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Pojo's Duel Masters Card of the Day

Image from Wizards Duel Master site

  Raging Dash-Horn


Date Reviewed: 9.03.04

Constructed Average Rating: 5
Limited Average Rating: 4

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

(Top 4 -
2004 GenCon
Raging Dash-Horn

7000 double-breakers are good. 7000 double-breakers that cost only 5 are better. The Dash-Horn is awesome in mono-nature, which is a pretty formidable deck type. Not too much to say on this guy. Hes big. Hes cheap. Hes good.

Constructed: 5/5 (assuming mono-green)
Limited: 3/5 (Hes reduced to a 5/4000 creature. Drafts just dont allow mono-color.)
Knives101 Raging Dash-Horn

Ok you get a seven thousand double breaker for five mana. That's obviously good. Early game double breakers are great. This thing can hit the table on turn four if you happen to draw a Poisonous Mushroom, or Bronze Arm Tribe into your hand. The fact that this creature isn't an evolution makes it even better. Evolution creatures tend to take up your hand, and deck space. You need extra cards from your hand to summon an Evolution. You need evolution bait in your deck too. This guy comes out so early that he can evade most removal spells for a turn or two, so having haste wouldn't help that much. Once I played three double breakers in a row. One on turn four, one on turn five, and one on turn six. My opponent didn't know what hit him. Anyway if you run Mono-Nature then you need to run Raging Dash Horn too.

Rating: 5



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