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Pojo's Duel Masters Card of the Day

  Mongrel Man


Date Reviewed: 9.30.04

Constructed Average Rating: 4.00
Limited Average Rating: 3.5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Scott Gerhardt
This card is potentially amazing.  I'm not real cool with the idea that it's a 2000 for 5, but it makes for an amazing late game card that will simply win you the game.  My little pet deck, "The Rainbow Connection", could really use something like this in it.  There is a lot of potential from a card that allows you to draw all over the place.

In limited, it's completely a bomb.  Drawing cards is so key, and this can win you the game with a flood of card advantage.

Constructed: 4
Limited: 4

Bill Gill
(aka Pojo)
Another brand new card from the Duel Masters Shadowclash Tin.

I like this card.  I think you might be able to build a competitive deck around this guy if you try. Creature destruction on either side allows you to draw cards.  Card Drawing has been the strength of Blue, and now Black can have access to free cards. 

If you are playing black, you are already using Terror Pits and Death Smokes.  You kill off some creatures, you replenish your hand.  You can get away with playing slayer cards and not feel the pain so much as you get two cards where opponent doesn't get any!  Drop a Vampire Silphy on a Weenie deck and you've got a handful of cards!  Niceness!

Constructed Rating: 4/5
Limited Rating: 3/5 - harder to design a deck around him here.

Fish &

Hey everyone! Fish here reviewing Mongrel Man. I think this is a good darkness card. For 5 mana, you get a creature with 2000 power. Not great, but he doesn't have to attack. Problem is, he can get killed by......just about any death spell, so you have to be careful. With all of darknesses kill spells, you can get good use out of this guy. It's any creature, not just yours. This guy is cool, but the fact that even Crimson Hammer can kill him seems to not make it worth it.

Constructed: 3/5


(Top 4 at
2004 GenCon
I liked his Japanese name better--Trash Man. He's some dirty little card draw power for Darkness. After all, creatures must be destroyed before you can thin your deck with Mongrel. : )

#1. Continous draw effect. You could get more than one card over more than one turn. And you don't have to attack with it in order to do it.

#2. Draw power is needed in Darkness. Really...needed.

#1. Its draw is not a come into play effect. You could cast it and not get anything in return.

#2. 2000 power--versus creature destruction decks he's toast. And note: he doesn't net you cards if he's the only guy to hit the yard.

3.5/5. Expect to see this guy pop up in Darkness based decks.
Rob Miller Mongrel Man-Darkness Civilization, Hedrian Race, 5 mana, 2000 attack, and "Whenever another creature is destroyed, you may draw a card".

Now this card isn't as good as its light copy, Mist Rias, which allows you to draw everytime a creature is summoned to the field...but he is good nonetheless. This card works best in a destruction deck which was big prior to the release of the third set, but will make its triumphant return once Ballom, Master of Death is released and decks based around his effect start to surface. In case you didn't know Ballom is an evo for Demon Command creatures that is 6 mana for 12000 attack, and when he is summoned to the field you destroy all non-darkness creatures. Now this card is also great in a suicidal Jack Viper deck...because not only do you creatures not die, they help you draw cards, how cool is that? This card will not see nearly as much play as Mist Rias, but he is good regardless.

In review, this card is good...no doubt about it...don't use it in limited, I repeat don't use it in limited, you will not get enough removal in this format.

Constructed-4/5:He is great when you base the deck around him, simple as that.
Limited-1/5:Terrible in this format...don't even think about doing it...
Knives Trash Man (Japanese Name)

Trash Man is one of those super powerful creatures that you can build an entire deck around. If you run Darkness then you must run Trash Man. No exceptions. Trash Man works great in a slayer heavy deck. Your slayer dies, and your opponent's creature dies. You draw two cards. Trash Man is perfect for keeping yourself from topdecking.

Rating: 5



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