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Pojo's Duel Masters Card of the Day

Image from Wizards Duel Master site

  Bliss Totem, Avatar of Luck

Card #91

Date Reviewed: 04.11.05

Constructed Average Rating: 3.85
Limited Average Rating: 4.1

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Lee Sandow
Hello all you happy people.  I'm back from spring break, and aside from a mild sunburn on my back, I am doing great.  To those of you that won release events this weekend, good for you.  For those of you that lost, better luck next time.  And for those of you that weren't able to attend one (like me), be sure to catch the next one.  This all being said, let us move on to one of the new cards from the new set.  I haven't had a chance to use ANY of this weeks cards yet, and I chose them all by the potential I thought that they showed.  Further, I wanted to review some of the new play mechanics/races.  This guy does both.  Here he is:
Bliss Totem, Avatar of Luck

Cost:  6

Civilization:  Nature

Card Type:  Creature
Race:  Mystery Totem

  • Instead of having this creature attack, you may tap it to use its Right-click here to download pictures. To help protect your privacy, Outlook prevented automatic download of this picture from the Internet.
Tap ability.
    Right-click here to download pictures. To help protect your privacy, Outlook prevented automatic download of this picture from the Internet.
Tap Put up to 3 cards from your graveyard into your mana zone.

Flavor Text:  "Someone call a doctor-I've got bongo fever!"

Power: 5000

Mana Generated: 1

Rarity:  Uncommon

Card Number:  91/110
Set:  Stomp-a-Trons of Invincible Wrath
Wierdest. flavor text. ever.  Still, at first glance this guy looks awesome.  THREE mana?  Where do I sign up?  Can there be a downside to this?  Let's look!
Civilization/Race:  He's nature, and a Mystery Totem.  These totems are one of the new races introduced in Stomp-a-Trons.  Being new, they have no evos and no support from other races, but they have a good amount of support from themselves.  Forbidding Totem acts as a nice little wall, and can act as an excellent meat shield.  This ability can also use this guy.  But that's a review for another day.
Cost:  He costs six mana.  Not bad, but still getting pricey for a creature.  Fatties or evolutions are getting dropped at this amount of mana, and this guy is neither.  A third category also gets dropped at this time.  These are GOOD EFFECTS.  That's where this guy comes in.
Power:  He has 5000 power.  The can beat up on Bronze-Arms, Hulcuses, Horrid Worms, and other little friends.  He can suicide into Barkwhips, Paladins, and Chaos Worms.  He gets killed by Fatties.  He can't be Tornado Flamed, Hammered, Spastic Missled, Searing Waved, or 'Screwed (Rikabu's Screwdriver).  His power level is in the upper-middle range.  Not worth six mana, but definitely not horrible either.  Pretty good so far...
Ability(s):  By tapping this creature instead of attacking, you are allowed to take THREE cards from your graveyard, and add them to your mana zone.  Yes, you read that correctly.  THREE cards.  THREE FRICKIN' CARDS.  That's nuts.  In exchange for not attacking, you are allowed to give your mana zone a boost into the stratosphere.  Heck, it goes into the upper troposphere for THREE mana.  What I'm trying to say is, THREE mana is a lot for a single effect to bring in.  This ability is darn sexy.  I'll list some combos with it below, but for our purposes here, let's just say that this ability rocks your socks.
Now that we've looked at these stats, let's see how they stack up!
Constructed Overview:  Well, he's kind-of a mixed bag here.  His ability might be hard to use sometimes, because he has to wait for summoning sickness to pass before he can use his ability, and your opponent will probably try to kill this guy if he can.  Still, if it lives to use it's ability, it has an unlimited amount of potential.  Got a couple Mana Nexus in the graveyard and one waiting in the shields?  Use this ability to add the others to the shields to get a quasi-lock going.  Are your Ambush Scorpions and Obsidian Scarabs in the graveyard?  Use this ability to return them the mana zone.  Do you want to play one of the five invincible cards?  This guy can help get you to thirteen mana.  Do you just want mana?  Go right ahead.  This ability is great on so many levels, and is so useful that it is not even funny.  His only shortcoming is that your opponent likely WILL try to kill this guy, so he might not live long enough to use his ability.  Other than that, I see no *real* problems with this guy.  4.5/5
Limited Overview:  Not as good here.  There simply aren't as many combos here, and you might simply want to attack with him more often than not.  Also, it might be harder to get cards in the graveyard, so his ability might not be as good here.  Still, this guy can give you mana advantage over your opponent, so if the desire strikes you, by all means use the ability.  He's good, but not *1337* here.  3/5
Wednesday:  The ULTIMATE evo-bait!

