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Pojo's Duel Masters Card of the Day

Image from Wizards Duel Master site

  Mana Bonanza
Fatal Brood

Card # DM48

Date Reviewed: 01.30.05

Constructed Average Rating: 4.25
Limited Average Rating: 1

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

By the time you're reading this...It's my birthday. That's why I chose a card with "Bonanza" in its name.

Mana Bonanza(I don't have time to look it up)

Cost 8



Count the cards in your mana zone and put the same amount from the top of your deck into the graveyard

"It's my birthday, uh-huh! -Brett

Nice card if used correctly. I'll let you figure out the combo with the rest of the week's cards ;>).

8 mana may be a lot but with nature's mana excel, you can cast it around turn 6 or so. Remember to NEVER use this when your deck is low. I won't go into further detail as you have more reviews(a lot more) and that's really all the advice you need.

Constructed(Brett's combo): 5/5 You'll see..............

Limited: 1/5 NO, 30 cards is far too little.

Mana Bonanza
Cost: 8
Civilization: Nature
Card Type: Spell
~Look at up to 3 of your opponent's shields. Then put them back where they were.

Civilization: Nature boasts some of the most abundant tech when it comes to flooding your mana zone with extra mana to the point that in the older days, it was almost a focal point to be able to summon a Fighter Dual Fang or a Nofia, Horned Protector as early as turn 4. When the Invincible cards came out another problem was the high amounts of mana it took to make the situational titans more play worthy. Enter Mana Bonanza....

Cost/Abilities: Being the second highest cost Nature Spell, Mana Bonanza literlally takes 8 or more cards from the top of your deck and puts them into your mana zone tapped. Most players might disregard this card as being too slow for their taste since they have to wait a turn to use their now full supply of 16 or more mana. It's true potential is in what I mentioned earlier with the Invincible Spells. A turn 9 Invincible Cataclysm or Invincible Abyss is nothing to ignore. There are a few other options to abuse Mana Bonanza with such as Bliss Totem/Mystic Dreamscape, Bliss Totem/Cosmogold/Mana Nexus, Mist Rias weenie/beatstick swarm, and my personal favorite (a counter measure/tool of Mana Bonanza) Aqua Fencer/Divine Riptide.

Constructed: Unless being run in a combo deck like what I mentioned previously, Mana Bonanza should be used with caution as I've seen players use it and have the majority of the cards they needed hit the mana from the flood effect. 3/5

Limited: As the limited format weenie swarms are still very powerful and popular, this card will serve a greater purpose when the controller just puts it into the mana zone. 1/5

Name: Mana Bonanza
Cost: 8
Civilization: Nature
Type: Spell
Rules Text:
For each card in your mana zone, put a card from the top of your deck into your mana zone tapped.
Flavor Text:
"Fertilizer and plant food are decent, I guess, but a gigantic, floating megacrystal does the trick every time." -Tangle Fist, the Weaver
Mana Number: 1
Artist: Toshiaki Takayama
Rarity: R
Collector Number: 48

Effect: It doubles your mana. The new mana comes into play tapped so you can't use it the same turn. But next turn you get to use the combos you like with out having to wait forever.

Cost: It has to be a late game card or else it would be broken.

Combos: turn 8 play Mana Bonanza. Next turn play one mana making a total of 17. Summon Scarlet Skyterror (fridays card) and evo. into balask baj, the time burner (Wednesday Card) , and just about call game there.

Constructed: 3/5 Needs a deck built around it

Limited: you got better things to do on turn 8, like win.
Ferret Mage Mana Bonanza
Cost: 8
-For each card in your mana zone, put a card from the top of your deck into your mana zone tapped.
Flavor: Insert witty comment.

Well we have one the strangest cards in the set to review today. It's a card that, if pulled off correctly, can give you great advantage or put in you at a great disadvantage. Or both...keep reading.

Cost: At the present moment there are only 3 spells that cost 8 mana out there, none of which are seen much in competitive decks. Mana Bonanza is a spell that I feel won't be breaking this trend. 8 mana is steep, even considering what mana it provides.

Effect: Doubles your mana in a second!!! While the possibilities for all that mana you gain are almost endless, this card can still put you at a biiiggg disadvantage. Lets look at the good and the bad.

Bad: When you play this card you have to take cards from your deck and place it as mana. This can be very disadvantageous if you have a low amount of cards in your deck. It can also limit the amount of draws you have left. Unless you also have a decent amount of cards in your hand or deck that allow mana grabbing like Trash Crawler then this card also limits the card you have left. Imagine playing this only to drop all your Terror Pits in the mana zone without being able to get them back.

Good: If you do have a good amount of mana grabbing cards and you use this, then you could possibly summon multiple Trash Crawlers and grab the cards you need just in time. Or you could play an Invincible Cataclysm or Abyss or whatever. Lots of decision on how to use your mana. Also, good combo with this card would be to use Submarine Project to grab a card and then possibly put some crucial cards in your deck instead of using them as mana.

Constructed: 3/5 I don't know what to think about this. With the right formula you could do very well.
Limited: 1/5
Art:4/5 So shiny...and bright...pretty colors..
Eric Draven Mana bonanza

Cost: 8

Civ: Nature

Type: Spell

Rules Text:

For each card in your mana zone, put a card from the top of your deck into your mana zone tapped.


Civ: It fits.

Effect: With Nature's other mana excel, it could work. If you don't mind waiting a turn to use your new mana. It would work really well in one of those bigger 3, 4 or 5 mana civ decks, since it wouldn't deck you out so often. And is kinda broken with the next card being reviewed.

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