s review. 
							 
							Props and Slops 
							 
							+ 5000 power 
							 
							+ 6 mana isn’t bad 
							 
							+ Ability is good 
							 
							-Doesn’t work well against Petrova 
							 
							-Must get dropped early to be most effective 
							(Opinion from playing it, not fact) 
							 
							-Multi-Civ (comes into mana tapped) 
							 
							Limited Ranking – Just wow. If you get it onto the 
							field before getting bum rushed by a swarm… Then you 
							probably win. Its ability kills most creatures in 
							this set, other than Rares/Very Rares/Super Rares. 
							You will not regret putting this in your draft deck. 
							4.5/5 
							 
							Constructed Ranking – Deklowaz is a great tech into 
							R/U/B or basically any deck, other than rush, that 
							is running Black and Red. But you must be careful… 
							He DOES destroy your creatures as well… I find him 
							working extremely well in my D/W/F/L, using Petrova. 
							Hahaha, beat the system. He has downsides, but he 
							does work in a lot of cases. Try him out. 3.5/5 
  | 
						 
						
							
							Tobi Wan 
							Khanobi | 
							Deklowaz, the 
							Terminator 
							 
							Someone on the official site asked for help on a 
							fire/darkness deck. With the introduction of the 
							Multi-Civ creatures, this one would be one of the 
							better choices of the three Darkness/Fire creatures 
							(the other two being Dolmarks, the Shadow Warrior 
							who’s ability destroys a creature and a mana of both 
							players of their choice and Galek, the Shadow 
							Warrior who destroys an opponents blocker, and 
							discards a card at random from their hand.) The 
							entire idea behind its tap ability is to act as a 
							Weenie roaster. When you tap this creature (instead 
							of attacking) it annihilates all creatures with 3000 
							power in the battle zone (yes, yours too…) and 
							anything in your opponent’s hand (which would rid 
							you of say, Corile or the returning Pyrofighter 
							Magnus…). A nice strategy if your opponent is 
							running a weenie rush deck (since many of them are 
							under the 3K mark, they will all be purged).  
							 
							BUT…there is the problem. With a rush deck, they 
							want to destroy your shields and leave you with 
							nothing before your big guns can assist and 
							devastate. With a cost of six AND the multi-civ 
							summoning requirement, he might be more of a pain 
							then he is worth. Sure, roasting weenies on an open 
							fire at might help, especially since this is the tap 
							ability and not whenever he attacks. But with the 
							cost to ability ratio, he might not want to be a 
							four-peat in your deck (don’t load up on him, but 
							keep him in mind if your opponents are rushing with 
							cheap-costing cards). Overall, this card scores 
							about average at 3 out of 5, since the effect is a 
							nice way to wipe a weak field, but at the time he 
							can come to destroy, it may be too late. 
							 
							Props: 
							1) Weenies on an open fire (yours and theirs, Hello 
							Propeller Mutant!) 
							2) Not bad Cost/Power Ratio (6 cost, 5K Power) 
							 
							Slops: 
							1) Very few Spirit Quartz Creatures (5 right now), 
							and no evolutions (yet…) 
							2) Dual-civ means dual-mana requirements 
							3) A swweeet effect to late does not really assist 
							you. 
							4) There are better creatures with similar or better 
							effects. | 
						 
						 
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