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Card # DM10
Date Reviewed: 06.03.05
Constructed Average Rating:
Limited Average Rating: 3.15
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
(Top 4 at
2004 GenCon - Indy
1. Power attacker +3000 (While attacking, this
creature gets +3000 power.)
When Wasp attacks it does so with 7000 power. That's
enough to overrun many creatures and match wits with
the ubiquitous Twin-Cannon Skyterror. But, I think
that Power Attacker is better on cheaper creatures.
By the time the lategame rolls around you really
don't want to dump a lot of mana on expensive power
attackers that have summoning sickness and that can
be killed on the rebound by many creatures costing
half the mana. Why bother?
Because Wasp can attack with the power level it
should already have at 7 mana? Why not just play
Twin-Cannon Skyterror? This guy can't even kill
behemoths like Lancer, but can be killed be
something like Sword Butterfly on the rebound. Yes,
it escapes Searing Wave, but so does Avalanche
Sure, mana gain can get this guy on the board to
make its Power Attacker status applied sooner, but
I'd still rather just use the mana gain on tossing
out a slew of cheaper guys or something like
2. Double breaker (This creature breaks 2 shields.)
Two shield breaks by one creature is nice card
economy--one guy to do what normally takes 2
creatures to accomplish. But, Double Breaker is far
more impressive on creatures without summoning
sickness or that have additional effects like...
3. Whenever this creature becomes blocked, it breaks
one of your opponent's shields.
Okay, this is a tad better. Just like Avalanche
Giant, Wasp gets to break a shield even if it's
blocked. It has psuedo-unblockability. But Wasp will
likely only do its trick once due to being a 4000
power sitting duck if you don't run blockers
yourself. When you think of the type of blockers
that see play in most metagames, I'd rather play
Xeno Mantis over Wasp. No one really plays 5000 or
more powered blockers in my meta, so Xeno Mantis is
basically unblockable and breaking 2 shields--with
2000 more power than Wasp when tapped. Even so, if
you're playing a Giant Insect deck and are worried
about blockers then you really should be playing
Ultra Mantis, Scourge of Fate instead. Again, given
the commonly played blockers in the current
evironment, Ultra Mantis is basically a 9000 power
Crystal Lancer (it can't be blocked by creatures of
8000 or less power), can be a 7 mana investment
(Mantis + plus Sniper Mosquito), and comes sans
summoning sickness. If you play in a metagame that
sees beefy blockers like Gran Gure or several
blocker-heavy decks, then run Paladin.
4000 for 7 mana. For 7 mana I want a bigger body,
simply because that further limits the type of kill
my opponent can use to send it packing and the
number of creatures that can kill it when the
creature is tapped.
Needless to say, this ration elaves a lot to be
[Where To Deck]
Wasp is a Giant Insect, which means it could evolve
into Gigamantis or Ultra Mantis, so it makes more
sense to slap the creature into decks running a
Giant Insect focus than those that don't. But
wait--there are a lot of cheaper Giant Insects to
run over Wasp for the purpose of evolving like Sword
Butterfly, Three-Eyed Dragonfly, Bloodwing Mantis,
Obsidian Scarab, Sniper Mosquito, and the
oft-overlooked Trench Scarab. I don't like the
prospect of slapping the 4 mana Gigamantis on the 7
mana Wasp--that's just me. The Giant Insects aren't
exactly straved for double breakers, and the best
one to run is Ultra Mantis anyway. I guess if you
want to pile on the double breaker threats in a
Giant Insect deck and have mucho problems with
blocker decks, then a few Wasps in your Giant Insect
deck wouldn't hurt too badly. But, still...
Constructed: 1.5/5. Just play Ultra Mantis or even
Avalanche Giant over it.
Limited: 3/5. It has much more playability in this
format--less things to kill it here and that kill
blockers so its "still breaks a shield" effect is a
huge plus. Still, I'd concentrate on finding cheaper
double breakers where possible.
reviewing Splinterclaw Wasp. Being Green, 7 mana is
nothing at all to accomplish (you can have it out by
as early as turn 4 or 5). But is the Wasp worth it?!
If you all remember from Survivors, there was a Very
Rare called Avalanche Giant. When he came out,
people were going ga ga over him because of the
sheer ownage he could dish out. This all stopped
when people realized that he was just a weaker King
Depthcon, who is in turn weaker than Crystal
This card is the card that's below Avalanche Giant.
It has Double Breaker, a plus, but because it costs
7, that's expected. 4000 for 7 is really bad too. I
know it has +3000 Power Attacker, but that's also
only when it's attacking - which won't be until the
turn AFTER it's summoned.
There are so many better things going for green.
Just don't use this...
Limited: 3/5 - Double Breaker is always welcome, but
ALOT of creatures can kill it by as soon as turn 4
when your drafting.
I haven’t done this in forever, but now that
summer’s been on for me for quite a while, I
think I might return to writing up these reviews
every once in a while (No promises though).
Anyway, today’s card is Splinterclaw Wasp, a
Very Rare from the new set known as Stomp-A-Trons
of Invincible Wrath. The Question is, is it an
amazing new kind of card, or just a cheap
knockoff. Well, let’s find out!
First of all, Splinterclaw Wasp, on its own,
is a 7 for 4000 creature.
That already is gonna need some serious
effect boost to make it warrant play. The
only good thing about a power level like
that is that it won’t die to searing wave,
but it still holds the chance of getting
flamed, and a 7 cost fattie getting flamed
is just a disgrace.
The first effect of Splinterclaw Wasp is
+3000 power attacker.
This means that it’s a 7 for 7000 creature
when attacking. Not bad, but the era of
fatties is long gone. It’s gonna need more
than that to be welcomed into any good
The second effect is Double Breaker.
A regular fattie effect. Let’s not forget
the loveable, yet now outdated Gatling
Skyterror. Up to now, Gatling beats this
card in ever category possible, and is also
a very rare. We’re gonna have to hope this
last effect saves the card.
It breaks a shield when blocked.
Wow, that’s great! It’s a 7 for 7000 db that
breaks a shield when blocked. However, when
you look around you, you find that that is
nothing in our wonderful game of Duel
The first card to compare this too is Avalanche
Giant. While he may be harder to get, he’s worth
it. 1 mana less, 1k more power (and that’s when
Splinter’s attacking!), and much more solid.
Yet, even he is passed up by many duelists
because of summoning sickness. In a land of
creatures like crystal lancer and
outpower Wasp for 5
less mana, this card just doesn’t belong. Leave
it in your collection for trade bait. There’s
always hope that you can use it in some kind of
unblockable deck w/Avalanche Giant, but just
guess the curve of that deck. All in all, just
avoid decking this card.
Limited: 3.5/5 (Fatties are always good, but the
power is pathetic, and there are few blockers in
limited for you to make good use of the blocking
Constructed: 2/5 (Tons of Better Cards out
review splinterclaw wasp:
power attacker 3000
When this creature becomes blocked, it breaks a
This could possibly be my least favorite card in the
game... It has a bad name, art, cost to power ratio,
and two of the effects suck. I really don't know why
this is the very rare. Bliss totem should have
switched rarities with it. I would love to sit here
and tell you how much this card sucks, but it would
take days for that. There are better choices that
cost less cough**FDF**cough.
limited: If you have the acceleration, then use it.
If not well........don't.... 3/5
constructed: There are MANY better choices then this
that cost less. 1.5/5
Toiletheadbrett@aol.com is the email