Hey, hey, hey! How’s all of pojo?

Yea, I missed the last review. I had a calc test. I hope to not miss one for a while, but I’m not guaranteeing it.


Anyway, it’s time for the next step in the Duel Masters game. I call that step…step 6.


After all the chaos that probably went on at the release tournament, it’s time to get to the reviewing of the cool hotness of the set. We’re all ready to move on, right? Or should we go back to terror pit reviews?


Today, we review Bliss Totem, Avatar of Luck, an uncommon out of the new Stomp-a-trons set.


Bliss Totem, Avatar of Luck

Civilization: Nature

Type: Mystery Totem

Mana Cost: 6

Power: 5000

Ability: Tap this monster, instead of attacking, to use his -> ability

-> put 3 cards from your graveyard into the mana zone


The Rundown


I saw this card a lot in the release draft. The winner’s deck had 3 of them (not me, though…). The card had some great expectations and some strong popularity around here, so I guess we’ll see this card in a lot of play, especially in a certain type of deck that gets uber crazy.


The Positive Side


This seems similar to the review I had of poisonous mushroom. If you remember, we ran over the 4 mana providers. Graveyard, Deck, Hand, or Field…


This one has the most advantageous provision of them all, naturally. If you use green, then chances are that your cards in your graveyard are not gonna come back to life. They can go back to the mana zone, but I’m pretty sure not to life…at all.


This card lets you choose 3 cards out of your graveyard and you can put them in the mana zone…*drools on laptop*…


There are a few decks that benefit from this, but I see 2 that beat the others with a stick…or a baseball bat.


One being the Obsidian Scarab deck. Using this card over the other psyshroom card is really cool. That one only grabs 1 card. This one gets 3. 3 is a lot. A couple of Obsidian scarabs in the graveyard means for a long time with a power-charged cockroach on the field.


The other would be the invincible deck. It’s very possible to make a deck with the invincibles, and this card is a key player for the cards. Mana is key for those cards, you know, since 13 is not a small number…


The next best thing about the card is it’s pretty strong for the cost. Sure, with 6 mana, you could bust out some big monsters, but for 5000 power, it can outlast things like tornado flame.


The final thing, it’s a mystery totem. By what we’ve seen so far with the 3 or so totems that are out, this is a force that’s gonna rival the beast folks. One’s a mana producer, ones a distracter, ones a DB and power attacker. We see good things with totems…


That’s really it. You can kind of see why it’s good already.


The Negative Side


The whole tap ability stuff has one huge problem, and one problem that most people are somewhat confused about. You can only use the tap ability when the monster is actually able to attack on that turn. So, you can’t summon it and then use the tap ability because of summoning sickness, else wise, it would be a broken ability that wins games. Your opponent needs that opportunity to react and counter the move, if able.


The card is 6 mana, which is also not a very small number. 6…what range does that fall in? Terror Pit? Natural Snare? Death Smoke, even? Too vulnerable to strong death cards to really bring out the potential of the monster.


The ability only goes so far. That’s great. You took 3 cards from the graveyard and made them mana. Then what happens when the graveyard is empty? You could twittle your thumbs and play with the 10 mana that you’ve accumulated. But this guy basically only becomes a 6 for 5000 attacker when its job is done.


Finally, here’s “what else could you use?”

- Psyshroom?

- Any other real mana producing card?


There aren’t mana cards in his field that actually compete with it. It may just be the best mana producer behind the B-AT and FDF.


The Limited Side


Mana is good. Always good. 5000 attackers are good. If you get Stomp-a-trons packs, then you’re gonna see invincibles, that’s for sure. If you do, then you would be on your knees, wishing for a couple of these miracle makers, because invincibles in limited are insane, especially cataclysm, abyss, and unity. Even you don’t use all stomp-a-trons, then you want this guy for the supers out of the Survivor set, all high cost creatures, or decks that are planning low costs and draw power. I would take it, mana is crazy.


The Recap


Here’s the + and – recap



+ 3 mana out of the graveyard. Free Bronze-Arm anyone?

+ 5000 power is decent

+ Mystery totems are gonna be a strong sub-type.



- tap ability and their delay of effect

- 5000 is only decent, not very impressive

- tapping always takes away a potential attacker

- quick to run out of graveyard cards


Constructed-3.5/5-Very good in almost any deck. It’s just way high up on the cost.

