|  |  |  |   Pojo's Duel Masters Card of the Day
 
 
						
						
							| 
                             Image from
							Wizards Duel Master site
 
 |  | Corile 
                            Evo Crushinators of Doom
 
 Date Reviewed: 6.09.04
 
 
 Constructed
							Average Rating: 3.375
 Limited Average Rating: 3.375
 
 
 Ratings are based on a 1 to 5 scale
 1 being the worst. 3 ... average.
 5 is the highest rating.
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							|  Christine
 Gerhardt
 * game store 
							owner in CA, ShuffleAndCut
 | Corile 
 While the bounce mechanic is a decent one, as it 
                            puts your opponent behind a drop whenever you do it 
                            to one of their creatures, this may not be the best 
                            bargain. 5 cost for a 2000 creature is pretty 
                            dismal, and Corile will unlikely be able to attack. 
                            So you can look at it as you are paying 5 to bounce 
                            a creature. Not the greatest thing since white 
                            bread. In a focused bounce deck, it might be viable, 
                            but I haven't tested such so I have to admit I don't 
                            know how well it would work.
 
 In limited, it's just inferior. Skip it and pick 
                            something else.
 
 Constructed: 2
 Limited: 1.5
 
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							| Gordon Kane | Corile: I can't tell you how many times I heard players
 dismiss Corile as a crummy card when they opened 
                            their
 packs that first weekend Crushinators was released.
 Being young, many didn't realize the effect Corile
 would have on the game. However, a few old-timers
 with prior experience with Magic knew that Corile 
                            was equivilent to the M:TG card Timewalk. Take a 
                            threat off the board, and make your opponent draw it 
                            again next turn (instead of drawing an extra card 
                            that might help them even more).
 Corile is great for taking threats off the board,
 especially if they have high casting costs or "comes
 into play" effects that destroy their own creatures 
                            or
 mana. Corile became an even bigger momentum swinger
 with regard to evolutions, because you now put TWO
 cards on top of their draw pile. Even though a 
                            Nature
 player can get a Beast Folk and Barkwhip into play 
                            for
 4 mana, at least you make them use 4 mana for one
 creature rather than possibly putting out a 2nd
 Barkwhip for you to deal with.
 Also, funny things can happen after you use Corile -
 on more than a couple occasions, after I summon
 Corile, I use another creature to attack a shield. 
                            If
 that shield is a Dimension Gate or a Crystal Memory,
 I've seen my opponent go searching their deck for a
 card, and then realize that the card I Corile'd is 
                            no
 longer on top of their deck. Many are unable to
 recover from such a mistake.
 In my environment, you either love or hate Corile.
 You love it if you play Water, you hate it if it is
 played against you.
 
 Constructed 4.5 out of 5
 Limited 4.5 out of 5
 
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							| Hydromorph | Corile Cyber Lords are a rare race 
                            (there’s only three in the game at this moment) and 
                            this is the only common. The rarest certainly aren’t 
                            the best, as Corile seems to trump Tropico and gives 
                            the DM Ophidian a run for it’s money. You finally 
                            get support for your Illusionary Merfolk with this 
                            little dude, which sets you opponent back a turn. 
                            Against Evolution creatures, this guy can get out of 
                            hand, especially when you’re forcing pressure 
                            against an agro deck. They can find themselves 
                            depleted of card a lot faster, and the stifling of 
                            the draw effect is just extra punishment. In limited, it’s a common, so 
                            you’ll see a few running around. Definitely a good 
                            consideration for you deck, either as a filler for 
                            the 5-drop slot or as a removal spell for late game. Constructed - 4/5 Limited - 4/5
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							| Stegyman | Corile 
 I sure do love Bounce =)
 
 Corile: Water Creature, 5-Mana, 2000 Attack. Awful, 
                            huh? When you put Corile into play you can return 
                            one of your opponent's creatures to the top of their 
                            deck. That's something to look at.
 
 Corile and Unicorn Fish are both similar and I 
                            noticed that many players argue over which one is 
                            better. Unicorn Fish IS one-Mana less, but it's 
                            attack is only 1000 and it returns any one creature 
                            to its owner's hand. Corile costs one more Mana but 
                            has 1000 more Attack and returns an opponent's 
                            creature to the top of their deck. Returning a 
                            creature to the top of your opponent's deck 
                            essentially means that they lose a turn because they 
                            would be drawing a card that was already used; make 
                            sense? They wouldn't be drawing anything new, so 
                            that's why I prefer Corile over Unicorn Fish (Corile 
                            is a common while Unicorn Fish is a Rare ^_^)
 
 Pros: return one creature to top of opponent's deck, 
                            chump creature
 
 Cons: 5-Mana for 2000 Attack, ONLY one creature
 
 I would consider Corile if you can't get your hands 
                            on a couple of Unicorn Fish. In Limited this card is 
                            very good as you set your opponent back, get rid of 
                            a powerful creature for a turn, AND get a chump 
                            creature out of the deal.
 
 Tournament: 3/5
 
 Limited: 3.5/5
 
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