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Pojo's Duel Masters Card of the Day

gatling skyterror
Image from Wizards Duel Master site

  Gatling Skyterror

Card #79

Date Reviewed: 10.28.04

Constructed Average Rating: 5
Limited Average Rating: 5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Knives101 Gatling Skyterror

My favorite card! ^_^ Ok we all know that this guy can be extremely annoying... If he lives long enough to help that is. Now a lot of people will tell you that Gatling Skyterror is past his prime. A relic from the base set. That's not exactly true. Gatling Skyterror can be just as effective as he was back in the days of base set. It's just that this time around he needs protection from other cards in your deck. Just make a deck with lots of stalling, lots of hand kill, a little recursion, and some creature removal. Basically you just make a deck with cards to protect him from whatever your opponent may use to get rid of him, and then you stall until you can get him into play. The best thing about Gatling Skyterror is that you can actually make your opponent deckout with it! It's sooooo much fun!!! Not having to take shields is the best win condition ever!!!

Rating: 10/5 (Cause I said so!! (Or 5 if you prefer to get technical)


(Top 4 at
2004 GenCon
Gatling Skyterror

Of all the "hit-them-before-they-can-hit-you" creatures currently in the game Gatling Skyterror is the best. Considering that lot of hitters includes Curatops and Gigio, my statement might appear to be saying little. But, trust me, Gatling's a very underappreciated workhorse capable of delivering the goods in the right situation.

1. Double Breaker. If you're using him to hit shields, then you can slap your opponent for 2 to the dome.

2. Gatling slams untapped creatures. Can peg off annoying evo bait, weaker double breakers with summoning sickness like Bolshack and Zagaan, some unblockables before they snap, creatures with annoying effects like Dark Titan Maginn--a host of goodies.

3. 7000 power can peg off a wide range of untapped and tapped goodies. Not all the good stuff, but a hefty portion of it.

4. Can fit into most decks running Fire.

1. Costs 7 mana for 7000 power. You'd better run something in your deck to keep this guy out and going strong like creature removal.

2. Gatling has summoning sickness. He's a Death Smoke away from never making an impact.

4/5. Pre-emptive striking is a good (yet very overlooked) asset to certain decks, especially ones aimed at controlling the field. Think about it: Will your opponent be happy to slap down below 7000 power guys knowing Gatling's there to wipe the floor with them? Nope. They had better have a way to get Gatling off the dancer floor or they're going to have one short line of Macarena dancers. Ideally I'd want something else out to slam shields so Gatling can go to work on other creatures. But, if there's a huge opening and he can hit for 2 then I'll take it. That's versatility for you.

Limited: 4/5. Removal & blockers being in lesser quantities, Gatling can stand to cause lots of trouble.


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