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Crushinators of Doom
Date Reviewed: 5.24.04
Average Rating: 3.3
Limited Average Rating: 2.8
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
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owner in CA, ShuffleAndCut
|Barkwhip the Smasher
Barkwhip is a nice quick evolution if you are going
with Beast Folk. There are some 2 drops, so Barkwhip
could give you a 5000 on turn 3 to attack with. Plus
it gives a nice bonus of +2000 to other Beast Folk,
so you just attack with it first, then your others
come in for a heavy attack. This guy is all about
fast, so build your deck accordingly. Once your
opponent's big guys hit, he ain't so big anymore.
In limited, you really have to have the Beast Folk
in heavy numbers to make it worth while to play
Barkwhip. I usually say a base of 4 to 5 to make a
low cost evolution effective. You'll need to see
your Beast Folk early. Otherwise, a 5000 creature
just isn't that great late game.
Smasher- Uncommon- #45
Evo Crushinators of Doom (weird name O.o)
Well today we have Barkwhip, the Smasher from ECD.
Let me start off by saying that there is only a
total of 10 beast folk in the entire game =/. Now
that I got that down lets get started on the actual
Barkwhip, the Smashers power can make him easily
stronger than a bolshak dragon if you have a beast
folk deck, and if you have a beast folk deck I
sumise it will probably be a very fast deck because
it will probably have Bronze-Arm Tribe, Fighter Dual
Fang, Mighty Shouter, and Silver Axe. You would only
want to play any Evo. cards in a deck if it is a
tribe deck IMO, so for this card that only limits
you to Beast Folk. Because of this your mana
accelerators are pretty much your only good cards
besides this =/. the rest are usualy mediocure power
Constructed- 3/5 (in Beast Folk deck) it has some
uses here with its potential to get very high
Limited- 1.5/5 only because there are only 4 beast
folk in the whole set.
Final Thought- over all if you manage to make a
Beast Folk deck it will probably be pretty good.
||Barkwhip the Smasher-
With the release of Evo-Crushinators, beast folk got
huge boosts and can now be their own tribal deck.
Barkwhip has a nice body for 2 mana. Theoretically
you get him out turn three by evolving a burning
mane or a steel smasher, your choice.Now a 5000
creature on turn three is mighty nice, not much will
stop you. Now with its ability, this thing can be a
monster. With it attacking last, you can kill
something as big as an Ultracide Worm. In my honest
opinion, Barkwhip is an excellent card. A must for
all beastflok based decks. Use both this and Duel
Fang, and you can rip apart anything that hits the
field. Of course one boost barkwhip gets is its
un-death smokeable, assuming you attack with it as
soon as it hits the field. It has the same weakness
as every creature, Terror Pit. But still, you can't
let one card stop you from playing a solid creature
like Barkwhip. In my opinion, Barkwhip is best used
on turn four, evolving from a little Bronze Arm
Evolutions are not the best pick in limited. Just
because you chances of building a tribal deck are
very low. If you can get great picks, then maybe one
can come in handy, but now likely. It can still be a
huge bomb, and become a huge creature, but your not
going to be able to get a good amount of beast-folk
for your limited deck. Just not worth pasing up
great cards to chase something your not likely gonna
be able to build.
Bark Whip, the Smasher
Evolution-Put on one of your Beast Folk.
While this creature is tapped, each of your other
Beast Folk in the battle zone gets +2000
ďRage leads to war. War leads to rage. Isnít
it magical?Ē -General Dark Fiend
Bark Whip is a Nature Creature. Specifically,
itís one of the Beast Folk
There are several of them, and some have
useful effects. So this can attack the turn itís
dropped, but needs to be dropped on a Beast Folk
card already in play. So the two mana is really
not just two, itís a minimum of another two (the
cheapest beast warriors are 2 mana to summon) and
another card to get in play.
So 4 mana plus one more card. Paying this
gives you a 5000 attacker that can attack right
away, not bad, but not great. Fortunately,
While Bark Whip is tapped, your Beast Folk in the
Battle Zone get +2000 Power. Not bad. Not that
you donít Tap to
trigger, but that it occurs when tapped.
So just try to attack with Bark
There are currently 10 Beast Folk available, and
one of them is also an Evolution, which I think is
a good thing. You have a lot of guys to Evolve
from and two choices of what to
Evolve into. Burning
Mane and Steel Smasher
now how a purpose: costing
only two mana, they are bargains for this
and Fighter Dual Fang (the other Evolution card in
this set) to Evolve from. Steel
Smasher is sometimes
maligned since it canít attack players, but itís
supposed to burn blockers or
take out your opponentís early pests
anyway. Now that it can evolve, itís better.
Bronze Arm tribe can also be worth the extra mana,
since it gives you another mana anyway and is
almost a waste after being summoned. Now, bark
Whip is for early game, and the other Evolution,
Fighter Dual Fang, is good late game, so that
gives some good synergy.
4/5-Best early game heavy for mono-grass decks.
3.75/5-Still quite solid here, though I find
mono-color decks sometimes seem to come up short.
4/5-Itís big, itís fast, and beast folk arenít too
rare, especially if you are drafting with both of
A nice, solid monster for early in the game.
If it shows up late to the party, just play it as
woot! The first Evo-Crushinators of Doom card
Barkwhip: Nature Creature, Evolution, 2-Mana, 5000
Attack. Who wouldn't be interested? The text says
that whenever Barkwhip is tapped, all of your other
Beast Folk in the battle zone get +2000 Power.
That's pretty darn good.
Is this card good? I say: yes. Why? Well, it's an
extremely cheap Evolution creature. Burning Mane is
the cheapest Beast Folk at 2-Mana, so if you would
play Burning Mane on your second turn, the following
turn you can play Barkwhip and attack right away! NO
Blocker can withstand a 5000 Attack creature turn 3
and be around the next turn. Barkwhip is best early
game since all the Beast Folk have low Attack Powers
(the greatest is Silver Fist at 3000+) and would not
get much benefit from the +2000 Barkwhip would give.
Pros: cheap Evolution, 2-for-5000, +2000 to all your
other Beast Folk
Cons: not good late game
I would play this card if you're running Nature
because Silver Axe, Might Shouter, and Bronze-Arm
Tribe are all Beast Folk and are all heavily played
in multiples (not to mention cheap Mana-costs). In
Limited this card mizes, end of story. A high pick,
just make sure to nab some Beast Folk!