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Pojo's Duel Masters Card of the Day

Image from Wizards Duel Master site

  Bodacious Giant

Card # DM-S7

Date Reviewed: 04.19.05

Constructed Average Rating: 2.5
Limited Average Rating: 3

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

The Pit of Terror Name: Bodacious Giant
Cost: 8
Race: Giant
Civilization: Nature
Type: Creature
Rules Text:
Double breaker (This creature breaks 2 shields.)
While this creature is tapped during your opponent's turn, if it hasn't been attacked that turn, your opponent's creatures must attack it if able.
Flavor Text:
"Knocked a mountain over once. Really hurt my toe."
Power: 12,000


I'm back to review this big 12000 powered fattie.

8 mana. Not good. This cards cost to power ratio is great though.

This card has a nice effect it's good to take down your opponents field but you have to wait one turn to actually make this work. So this card can be... Bazd, Pited,Coriled, Smoked, Vortexed etc etc.

Nice effect wit a big body.
Destroys your opponents field.

Has to wait one turn to actually make it work.
A bit too costly.

Constructed: Nice effect but not very good though you can build a deck around this. 2/5 (tourney play) 3/5 (casual)

Limited: Don't play it! Too high costing.1/5
Tobi Wan
Bodacious Giant (Shockwaves of the Shattered Rainbow – DM10)

When I first saw this card, I was dumfounded. I had to read it a few times, because the new mechanic is fairly unique. At first, I read it as “when it is tapped, all the opponent’s creatures gain “this creature must attack if able.” I realized that might REALLY hurt a nature deck (what with the lack of blocker support) so I traveled onto the FAQ section again for clarification. The official Duel Masters FAQ’s went as follows:

Q: How does this [card] work?
A: Let's say your Bodacious Giant is tapped during your opponent's turn. If your opponent has any creatures in the battle zone that can attack creatures, one of them must attack Bodacious Giant. Until one of them does, your opponent's creatures can't attack anything else and he can't end his turn. After one creature has attacked Bodacious Giant, Bodacious Giant's ability is over for that turn. The rest of your opponent's creatures can then attack whatever he wants, or he can end his turn.

Now it all makes sense. If this creature attacked (or somehow otherwise got tapped) and it was tapped, one of the creatures on your opponent’s side MUST attack the Bodacious one before ending the turn or going after shields or other tapped creatures. With a power of 12,000, there are not many creatures that can live after the attacking this HUGE beatstick. This will force your opponent to, essentially, destroy one creature per turn while he is tapped. Wow…now that is nature destruction at it’s finest. Just picture a swarmer who is just waiting to gain enough creatures to take out all your shields at once. Bodacious come out to play, and one by one, the little pests visit the other world…pretty nice. My only two problems with this card are the costs and the fact that he is a giant (what with only 9 other available giants, none of which evolve). I like to have options, and all the giants are pretty costly (the cheapest giants are 5 cost). This would be difficult (not impossible) to base a deck on giants now, but he is one of the better giant choices.

1) Puts on a target when tapped (come on…you knoooww you want to fight me little ones…)
2) Costly, but as a nature card, mana is rarely in short supply.
3) Double breaker (‘nough said…)
4) HUGE POWER LEVEL (That whole 8 cost, 12,000 power ratio RULES!)

1) Pretty costly creature with double breaker and a “kick me” sign for a single attacking creature.
2) Lack of evo choices, and lack of focus on the race (not really that big of a deal...what could you evolve a giant into, a “Really Giant Giant?”)

Overall, he gets a 4 out of 5 for any nature concentrated deck. The thing I love the most is that this creature is that just because you might stop his attack, it doesn’t mean his usefulness ends. He might want to see the mana zone against a darkness opponent (”sure, I’ll fight with my puny 1,000 power, I am a slayer after all!”). He is a good muscle addition later in the duel, and will slowly sap the opponent of weaker creatures (and by “weaker” I mean less then 12,000 power…shesh…).

Any questions, comments, and concerns? PM “TobiWanKhanobi” right here on Pojo; or e-mail me at Pondering_Reality@hotmail.com with a descriptive subject line.

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