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Pojo's Duel Masters Card of the Day

Image from Wizards Duel Master site

  Creeping Plague

Card 49

Date Reviewed: 10.22.04

Constructed Average Rating: 3.33
Limited Average Rating: 2.5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Fish &
Here's the review of Creeping Plauge. Chips isn't doing this one.
Hey everyone! Creeping Plauge is a good card against Light decks. It only costs 1 mana to play, which is good if you need to do other things with your mana that turn. Using this card is a good way to break your opponents shields, or deliver a heavy blow to his creatures. It has it's downsided though. Your creatures only get slayer if they're blocked, so it's not always effective. In limited, this card might not be so good. For one thing, black in the base set is horrible. Another thing, you might not see as many blockers. Overall, it's a good card that might get you out of a jam once in a while.
Constructed: 3.5/5
 Limited: 2/5
Knives101 Creeping Plague

This is one of those cards that has a nice power. Yet it isn't seen in very many decks at all. What's this card good for? Well it does have one purpose. Some decks are just full of nothing, but 1000 and 2000 powered creatures. Mono-Water is a good example. When you've got a ton of wimpy creatures in your deck, then blockers will be your bane. You can attack all you want with your super small creatures. They will just get blocked and die. Creeping Plague what you use to make sure that your super weak creatures won't die in vain. Creeping Plague is something that my Jack Viper build has. First I cast Creeping Plague and then I cast Snake Attack. Now my opponent has to choose between losing sheilds, or losing creatures. I don't lose any creatures, thanks to Jack Viper. It's very fun.

Rating: 3 (4 in a Jack Viper deck)


(Top 4 at
2004 GenCon
Revised Rating, seeing as how it really helps in Darkness/Fire:

Creeping Plague
It's not for the great majority of decks running rampant nowadays, and it hasn't been a component of any top decks at the last 2 Championships. Even so, I believe there's a place for Creeping Plague under the sun. Read on...

1. Turns all your attacking creatures into slayers until the end of the turn, but only when they're blocked.

2. Costs 1 mana. It's cheap. If you can't pay that price, then...wow.

3. Can force your opponent to make a tough decision: lose needed defense to some dinky creatures or lose shields to some dinky creatures.

1. No, this spell does not work when you want to attack a tapped Lancer with Writhing Bone Ghoul. Your creatures have to be blocked by blocker creatures for the slayer effect to activate.

2. Can result in losing your field (or a sizable portion) without taking away shields. That's something to worry about because your opponent can restock his field of blockers/hitters or slam you without worry of your creatures attaking his tapped creatures for a turn.

3. Best coupled with a deck running many cheap hitters (like 1-3 mana cost) because you can restock your field (since your guys bite the dust if they
slay) sooner--something you'll want to do if you lose your field to Plague.

4. Plague requires multiple attacks to be maximized. You could simply use Critical Blade if you're only pressing an attack with one creature.

3.5/5 in Darkness/Fire Weenie Rush. Some players of this build find Creeping Plague to be a bit more synergistic with the overall strength of their deck's strategy than Critical Blade.

3/5 Mono-Darkness. If your build packs some recursion--especially if you have other hitters with the slayer ability already. Just adds more slaying although Plague targets blockers and Darkness can be slow to pack a field.
Not always a fit here, but something to try in the right build.


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