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Pojo's Duel Masters Card of the Day

magris_vizier_of_magnetism
Image from Wizards Duel Master site
 

  Magris,
Vizier of Magnatism

DM03
Card
7


Date Reviewed: 01.18.05


Constructed Average Rating: 3.5
Limited Average Rating: 4


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Lee Sandow Firstly, I’d like to apologize for not responding Friday to Astral Warper. They ran his review early… Anyways, I’m back this week with Magris, Vizier of Magnatism. The Aqua Hulcus of the Light Civilization!

Magris, Vizier of Magnatism
Cost: 4
Civilization: Light
Card Type: Creature
Creature Class: Initiate
• When you put this creature into the battle zone, draw a card.
Flavor Text: “I forget.”
Power: 3000
Mana Generated: 1
Rarity: Uncommon
Card Number: 1/55

This guy is nice. He’s got fairly solid stats, and a good ability. He is also a good race, which makes him even more playable.

Civilization/Race: He’s a Light creature, which means VERY little by itself. He’s an Initiate, which means he can evolve into Sieg Balicula, and Initiates as a whole aren’t a bad group of people.

Cost: He costs four mana, which is a little bit much for his power level, but his effect will make up for it. As a turn 4 drop, this guy is very solid.

Abilities: When he hits the battle zone, you can draw a card. No ifs, ands, or buts. Hand advantage is always nice, and this guy is a 1 for 1 trade. You use one card (this), you gain one card (the one you drew). In addition, you also get a creature on the field. This guy’s ability is very simple, but it is awesome.

Power: 3000 power can trample most “lower range creatures”, by which I mean Aqua Hulcus and Bronze Arm, and Horrid Worm. It will die to most mid-range creatures (evolutions like Barkwhip, creatures like Dia Nork). Still, we aren’t using this guy for his power, now are we?

Ok, now that I’ve reviewed these stats, let’s see how they stack up.

Constructed overview: Hand advantage is always nice, and Magris is one of the only forms of Draw Power light has. The other form is Mist Rias, which can be better than this, or could net you nothing. This guy guarantees you one card, and he’s a fairly powerful creature to boot. He can evolve, and he’s capable of breaking shields. What’s not to love. If you are using Light, I’d highly suggest running him. 4/5

Limited overview: He’s more powerful than most of the lower-midrange creatures in this set, and he allows you to draw, which is even more godly in draft. If you get him, and you are using Light, you have NO excuse not to run him.

Did you survive the Megapocolypse? Reviews start tomorrow!
 
Fish &
Chips
Fish
 
Hey everyone! First off, I'm not dead, I was just busy. With that out of the way, let's move on to Magris, Vizier of Magnetism. This card is like Aqua Hulcus's seemingly stronger older brother. It has 1000 more power, for 1 more mana. It seems good, but when the sole reason you play Magris is for the card drawing, extra mana isn't nessecary. 3000 power isn't that great when you could be playing better cards. I'd say to let this one pass.
 
Constructed: 2/5
 
Limited: 2/5
 
Knives101 Magris Vizeir of Magnetism

Drawing a card is pretty good. It's basically Aqua Hulcus for Light. Except it costs four mana, and it can't be evolved into anything good. Drawing cards is great and all. But water does that best. On the other hand this card DOES draw you a card. I'm so undecided on this card. I've never gotten a chance to really run it. For now I'll just give it a rating of four.
Meaning that it is above average.

Rating: 4
 

 

   
 

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