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Pojo's Duel Masters Card of the Day

Image from Wizards Duel Master site

  Critical Blade

Evo Crushinators of Doom

Date Reviewed: 6.02.04

Constructed Average Rating: 3.5
Limited Average Rating: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

* game store owner in CA, ShuffleAndCut
Critical Blade

A very nice, low costed destruction spell - add to that the Shield Trigger effect, and you have an excellent card. Though some decks can't be counted on to play blockers, many will, and Critical blade will give you a nice, inexpensive way to deal with them. It's negative side, of course, is that it can only hit a blocker. What you must determine when deciding whether or not to include it in your deck is what your metagame is. (The metagame is what other people are playing in your area, and what you will do to deal with it.) If your opponents are playing blockers that are affecting your ability to attack, then Critical Blade will be a good addition to your deck.

In limited, it's an excellent include in any deck that's running black. You will almost certainly run up against blockers in sealed or draft, so it's a higher pick.

Constructed: 4
Limited: 4


Name: Critical Blade

Type: Spell

Civilization: Darkness

Cost: 2

Effect#1: Shield trigger (When this spell is put into your hand from your shield szone, you may cast it immediately at no cost.)

Effect#2: Destroy one of your opponent’s creatures that has “blocker”.

Mana#: 1

Set: Evo Crushinators of Doom

Card#: #25/55

Rarity: Common


Attributes: It’s a Darkness Spell card.  Dark is fairly easy to work into a deck.  Only cost 2 mana, so it doesn’t need to do a whole lot to compensate for that.  It’s a shield trigger, which is excellent (and means the effect needs be even less good to still be worth the mana).  This card is shaping up quite well indeed.


Abilities: So, what does it actually do?  It nukes a blocker.  So probably 1/3-1/2 of the monsters you face are viable targets for it.  Pretty snazzy.


Uses/Combinations: If Darkness is your thing, chances are you are running this.  I rank it with Death Smoke right now, at least for Darkness, which seems to lean towards Control and “Suicide” Beatdown decks.  Blockers ruin both of those decks.  Getting rid of them for cheap is great.  Its low cost also means that you can snipe most early blockers, allowing your early attackers (Darkness and Fire both have single mana monsters that can attack).  Add to it that Darkness now has a cheap blocker (for one mana, who cares if it self-destructs when it attacks a player), and you see that blockers, while not important to winning, are important to not losing.




Newbie Format: 4/5-Still haven’t seen a “casual” format really come out for this yet, so still not dropping this category.  Anyway, here it seems a deck is often mostly blockers, or nearly no blockers.  If it’s no blockers, you are sitting pretty anyway, and can just use this as mana to fuel Death Smoke and Terror Pit.  If it’s mostly Blockers, then this gives you a serious edge.


Tournament: 4/5-As is common with good cards, the score stays the same here, because now people know what they are doing, so if you see a blocker, it’s usually important for setting up.


Limited: 4.5/5-Blockers are better here-stalling an opponent out is feasible.  It is possible to lack any general monster removal, and a single big blocker might out-do everything you got.



A specialist, but in a growing field.

Hydromorph Critical Blade

Critical Blade is a fairly narrow card, as it does next to nothing if you’re facing Humans or Beasts, which are top tier decks right now. When you face Blockade decks, you’re usually very happy you splurged for a few in. In many builds, including mine, I included a few copies of Critical Blade based on sheer efficiency. In the future, I believe this will be an important tool, but right now, it just doesn’t have a place in agro black, as a good version of the deck just doesn’t exist. I wouldn’t use it until a few more sets come out, and if I did, I’d probably only a few.

In limited, cheap, efficient creature kill is always nice. Blockers are more viable and much more rampant here too.

Constructed - 3/5

Limited - 3.5/5



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