Pojo's Duel Masters news, tips, strategies and more!

DM Home

Message Board

DM News Reports

Trading Card Game

Price Guide
Card of the Day
Duel Yammers - Fan Tips
Top 10 Lists
Tourney Reports

Featured Writers
JMatthew on DM
cecillbill's C-Notes

Deck Garages
Dry’s Arsenal
Drizer's Dungeon
cecillbill's Dojo
Knives101's Lab
NFG's Garage

Base Set DM-01
Evo-Crushinators of
Doom DM-02

Rampage of the
Super Warriors DM-03

Starter Deck
Shobu's Fire Deck
Kokujo's Darkness Deck
Shadowclash Collector's Tin
Shadowclash of
Blinding Night Spoiler

Survivors of the

Disruptive Forces Decklist
Block Rockers Decklist
Duel Masters Starter Set (2)
Twin Swarm Deck
Hard Silence Deck
Promo Card List
Epic Dragons
Fatal Brood
Thrash Hybrid

Video Games
Sempai Legends


Duel Masters
Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Duel Masters Card of the Day

Image from Wizards Duel Master site

  Tank Mutant

Card # DM6

Date Reviewed: 05.30.05

Constructed Average Rating: 2.75
Limited Average Rating: 2.3

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Steven Cantrell

School is already out here in Georgia, so I plan to write reviews and tournament reports more frequently. This week our Card of the Day theme is Very Rares from the latest expansion set. We start off with...


Tank Mutant

Type: Creature
Civilization: Darkness
Race: Hedrian
Mana Cost: Nine
Rules Text:

Instead of having this creature attack, you may tap it to use its ability.
Your opponent chooses one of his creatures in the battle zone and destroys it.

Flavor Text:

"Fire the Shocktacular Zaptronic Megaparticle Lasoblaster Disruptulating Cannon! No, the other one."

Power: 6000

Rarity: Very Rare    

Set: Stompatrons of Invincible Wrath


Power/Cost: Nine mana is a significant cost to pay. Luckily there are cards that can help ease the burden. Ever heard of Bronze-Arm Tribe, Faerie Life, Fighter Dual Fang, or Bliss Totem? High costs are still not a good thing despite strong mana acceleration. Tank Mutant has an attack power of only 6k. He can destroy small Evolutions, most normal creatures, and bypass most power-restrictive kill spells. I would have thought they might give such an expensive card a higher power though.


Civilization/Race: The Hedrian race currently consists of seven creatures, most notably Locomotiver and Mongrel Man. They have no evolutions or support whatsoever. Tank Mutant also hails from the Darkness civilization. This means he works well with the other control cards Black has to offer.


Effects: You first have to wait until summoning sickness goes away in order to use Tank Mutant’s ability. Your opponent will try to bounce, destroy, or otherwise incapacitate Tank Mutant in the meantime. Assuming he survives, Tank Mutant forces your opponent to smash one of his own creatures every time you tap him. Who does NOT want a free Proclamation of Death each turn? You can also decide not to use the effect and attack with Tank Mutant instead.


Limited: 3/5

He actually has potential when drafting Stompatrons. Bliss Totem and Faerie Life can help get Tank Mutant out quickly. You could conceivably be destroying one creature a turn as soon as turn seven. Due to kill spells being few and far between in draft, he will probably live a while too. Not bad, but not unstoppable by any means.


Constructed: 3/5

Tank Mutant is nothing fancy. He would probably work best with other destruction cards and some mana acceleration to make up for the high cost. Most Darkness and Nature decks will reach eight mana for Vampire Silphy, so why not go one more mana for this guy? Maybe throw one copy in if you need an extra punch.

Today's review will be a little short. We are reviewing tank mutant:

cost 9
You may tap this creature instead of having it attack to use its tap ability. Tap: your opponent chooses one of his creatures and destroys it.

It has a cool ability, but the cost sucks. The only bad things a bout this card are its cost and the fact that your opponent chooses the creature it destroys. If it only cost 1 less mana....

6000 power

opponent chooses

limited: It costs too much. 2/5
constructed: It is still a really high cost. I don't know if I would use it unless your deck has stall or mana excel. 4/5 mana excel. 2.5/5 everywhere else
Drizer Tank Mutant
Civilization: Darkness
Race: Hedrian
Mana Generated:1
Rules Text:
Instead of having this creature attack, you may tap it to use its ability.
Your opponent chooses one of his creatures in the battle zone and destroys it.
Power: 6000
Type: Creature
Artist: Akira Hamada
Drizer's Flavor Text (For cards that don't have them):
Flavor Text: "Fire the Shocktacular Zaptronic Megaparticle Lasoblaster Disruptulating Cannon! No, the other one."

Hey everybody! I thought since I haven?t had a tourney report in the past 2 weeks, I figured I do some cotd?s and some deck fixes for you guys this week ^^ To the review

Good Points of the Card

-Tap effect?

Constructed Side

This would be the only format I would play this card in. My friend and I were telling another friend of ours that he could make a deck outta this but he would need Mana acceleration and blockers to protect him. I wouldn?t highly recommend using this card since it?s 9 for 6k and doesn?t even have the double breaker effect?

Limited Side

Eeesh, I don?t think I would ever even get this card out in limited due to poor acceleration. Draft if your drafting for rares and holos

Bad Points of the card

-9 for 6k
-No double breaker

Overall Standings:

I think there are better choices?

Art: 3/5

Till next time,

Copyright© 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.