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Pojo's Duel Masters Card of the Day

Image from Wizards Duel Master site

  Crystal Jouster

Card # S3

Date Reviewed: 05.23.05

Constructed Average Rating: 3
Limited Average Rating: 1.75

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Steven Cantrell

Crystal Jouster

Type: Evolution
Civilization: Water
Race: Liquid People
Mana Cost: Seven
Rules Text:
Evolution-Put on one of your Liquid People.
Double breaker (This creature breaks 2 shields.)
When this creature would be destroyed, return it to your hand instead.

Flavor Text:

An infinite number of warriors in one.

Power: 7000

Rarity: Super Rare
Set: Stompatrons of Invincible Wrath


Power/Cost: Crystal Jouster fails miserably in this category. A 1:1 power to cost ratio is not bad for cheaper creatures. But there really needs to be something better once the creatures start to cost more. I don't like that such an expensive card can be defeated in battle by cheaper evolutions.


Civilization/Race: Being from the Water civilization is nice. You could make some sort of themed recursion deck along with Aqua Soldier and Aqua Knight. This theme also works well with Darkness suicide cards such as Daidalos or Olgate. Just a fun idea I wanted to throw out there.


Crystal Jouster has the benefit of coming from a well-established race as well. The staple Aqua Hulcus is a great card to evolve onto after its draw effect is used up. Aqua Guard and Aqua Jolter are not shabby choices for evo bait either. The only downside is that the Liquid People have two better evolutions already. Crystal Paladin and Crystal Lancer are both cheaper, yet more effective in most cases.


Effects: You get Crystal Jouster back in your hand whenever he is smashed to pieces in combat or some other way. The official ruling is that the card underneath returns with Jouster, so that helps some. I just can not see why this ability costs so much mana. Maybe if it were 5 for 5 or something...


Limited: 1/5

Aqua Rider is the only available Liquid Person evo bait in a Stompatrons draft. This means Crystal Jouster should be avoided at all costs because you will rarely have the chance to summon it.


Constructed: 2.5/5

Even with Liquid People being solid in Constructed, there are better Evolution choices. Only consider Jouster if your metagame is heavy on destruction or you have some kind of a suicide deck.

Alright, Today's going to have to be a short review, Got things to do. ^__^;

Crystal Jouster
Cost: 7
Race: Liquid People
Civilization: Water
Type: Creature
Rules Text:
 Evolution - Put on one of your Liquid People.
 Double Breaker (This creature breaks 2 shields)
When this creature would be destroyed, Return it to your hand instead.
Flavor Text: An infinate number of warriors in one.
Power: 7000
Mana Number: (1)
Alright, Quick review...Quick review.
Well, He's a Liquid People evolution, So its not going to be hard to get him onto the board.
His power/cost ratio isnt that bad.
Now his ability to return to the hand whenever he's destroyed..Now thats the game breaker.
Bounceing not only himself, But the creature he evolved from back to your hand? Thats a great ability to have.
Lets say you play him and break two shields, One happening to be a Terror Pit. If your opponent was smart, They wouldnt destroy the Jouster (Seeing how he would just be played again next turn) but another of your creatures instead. And leaving him on the board means another two shield broken next turn.
What else could you play for 7 mana?
- Emeral + Merfolk?
- Corile + Spiral Gate?
- *Aqua Guard + Crystal Lancer?*   **I would much rather play this out than the jouster**
- 7000 Double breaker not bad.
- Easy evolution process.
- Returns to the hand once he's destroyed.
- Crystal Lancer still beats this guy out in a power/cost/effect ratio.
- He's a Super Rare, So he'll be harder to get your hands on than other possible evolutionary possiblitys.
Constructed: 2.5 / 5  (This guy is good, but not great. I'd rather play Lancer than this guy.)
Limited: 2 / 5   (If you have enough Liquid people to use him, Then he rocks in limited. Otherwise he's not worth playing)
Well, Thats my review on Crystal Jouster. Check back in a few days for more reviews!
Till Next Time Pojo readers,
                DimAssassin signing off 
(You can contact me at XvDimAssassinvX@aol.com or on AIM as XvDimAssassinvX
Let me start this off, I would first like to say that I am the newest cotd reviewer, not dimassassin. I just had to say that as last Friday pojo said he was the newest.

We will be reviewing crystal jouster:

Crystal Jouster
cost 7
liquid people
when this creature would be destroyed put it into your hand instead

This is definitely a good card. It is one of my favorite 3. Returning to your hand is nice except that there it is even more vulnerable. There are plenty of liquid people to evo from.

limited: I dont know if I would use it as there r no good liquid people to evolve from. 2/5

Constructed: USE IT!!! There are plenty liquid people and there is also more hand discard though :(. I would still use it if I had it... 4/5 (because of discard)

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