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Pojo's Duel Masters Card of the Day
 

mist_rias_sonic_guardian
Image from Wizards Duel Master site

  Mist Rias,
Sonic Guardian

DM-04
010



Date Reviewed: 10.08.04


Constructed Average Rating: 3.6
Limited Average Rating: 4.5


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Scott
Gerhardt
This is an interesting card.  It's basically worthless as a creature for it's cost, but rather works nicely as a card drawing machine.  I think it's a bit underpowered and slow for constructed play.  In limited, though, I think it might be exactly what you need to win the match.  I would most definitely play it  in any light deck

Constructed: 2
Limited: 4.5


Joe
(Top 4 -
2004 GenCon
Championship)
Mist Rias, Sonic Guardian

Finally, we’ve got some solid card drawing for light. Previously light only had stuff that could search for spells (and if every light spell searches for another light spell, what do you wind up with?). Mist Rias will be required for every light deck out there with its massive card drawing. The only real problem is that this 2000 critter is easy to kill. Ideally, you’ll play him and then a couple of small blockers on the same turn to net some cards before your opponent can crimson hammer it.

Constructed: 4/5 (cards = good)
Limited: 4/5 (cards still = good)
Knives101 Mist Rias is going to be one of the most influential cards of the Shadowclash set. Whenever you or your opponent puts a creature into play you get to draw a card. So your opponent won't exactly enjoy playing creatures when this card is out. In fact most players will aviod putting other creatures into play as long as Mist Rias is in the field. One of the greatest things about Mist Rias is that it allows you to rush during the late game. You play a creature. Then you draw another creature. Then you play that creature to draw another, and another etc, etc. This is very good for a Diamond Cutter deck that wants to swarm with blockers. It is also very good for a Light/Fire deck that wants to swarm with low cost creatures. Mist Rias is a little better than Trash Man. Trash Man requires creatures to already be in play for you to draw a card. Mist Rias on the other hand does not. Mist Rias is way better than Syforce. Mainly because it is better to draw into your Holy Awe than to recover it from the mana zone. Mist Rias is a much faster way to grab a Holy Awe. Of course I could really care less, because four Angel Songs + four Holy Awes = all the tapping power you'll ever need.  Mist Rias' power is only 2000. Meaning that almost any tap/destruction card can kill it off with ease. This is a slight drawback, but hand advantage is one of the best (if not the very best) thing that you can have in a game.

Rating: 5
Fish &
Chips

Fish

Hey everyone! Mist Rias is like Toel, Vizier of Hope. They both cost 5, have 2000 power, and have a good effect. 5 mana is not too expensive for a card like this. Everyone needs creatures to win the game, why not benifit from it? This card can give you much needed draw power in a light deck, where stalling and waiting is key. use this in combination with some blockers, and you just might be able to attack with him as well. I highly recommend this card.

 

Constructed: 4.5/5

Limited: 4.5/5

 

Chips

Hello! Today I have a review of Mist Rias, Sonic Guardian. This creature is a 5 for 2000 creature. Not very good is it. Then you see it's special ability of whenever a creature gets put into the battle zone, you get to draw one card. With a nature deck and high amount of mana. You can draw almost up to three extra cards per turn.

 

Constructed: 5/5

Limited: 4/5

 

 

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