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Pojo's Duel Masters Card of the Day

Image from Wizards Duel Master site

  Faerie Child

Base Set

Date Reviewed: 6.30.04

Constructed Average Rating: 1.6
Limited Average Rating: 2.6

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Gordon Kane Faerie Child - In the beginning, there was

"Unblockable", and it was good. Decks maced out on

Water Blockers and 4 each of Faerie Child and Candy

Drop. But as the Base set got a couple months old, "Unblockable" was not the preferred theme of a deck that ran the Water Civ. Why, because Water could bounce it; Darkness could kill it outright; and Light, Fire, and Nature could run into it when it was tapped (because "Unblockable" does not mean it is untouchable). We might see a renewed interest when the game rewards "all Water" decks or when ther is a Cyber Virus evolution. However, in Limited - "Unblockable" might score you a couple broken shields before your opponent can deal with it.

Constructed 2.5 / 5

Limited 3 / 5

Stegyman Faerie Child

woo, go unblockables! ;x

Faerie Child: Water Creature, 4-Mana, 2000 Attack. It's an unblockable. woot! ;x

Is this good? Well, not really--not in tournament-level decks. I was just at Origins, I KNOW what tournament-level decks are =P It's a great draft card.. but that's about it. Candy Drop > 'Child, and King Depthcon > all unblockables =D

I'd play this in a casual deck, but I'd say it's a nice high draft pick. If your opponent has no shields left, you can drop this creature and expect to win next turn. There are a lot of Blockers that are common/uncommon, so you can protect it.

Tournament: 1.5/5

Limited: 3/5

Rob Miller Faerie Child-Water Civilization, 4 mana, 2000 attack, and “This creature can’t be

This card would have been much better if it had 3000 attack…even if that meant it had to cost 5 mana to bring out. The main problem with this and its little brother Candy Drop is that they can be the target of Crimson Hammer, a card which is near staple in any deck which uses the fire civilization. Even though this creature can’t be blocked there is a good chance he won’t attack more than once, albeit it is a guaranteed free shot barring the use of a removal card. In a mono blue deck this card could see play, but with all the other much better cards to use instead it wouldn’t make sense to use this card. If you were to try to make a completely unblockable deck, which if you do so should not be used in a tournament, this card would be the third best choice, falling far behind Crystal Lancer and King Depthcon. If you think about it, there are good, lower-costing water civilization creatures that have the bounce ability, that almost guarantees a free shot. If you want a definite free shot use Crystal Paladin. Maybe in future releases we’ll get a semi-playable version of this card.

So in review, not being able to be blocked is a big thing, just not with this little of a creature.

1/5-Constructed: Many much better choices.

2/5-Limited: If you have enough other blue cards to support it this would be an ok



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