|  |  |  |   Pojo's Duel Masters Card of the Day
 
						
						
							| 
							 Image from
							Wizards Duel Master site
 
 |  | Slime Veil 
							DM05Card #33
 
 
 Date Reviewed: 01.28.05
 
 
 Constructed Average Rating:
 Limited Average Rating:
 
 
 Ratings are based on a 1 to 5 scale
 1 being the worst. 3 ... average.
 5 is the highest rating.
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							| Lee Sandow | 
								
									
									Oh!!  It’s 
									another spell.  And it is one of the more 
									interesting spells in the set.  If used 
									well, it can be absolutely deadly.  If used 
									wrong, it can be suicidal.  Either way, it 
									is unexpected and quite fun.  Say hello to 
									the Phantom Veil, AKA: 
									  
									Slime VeilCost: 1
 
									
									Civilization: 
									Darkness 
									
									Card Type:  
									Spell 
										
										During your 
										opponent's next turn, each of his 
										creatures attacks if able. 
									Flavor Text:  
									"Hey, you're really getting the hang of 
									that. Now make him do a little dance." -Dark 
									Titan Maginn 
									Mana Generated: 
									1 
									Rarity:  Rare 
									Card Number:  
									33/55 
									  
									Yes, this card 
									is quite interesting.  I wish I could make 
									people do little dances.  Can you imagine 
									what fun it would be for me to cause my 
									opponent to go do a hat dance in the middle 
									of a tournament?  Maybe a nice ballet would 
									be in order… 
									  
									
									Civilization/Race:  Fittingly, this 
									wicked little spell is a Darkness card. To 
									quote the great Forrest Gump:  “That’s all I 
									have to say about that.” 
									  
									Cost:  
									This card costs one mana.  That is 
									unreasonably high.  Seriously, how often do 
									you get one mana?  It’s ludicrous, it’s… 
									*Gets hit on head* I’m kidding people.  This 
									is a very cheap card, which means you can 
									probably squeeze it in during any turn if 
									you work it right.  You could even play it 
									on turn one, but I doubt you’d want to.  
									It’s best-used mid/late game, as I will 
									explain below. 
									  
									Abilities:  
									Is this worth one mana?  HECKS YES.  You 
									might saying, “Do what, Lee?  Why would I 
									want my opponent to attack me?”  Well, 
									here’s why.  Imagine you’re up against an 
									opponent who has a bunch of small attackers 
									on the field.  Now let’s pretend you have a 
									ton of stronger/equal strength blockers on 
									the field.  Your opponent won’t attack so he 
									doesn’t lose his creatures.  Use this, and 
									he’ll HAVE to attack with them, so you can 
									block and KILL them all!  BWAHAHAHAHAH!!!  
									Plays very well with La Byle, Seeker of the 
									Winds. 
									  
									OR 
									  
									Force your 
									opponent to attack when they only have a few 
									creatures so you can get some hand 
									advantage.  Very nice if you know you have 
									some shield triggers/want hand advantage.  
									Or, it’s an alternative way to tap their 
									creatures so you can run them over next 
									turn.  The choice is yours. 
									  
									Ok, now that 
									I’ve reviewed these stats, let’s see how 
									they stack up.   
									  
									Constructed 
									overview:  Obviously, forcing your 
									opponent to attack you can be suicidal 
									unless you use it at the most opportune 
									moments.  I basically described them above 
									under abilities.  This guy is useful about 
									half the time I think, and the other half 
									will make good mana.  You feeling lucky?  3/5. 
									  
									Limited 
									overview:  NO! NO! NO! NO!  You NEVER 
									provoke an attack on yourself in this 
									format.  Every little hit counts here, and 
									since you won’t be able to rely on blockers 
									(this set has very few) or shield triggers 
									(very few), you’ll just be helping your 
									opponent win.  I wouldn’t use this here.  
									1.5/5 
									  
									Next Week:  
									FATTIES!!!  Like me!
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							| Knives101 | Slime Viel 
 Today we are reviewing the best Blocker Support card 
							in the game. Forgett about Holy Awe. Slime Viel has 
							so many things going for it. It's insane. The 
							obvious thing that you can do with Slime Viel is 
							force your opponent into attacking when you have a 
							field of blockers. This causes your opponent to lose 
							all his weenies, before he has a chance to get 
							around your blockers with cards like Paladin, or 
							Holy Awe. Some opponent's will save up all of their 
							creatures until they can take you out in one fell 
							swoop. Slime Viel stops this. Just cast Slime Viel. 
							Now your opponent must attack you, and hit whatever 
							sheild triggers you have, while making your hand 
							bigger. So unlike Holy Awe, this card is useful even 
							if you have no creatures in play at all.
 Plus if you need to get some more cards into your 
							hand this is a nice way of doing it. Slime Viel 
							costs a measily one mana. So unlike Holy Awe you can 
							use Slime Viel wayy before you have six mana. Doing 
							so is sure to disrupt your opponent, since you'll 
							probably make them attack with the evo bait that 
							they were saving for later. This card is so cheap 
							that it can easily be combo'd with other cards. Just 
							take a look at this scenario: Your opponent has Aqua 
							Hulcus in play, and Crystal Paladin in his hand. Oh 
							no!! Your blockers are toast for sure!! Wait! First 
							you cast Ghost Touch, and discard Paladin from your 
							oppoent's hand. Next you cast a Horrid Worm. And 
							finally you cast a Slime Viel. Now your opponent 
							attacks you with his Hulcus. You block, and kill it. 
							Now your opponent has no creatures in play, no hand, 
							and must deal with Horrid Worm. Evil huh?
 
