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Pojo's Duel Masters Card of the Day

Image from Wizards Duel Master site

  Bronze-Arm Tribe

Base Set

Date Reviewed: 5.07.04

Constructed Average Rating: 3.75
Limited Average Rating: 2.5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

* game store owner in CA, ShuffleAndCut
Bronze-Arm Tribe

Now here we go. Green takes the mana acceleration lead in DuelMasters, and Bronze-Arm Tribe is a key player. As far as being a 1000 for 3 mana, it's crap, but that's not the point. Tribe has one purpose in life, and that is to get you an extra mana so you can get huge creatures out. If it happens to smack your opponent in the head at some point too, that's great. I've seen decks using this really take a commanding lead with huge early creatures.

In limited it's not so hot unless you have a lot of good stuff to accelerate into, and you're going green. In that case, play it. If not, forget it.

Constructed: 4
Limited: 2
Stegyman Bronze-Arm Tribe

Green's Mana acceleration is growing on me.

Bronze-Arm Tribe: Nature Creature, 3-Mana, 1000 Attack. Stay with me! The text says that when you put this card into play, put the top card of your deck into your Mana zone. Mana-speed, anyone?

Should you play this card? I'd say, heck yeah! But only if you are playing Nature/whatever, since you would want to focus on Nature as well as another color-type. Hydromorph's awesome Nature/Darkness deck runs Bronze-Arm Tribe (I believe) and it provides insane Mana acceleration, which means you could play Terror Pit/Swamp Worm quickly. And you get a chump attacker out of the deal! That's pretty nice.

Pros: only 3-Mana, speeds up deck, COMMON

Cons: measly 1000 Attack, top card COULD be important

I would play at least three Bronze-Arm Tribe in any Nature/whatever deck. In Draft this card is situational, since your Draft deck is only like, 30 cards to begin with. A nice pick if you have some high-Mana-cost cards.

Tournament: 3.5/5

Draft: 3/5



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