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Pojo's Duel Masters Card of the Day
 


Image from Wizards Duel Master site
 

  Locomotivator

DM04
Card 32



Date Reviewed: 11.15.04


Constructed Average Rating: 3
Limited Average Rating: 3


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


cecillbill

(Top 4 at
2004 GenCon
Championship)
Locomotiver

Okay, that annoying "do the locomotion" song pops in my head everytime I look at this card. That's what you get for having been a kid in the 80's who listened to a lot of bad pop music. But, luckily this occurance hasn't sullied my appreciation for Locomotiver.

With Locomotiver we’re looking at a 4 mana Ghost Touch with feet. It's power leaves a lot to be desired, but it’s the creature’s effect that matters. I don’t expect creatures like Masked Horror, Shadow of Scorn and Meteosaur to stick around to hit shields. Those creatures give me their effects, which have hopefully been timed closely with similar cards like Crimson Hammer and Ghost Touch, and whatever else I squeeze out of their existence is a bonus.
Mid-game a hard-cast Locomotiver could help chew away at hands, leaving your opponent with fewer options and sending him into topdeck mode if he's been fairly cast-happy. Off the trigger you get an additional hitter that gives you some mana advantage, plus one that may send a nasty card flying from your opponent's hand unexpectedly. This is a creature that control builds will want to experiment with and run in conjunction with other discard. For fun I’d slap Train Man in a heavy discard deck with some creature destruction, some slayers, a few blockers…and just discard & kill all day.

Strengths:
--Makes your opponent discard a card, you don’t have to attack to run the discard --Has shield trigger ability, so a hitter and discard could come for free

Weaknesses:
--1000 power makes it “easy as 1-2-3” to kill --If triggered & summoned when you’re opponent is top decking then you rob nothing (but you still gain a hitter)

Rating: 3/5.

 
Knives101 Locomotivator

Well hand disruption before your opponent is topdecking is great. Killing cards from the hand is just like killing cards from the mana, zone and vice versa. Even if you hit a useless card you will still mess your opponent up, because the card you hit was likely to be his next mana. So now he has to go and mana a better card. Hand disruption is best done when your opponent still has cards in his hand, and when a creature is not threatening your sheilds. If you use this while your opponent is still attacking your sheilds with a creature you will regret it. Anyway this card is pretty nice in the right deck. You could use Ghost Touch, Horrid Worm, and this in a deck to mess your opponent up.

Rating: 3

 

 

   
 

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