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Pojo's Duel Masters Card of the Day

Image from Wizards Duel Master site

  Gregorian Worm

Card #31

Date Reviewed: 11.30.04

Constructed Average Rating: 3.85
Limited Average Rating: 4

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Knives101 Gregorian Worm--Shadowclash of Blinding Night

Gregorian Worm is one of the reasons that you'll start to see more and more of Chaos Worm. Alcadies is the other reason (Chaos Worm isn't a spell so it can still be used when Alcadies is out). ST creatures make very good evo bait. Just imagine getting this guy as a ST, while you have Chaos Worm in your hand. First your opponent attacks and breaks your sheild. Then you get Gregorian Worm as a ST. Now it's your turn so you evolve Gregorian Worm, into Chaos Worm. You choose to kill an untapped creature. Next Chaos Worm swings to kill the tapped creature that just attaked your sheilds. Your opponent is now down two creatures, and you are up one creature. (This rarely happens but it is extremely helpful when it does.) Gregorian Worm also makes awesome evo bait for Ultracide Worm. Having an 11,0000 strong creature in play for only six mana is very preferable. Just think what you can do VS a Mono-Nature deck. They play Dash-Horn, or FDF and attack with it. Next your Ultracide Worm eats their FDF or Dash-Horn. How evil!! Well anyway Gregorian Worm is one of the best Worm evo baits around.

Rating: 4

Monte Eads
a.k.a. NFG
Too Poor to Go to GenCon...
but would have won. ;)
"Gregorian Worm"
Its been quite a while since I've posted on here. Thats what happens when your ethernet adapter gets screwed up. Anyways, I'm back, so rejoice, and name your children after me. Also, before I begin, I must make a shout out to a friend of mine that came to my store and played me. I won but he was cool. So a little shout to Eric T. (I think that was it) Yeah. Anyways, on to the review. I am really liking these new shield trigger creatures, but I am glad that they have not seen much popularity at my store, as they can be breaking. Imagine you have your opponent down to no shields, and they just nuked you with a Hydro Hurricane (this happened to me just last week), they attack all your shields and you get a Shield Trigger monster for game. Ouch. But, I don't like the idea of drawing this creature (obv~) because of the 4 for 3000 stats. It is a Parasite Worm though, which opens up the possibilities of a dead draw Chaos Worm actually getting played. Woot. Well, thats it kids. Until next time, say no to drugs. Goulet!
Gregorian Worm

This guy is fun. A 4 for 3000 isnít impressive, but summoning him as a shield trigger can be incredible. Shield trigger creatures can be very helpful in evo-bait and swarming, making this guy perfect for the job.

His creature type, Parasite Worm, is what makes this guy really playable. Parasite Worms were lacking in evolution bait, making Chaos Worm and Ultracide Worm less playable. Now that youíve got Gregorian Worm and Horrid Worm, getting them out fast is easy!

In aggressive black, this worm can be really helpful. Heís got a nice strength, he (can be) free, and heís bait for Chaos Worm. In control black, Locomotiver would be the better choice for your creature lineup because of the discard.

If you donít hit this guy as a shield trigger, heís not really that helpful. Four for 3000 is pretty bad. It can be nice to play once in a while though for the waiting Chaos Worm.

In limited, heís a 4 for 3000 that can be brought out for free. I donít have limited experience, but that sounds pretty cool.

Constructed: 3.5/5
Limited: 4/5


(Top 4 at
2004 GenCon
Gregorian Worm
At last we have another Chaos Worm evo bait worth decking.

Shield Trigger--Sometimes it's free...and mana advantage is hard to come by in Darkness. Coming off the trigger can speed up Chaos or Ultracide summoning, not to mention it gives your opponent something to contend with unexpectedly. This is going to be the second pick for evolving Chaos/Ultracide. Horrid Worm is the first, but you knew that already.

Effect Ratings:
Constructed: 4/5. In a deck built around bringing out Parasite Worm evolutions. There are better 4 spot creatures to run in a mono-D control deck that doesn't focus on Worms like Shadow Moon, Scratchclaw, and Locomotiver.

Limited: 4/5. Shield trigger creatures are nice in Sealed. Just about everything you're tossed in this format is non-ideal, so hard casting some creatures deemed lousy for Constructed play turns out not to be bad in Sealed. Getting a hitter for free can turn the tide of the game and increase your field much faster than your opponent is able to handle. In Draft, it really depends on what civs you're drafting and what strategy you're going for, but G-Worm isn't a horrible pick here either--just not a first.

4000 for 3 mana isn't good, and it means G-Worm won't see much play outside decks geared towards playing Chaos/Ultracide Worm that run at least 4 copies of the evolution.

Power Ratings:
Constructed: 2.5/5. Not good, but okay for what it could give you--Chaos Worm.

Limited: 4/5. Still not the greatest thing, but what G-Worm really has to worry about here are other creatures. 3000 can be enough to take out other hitters that come earlier/for the same cost or escape being hit when tapped for a moment or two.

[Other Considerations]
Evolution Bait: Here's where I repeat myself. Gregorian Worm is going to be the second pick for evolving Chaos/Ultracide. Chaos Worm is an extra Terror Pit for your deck that can actually deliver more if there's a tapped 5000 or below body in you opponent's field that doesn't have Drakness evasion. If a Shadow Moon lurks about, then Chaos Worm can slam a tapped fattie up to 7000 strong. Ultracide is just a fat hitter, and versus some decks that can facilitate a scoop for your opponent.

Evo Rating: 4/5. Nice bait after its race-mate Horrid Worm. It's nearly everything I hoped Hang Worm would be, since that creature's main drawback is its cost and not some ill-effect, though G-Worm's low power leaves something to be desired.

[Where To Deck]
In decks hoping to evolve Chaos Worm, Ultracide Worm or both that have room for it in the lineup. Maybe in a shield trigger deck, but I've yet to see the viability of an all ST deck--tho it sure sounds fun. I don't see a very compelling reason to run this creature if you're not trying to bring out the big boys. So, yeah, in a Parasite Worm is it's best fit. Try it also in a Jack Viper-ish deck that runs beats with a Shadow Moon pump and recursion.

[Some Cards To Deck With It]
Besides the obvious Parasite Worm lot, Shadow Moon Cursed Shade could give this critter some staying power versus plays like Searing Wave. If you pair Darkness with other civs and have room for G-Worm, then cards like Mana Nexus could help put this guy in the shield zone if you don't have an ideal target.

[Format Ratings Overall]
Constructed: 3.5/5. Solid Parasite Worm evo bait.

Limited: 4/5. Soild here, too.



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