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Pojo's Duel Masters Card of the Day

Image from Wizards Duel Master site

  Living Citadel Vosh

Card # DM104

Date Reviewed: 06.17.05

Constructed Average Rating: 3
Limited Average Rating: 3

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

White Wolf Living Citadel, Vosh

Today, we have the Living Citadel - VOSH. For 5 mana, we get a 5000 power evo that turns all your creatures into mini-BAT's. Don't forget though - tapping takes away their chance of attacking! So to get more mana, your actually getting more mana to use NEXT turn. This means that your opponent can just kill off your creatures you just tapped (and their Barkwhip can ram into Vosh himself!).

Sorry, but I'm just not into this tap and die thing. You tap, get your "Cool" effect, then get smacked. You at least need a 6000 body to make the tap effect useful - that way you can still survive the hit.

Constructed: 3/5 - the effect IS cool, but the body is just too weak to survive the hit you will take on their turn.
Fish &
"Living Citadel Vosh". :)
Hey everyone! While they may not be the best creatures,  I've always enjoyed some of the effects of Colony Beetles, although they never really had much to do with nature's acceleration game. Fortunately, Living Citadel Vosh does just that.
While colony beetles have usually just been about power, this one breaks the chain a bit. Tapping to gain one mana is a pretty good bargain in a mana acceleration deck, and will aid you tremendously in acquiring large amounts of mana quickly. Of course, like all cards, it does have it's flaws. Using the effect, you could sacrifice one of your key cards to the mana zone. If you really want to have a failsafe, you could include some copies of  Roar of the Earth (EVC #53), but that card is pretty limited in the creatures that you can actually return, if you want to return creatures at all, and unless you base your deck around Living Citadel's effect, you shouldn't bother with it. This isn't a big deal, however, and you shouldn't base most of your actions around it. Also, tapping the creature robs it of it's ability to attack that turn, so plan carefully before using the tap effect in some situations.
The power/mana ratio on this card is average, being 5/5. Not the best power for an evolution creature, but not the worst either. Then again, you won't play this creature to attack as much as to gain more mana anyway.
Overall, this card isn't bad, and will most likely help in most situations. Most Colony Beetles are cheap and strong, so if you could manage to shove some in your deck, I recommend giving Living Citadel Vosh a go in both constructed and limited.
Constructed: 3/5
Limited: 3/5
Today's card is living citadel vosh and once again I'll make this review as long as my time allows, so no stats today :-P.  What can I say about vosh's bait.....well, it sucks basically.  Woohoo you get more mana and by tapping nature creatures in your battle zone.  I could see a combo with barkwhip.....many barkwhip....  The only remotely good card to use as bait I would say is carrier shell.  I really do not like this card, but I didn't like any of the cards this week.  Vosh's cost to pwr ratio is also no impressive at 5:4000.  I really would not recommend using this in mono nature as you are usually trying to rush and there are many other cards that both rush and give you mana cough**BAT and FDF**cough.
limited: 1/5
constructed: 1.5/5
As always AIM at Toiletheadbrett or email at Toiletheadbrett@aol.com

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