Hey everyone. Today, we wrap up this
Stompatron Spell week. Next week, we get to
reviewing new Thundercharge stuff. I’m workin on the
next article for my Feature Article Installment, so
look out for that.
Today, we review a card that kind of
was left hidden in the mix. I don’t know if it’ll
get some play, but I have a couple ideas for this
Mana Cost- 4
Ability- Shield Trigger
Your opponent destroys one of his
monsters or one of his mana cards.
I don’t see any of this in the meta
around me. I would like to see this card in play,
since I can see it as a card with some kind of
potential. But for now, it’s nothing major.
The Positive Side
I hope this card can be seen in its
other view. The card is basically Mana Crisis and
Proclamation of Death into one, only you can’t
control which is activiated. I mean, we first look
at this card and we think, “Man, a guy must be
stupid to choose a monster in his zone, right?” Now,
normally, I would agree, because on occasion,
monsters tend to be more significant than mana, as
mana can be replaced.
However, what would happen if your
opponent didn’t have mana at all. Let’s say you
hydro hurricane every mana they had, or managed a
Divine Riptide or Cataclysmic Eruption, the more
likely card to use Crisis Boulder. I would think
that if they can’t designate a mana card, then their
locked into choosing a monster. So basically, with
your opponent with no to little mana, it’s the red
version of Proclamation of Death, which is pretty
It would also work well in those mana
control decks with those Engineer Kipo and
Bombersaur. I would see your opponent being more
opted to destroy monsters over the mana card, so
that would be pretty cool as well.
The fact it’s a shield trigger will
help as well. I mean, with the well timing of the
card and the mana in their mana zone, it can be
The Negative Side
The card does have its share of
negatives. First of all, the card seems redundant to
go though all of that to just get the same effect as
another card in the game. To get procy, you have to
get rid of all the mana first. To get mana Crisis,
you have to get rid of the monsters. Besides that,
you have no control of the effect, which limits its
topdeck value, and its overall effectiveness.
It would be decently hard to actually
get this thing to get to where you want it to go to,
because chances are, your opponent is educated
enough to know which effect will be less crucial. If
your lucky to face a person who really has no clue
to card games and strategy and future planning in
the game, then you have a good chance to get
something done, but finding a person like that won’t
always happen, so don’t depend on it.
The fact it is a shield trigger has
it’s pluses. However, it’s not one of those shield
triggers you want at the last moment. Kind of like
proclamation, faerie life, Glory Snow, all of those.
Cards that don’t do anything when their the last
shield and there’s still 1 attacker left. I think
the choice for them is pretty easy when they still
can attack. They can choose either of the effects,
it doesn’t matter.
Finally, here’s “What else could you
- Proclamation of Death?
- Mana Crisis?
- Wait a turn for Searing Wave?
Well, there isn’t much choice for
mono-Red, but opportunities arise with more Civs.
The Limited Side
I would think this card would be
better in Limited. Mana becomes more crucial to
keep, monsters tend to last longer, and stall can be
more effective with a lesser deck amount. Plus, it’s
a shield trigger, which is sufficiently rare to get
a decent shield trigger in a limited deck.
Here’s the + and – Recap
+ Proper control gives you choice
+ Shield trigger
+ 2 potential effects
+ Fire spell that can kill something
without power limits
+ Fire spell that can destroy mana
- Normally leans toward the mana
- This shield trigger isn’t the best
- Choice almost too obvious at times
Constructed – 3/5 –
Can be good if you can control the
field. It’s still not a bad card, on it’s own, but
it only gets better with the proper control.
Limited – 3/5
– Just about the same. This time, stall seems to be
more effective, destruction and mana destruction
more critical, but not too much to really change the
outcome. Still, it’s a shield trigger and a decent
one at that.
That’s my take on this Crisis
Boulder. If anyone has a Question,
Comment/Concern/Complaint, a reaction to an article
or review, or anything about the game in general,
E-Mail me at