Limited-3.5/5- Not much better, but still good. Your need for mana is not that much more here than it is in constructed

Art- 4/5- Bongo fever? If he wins me a second 5 Civ, I’ll go coconuts…


That’s it for Bliss Totem, Avatar of Luck. If any one has a Q, triple-C, or just want to speak your mind, E-mail me at:


Later Days…


Drizer Name: Bliss Totem, Avatar of Luck
Civilization: Nature
Race: Mystery Totem
Mana Generated:1
Rules Text:
Instead of having this creature attack, you may tap it to use its [tap]ability.
[Tap]Put up to 3 cards from your graveyard into your mana zone
Power: 5000
Type: Creature
Artist: Katsuya
Drizer's Flavor Text (For cards that don't have them):
Flavor Text: "Someone call a docter because I have Jungle Fever!"

Hey y'all. What's up? We all seen some SAT stuff 2 weeks ago. Now, get used to seenin em

Good Points of the Card

-6 for 5k
-Good Tap

Constructed Side

I'm making this review a short one again. I'm tryin to get my mono Black deck play tested.

TO THE POINT: This card is pretty good. If your playing this, you actually have a chance to get out one of the Invincible cards

Limited Side

Very good here. I suggest snagging this card ;)

Bad Points of the card


Overall Standings:

I think this card is pretty awesome.

Limited: 4.5
Art: 3.5 Bongo!

Till Wednesday!
Steven Cantrell Bliss Totem, Avatar of Luck
Type: Creature
Civilization: Nature
Race: Mystery Totem
Mana Cost: Six
Rules Text:
Instead of having this creature attack, you may tap it to use its ability.
Put up to 3 cards from your graveyard into your mana zone.
Flavor Text: "Someone call a doctor-I've got bongo fever!
Power: 5000
Rarity: Uncommon
Set: Stompatrons of Invincible Wrath

Power/Cost: Six mana is pretty far up there. You need something good in return for the high price tag. Five thousand power is only a start unfortunately. Anything over 3k can be classified as having high attack power in Duel Masters. Bliss Totem does have a high power, so it can smash all the weenies and kamikaze some other strong creatures (Barkwhip, Chaos Worm, and Paladin most notably). All that is nice, but not worth the cost so far. With that said, we move on hoping the effect category will change things.

Civilization/Race: Mana acceleration is typical of Nature. Bliss Totem fits well with other cards like Bronze-Arm Tribe and Faerie Life when you are using Nature as a support civilization. The Mystery Totem has a few small tricks, but Bliss Totem’s race is not important yet.

Effects: Who does NOT like three extra mana? Bliss Totem supplies the best mana advantage to date, even better then Fighter Duel Fang. An added bonus is that the mana comes from your graveyard. This means that Bliss Totem works well with Mana Nexus and Obsidian Scarab to set up for some cool tricks. Overall, this is very solid mana acceleration. You can also reach 13 mana a lot easier now to make those invincible spells viable options. By the way, I am interested to know how high ya’ll have ever gotten mana-wise. My record right now is 39 mana in one game (not to brag or anything).

Limited Ranking: 4/5
Constructed Ranking: 4/5

I was rushed to write this before school, so it may not be very detailed. Also, my tournament report will not be that great this week because all my notes got left at the Marathon. Look forward to some pictures though!
Elk Bliss Totem, Avatar of Luck review

Hiya folks, this is my first CotD review, and I hope I can become a featured

articles writer soon. But anyways lets get on with the review. I recently bought the Block Rockers deck and it contained two bliss totems. They totally took control of the board. For you people who don't know the stats, here's and overview.

Bliss Totem, Avatar of Luck
Cost: 6
Civilization: Nature
Type: Creature
Race: Mystery Totem
-Tap: Instead of having this creature attack, you may use this creature's

tap ability
-Tap: Place up to three cards from your graveyard into the mana zone.
Flavor Text: Somebody call a doctor! I've got bonga fever!
Power: 5000
Rarity: Uncommon

Ok, this card is gonna be the next card to be abused next to Merfolk. Tap, and get ANY three cards from your graveyard. Even spells and creatures. Its not restricted to anything. What I did was use 2 to 3 Faerie Lifes and Place

them in the mana zone with Bliss Totem's effect. I usually got up to 13 mana

a game with this guy, he's so useful too. I get a super mana making creature

and a 5000 power body that I can summon before turn 6 with th proper mana accel. My opponent should have been lucky that I don't have Invincible Unity.

In constructed this guy can also be broken. Do I need to say anything about him for limited? If you see this guy in a pack, snatch him as fast as you can.

His rarity is not in conjunction with his effect and power, he should have been a Very Rare card.

Constructed 5/5
Limited 5/5
Art 3.5/5 (bongo fever?)

Im Elk_of_08 on the Pojo Forums. If you have any questions or concerns, then

email them to me at i_luv_mimi33@hotmail.com. Talk to you guys later.

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