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Vs. System

Pojo's Duel Masters Card of the Day

Image from Wizards Duel Master site

  Deklowaz, the Terminator

Card # DM-S10

Date Reviewed: 05.02.06

Constructed Average Rating: 4.5
Limited Average Rating: 3.5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Hey guys, this is Justin Florio again. I’m sure you ALL missed me from doing CotD reviews and tourney reports… And if you can’t sense the sarcasm in that, you are an idiot. Anyways, I’m back doing the CotD’s, and with the new set, it’s going to get exciting. Today, we have a very cool looking creature, who has an appetite for destruction… and comes from the two civilizations with the most creature kill…

Deklowaz, the Terminator

Mana Cost: 6

Civilization: Darkness and Fire

Race: Spirit Quartz

Rules Text:

(This creature is put into your mana zone tapped.)
Instead of having this ccreature attack, you may tap it to use its (Tap) ability.
(Tap) Destroy all creatures that have power 3000 or less. Then look at your opponent’s hand. He discards all creatures from it that have power 3000 or less.

Power: 5000

Card Number: S10/S10

Flavor Text (He doesn’t have one, so I’m making one up!): Hmmm. Darkness in the right hand. Fire in the left. Either one I pick, you’re screwed!

Deklowaz has both strong points and weak points. Let’s break it down, shall we?

Mana to Power Ratio – It costs 6 to play this creature. Normally, for 6 mana you would be expecting 5000-7000 power respectively, based on the creature’s ability. So 5000 power is a good force for Deklowaz.

Effect – Deklowaz’s effect is good, but only against most decks. I wouldn’t say ALL decks though. Destroying 3000 powered creatures on the field is great to get rid of Rumbling, Magris, Hulcus, Locomotiver, Magmarex, most commonly played blockers, etc. Plus, the fact that you get to go through your opponent’s hand and destroy all those creatures is devastating. Also, just seeing your opponent’s hand is a great advantage so you know what to prepare for. This effect is sad against Petrova decks…

Deklowaz puts pressure on the opponent, especially as soon as you have 6 mana. Your opponent will either have to focus on Deklowaz with a strong card, such as Vise or T.Pit, or he will Lost Soul your hand by then. If he does the later option, you get a hit on his/her field and hand with Deklowaz’s effect.

Ok, so let’s review.

Props and Slops

+ 5000 power

+ 6 mana isn’t bad

+ Ability is good

-Doesn’t work well against Petrova

-Must get dropped early to be most effective (Opinion from playing it, not fact)

-Multi-Civ (comes into mana tapped)

Limited Ranking – Just wow. If you get it onto the field before getting bum rushed by a swarm… Then you probably win. Its ability kills most creatures in this set, other than Rares/Very Rares/Super Rares. You will not regret putting this in your draft deck. 4.5/5

Constructed Ranking – Deklowaz is a great tech into R/U/B or basically any deck, other than rush, that is running Black and Red. But you must be careful… He DOES destroy your creatures as well… I find him working extremely well in my D/W/F/L, using Petrova. Hahaha, beat the system. He has downsides, but he does work in a lot of cases. Try him out. 3.5/5
Tobi Wan
Deklowaz, the Terminator

Someone on the official site asked for help on a fire/darkness deck. With the introduction of the Multi-Civ creatures, this one would be one of the better choices of the three Darkness/Fire creatures (the other two being Dolmarks, the Shadow Warrior who’s ability destroys a creature and a mana of both players of their choice and Galek, the Shadow Warrior who destroys an opponents blocker, and discards a card at random from their hand.) The entire idea behind its tap ability is to act as a Weenie roaster. When you tap this creature (instead of attacking) it annihilates all creatures with 3000 power in the battle zone (yes, yours too…) and anything in your opponent’s hand (which would rid you of say, Corile or the returning Pyrofighter Magnus…). A nice strategy if your opponent is running a weenie rush deck (since many of them are under the 3K mark, they will all be purged).

BUT…there is the problem. With a rush deck, they want to destroy your shields and leave you with nothing before your big guns can assist and devastate. With a cost of six AND the multi-civ summoning requirement, he might be more of a pain then he is worth. Sure, roasting weenies on an open fire at might help, especially since this is the tap ability and not whenever he attacks. But with the cost to ability ratio, he might not want to be a four-peat in your deck (don’t load up on him, but keep him in mind if your opponents are rushing with cheap-costing cards). Overall, this card scores about average at 3 out of 5, since the effect is a nice way to wipe a weak field, but at the time he can come to destroy, it may be too late.

1) Weenies on an open fire (yours and theirs, Hello Propeller Mutant!)
2) Not bad Cost/Power Ratio (6 cost, 5K Power)

1) Very few Spirit Quartz Creatures (5 right now), and no evolutions (yet…)
2) Dual-civ means dual-mana requirements
3) A swweeet effect to late does not really assist you.
4) There are better creatures with similar or better effects.

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