 Rating: 5
 
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							| JMatthew | Recently, 
							Light/Darkness decks have been showing some 
							interesting promise for the future. With their 
							ability to hold the board and maintain unrivaled 
							card advantage this is truly a superior up and 
							coming deck. Unfortunately they have been missing 
							one key thing. Holding off your opponent until you 
							draw that Diamond Cutter or those gigantic Angel 
							Command just doesn’t always cut it. Much to often 
							your opponent will have the opportunity to go off 
							with the likes of Crystal Paladin causing massive 
							havoc to your board and prayers for Holy Awe can be 
							heard all the way over in the gaming store across 
							town. Perhaps the key has arrived. If so, it seems 
							to have been excellently crafted and hand delivered 
							by WOTC in the form of Slime Veil. For the mere cost of a single mana your opponent 
							suddenly finds their self forced to throw that army 
							he has been struggling to build up against your 
							under-costed, overpowered blockers. That sure beats 
							waiting for Holy Awe, which may or may not be in 
							your shields! Ultimately, having the ability to not 
							only be reactive, but also proactive can allow your 
							game to move up to a new level. Now, your opponent 
							is forced to fear your defensive capabilities on 
							your terms, not theirs.
 Earlier I mentioned how Slime Veil has a mere 
							casting cost of 1! I can only rationalize this as 
							WOTC not believing in the potential power of this 
							card. Thanks to this spell being nearly free you 
							will likely be able to cast it without worrying 
							about missing an important play of your own for that 
							turn.
 Overall a pretty decent card and one I wouldn’t mind 
							giving a swing. I have to rate it a pretty solid 3.5 
							out of a possible 5 for constructed play. However 
							for limited I believe that Slime Veil will find a 
							great deal more use right between those two teeth so 
							that you can pick out that hunk of meat from last 
							night.
 
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							| Mohamed Alhendy | Today’s Card is 
							Slime Veil. It’s one of those few cards we see in 
							this game who cost 1 mana and have a peculiar 
							effect. We actually currently have two others, 
							Whirling Whirlwind and Creeping Plague, and they are 
							both quite interesting. Anyway, onto the review: 
 This card is great in its own deck. Using Light with 
							Darkness including this card can actually be quite 
							effective, as shown in a deck Knives made a while 
							back. It costs one mana, so you should never have 
							trouble casting this card. It also has the potential 
							of being a holy awe, and you won’t even have to 
							attack kill your opponent’s creatures. This card 
							also has quite a few combos. One such combo can be 
							done with Sieg Bacula, where you set up a field of 
							attacking blockers and use slime veil to get to 
							clear the field and destroy shields.
 
 This card still is a bit risky. If you face a 
							destruction deck, where you forced to lose a 
							creature every turn, this card won’t serve you well. 
							Also, this card largely depends on your field. If 
							you don’t have at least 5 or so creatures, then 
							chances are you won’t knock out your opponent’s 
							field. Furthermore, if your opponent is using a 
							Blocker Hate deck, you’ll lose. All he has to do is 
							play a paladin or scarlet to just attack your 
							shields and end the game.
 
 Final Thoughts: In my opinion, this cards just too 
							slow. I prefer using a card more direct and less 
							deck space-needing like Holy Awe, Searing Wave, and 
							other forms of destruction. Cards that need a 
							certain field to work well just don’t seem good to 
							me.
 
 RATINGS:
 Constructed (In its own deck): 4/5
 Constructed (Any Darkness Deck): 3/5
 Limited: 2/5 (Well there’s less removal here, but 
							there’s less blockers here too. Forcing your 
							opponent into attacking might not be all that 
							great.)
 
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							| Kaijudo Chris | 01-28-05: Slime Veil 
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 Overview:
 Slime Veil - Sitting there is not an option! No one enjoys having to attacking when they don't have to, especially when the situation's screaming otherwise. Too many times has your Deadly Fighter Braid Claw been slammed into a beefy blocker...because it had to attack. 
Well, this card, Slime Veil, takes the fun out of tactical moves for your opponent and forces him to attack your defenses. Obviously, this card wouldn't suit you when you're wide open, rather when you have a hardy team of blockers. Though, this card does require a little bit of before-hand-planning and waiting for its effect to complete on the turn after its activated, there's little your opponent can muster in order to save his/her tail. A nice factor to point out is its incredibly low mana cost. 1 mana, especially during the mid-point of a game, is a sliver...sparing the mana for some hefty blockers your opponent will soon nail. Slime Veil's pretty simple when it comes to card text and tactics and recieves a high 4/5.
 
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 Props:
 + 1 Mana - Chump Change!
 + Forced Attack - Control 'em like puppets :)
 
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 Slops:
- Top-Decking - Bad timing/No blockers.
 
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 Kettou Da!
 Christopher "Kaijudo Chris" Thomas
 Contact: webmaster@duelmastersn.com
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