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Pojo's Duel Masters Card of the Day

Image from Wizards Duel Master site

  Exploding Cactus



Date Reviewed: 12.27.04

Constructed Average Rating: 3
Limited Average Rating: 3.65

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Lee Sandow
Today, we are leaving behind those mean Demon Commands in favor of something completely different. Today, we are specializing in exploding desert plants. Thatís right! Today we are reviewing...

Exploding Cactus

Cost: 3

Civilization: Nature

Card Type: Creature
Creature Class: Tree Folk

While you have a light creature in the battle zone, this creature gets +2000 power.

Flavor Text: "Eww... Now thatís disgusting." - Mongrel Man

Power: 2000+

Mana Generated: 1

Rarity: Common

Card Number: 30/55

Truly, a cactus that explodes to attack is truly an interesting concept. My only question is, if he blows up to attack, how does he attack a second time?

Civilization/Race: Heís a member of the nature civilization, which can be a curse and a blessing. This civilization prefers Beast Folk and Mana acceleration above anything else, and this guy sadly provides neither.

Cost: He costs three mana, but has only 2000 power. That is a bad thing. Sure, he can get stronger, but that extra power is situation (and we all know how I feel about situational). Still, three mana is a quick, early game drop, and it plays well with small-cost light blockers.

Power: He only has 2000 power on his own, which is bad. When there is a light creature on your side of the field, he has 4000 power. 4000 power can take down most creatures that arenít evolutions or fatties. 2000 power, on the other hand, can suicide into most early drop creatures. Most of the time, he will only have 2000 power. Can anyone say Crimson Hammer?

Abilities: He gets extra power if you have a light creature on the field. Whoopdeedo! This is a very unexciting ability, and rarely a useful one. If you donít have a light creature, this guy is SKRD (screwed).

Ok, now that Iíve reviewed these stats, letís see how they stack up.

Constructed overview: Aside from being an exploding tree, which is cool, there is really little to say about this guy. Iím not a fan of situational attack bonuses, like his, and he only belongs in a deck running both Nature and Light. The only deck Iíve ever seen try that used nature for mana acceleration and Natural Snare, and this guy is neither of those. He has no evolutions, and no use whatseoever. 2/5

Limited overview: Ok. This is where Exploding Cactus shines. In this format, it is very possable to maintain a light creature on the field at the same time as this guy. In this format, where evolutions are scarce, 4000 power can smack most creatures all over the floor. If you draft this guy with a fair share of light creatures, you have no reason not to run him. 4/5

Duel for life!


The Antman
Exploding Cactus- Common-#51(DM-04)
now that I got that off my hand I can say that 2 days after christmas and I still feel like this cactus from the feast.
Man if Nature/Light ever becomes Tier 1 than this guy will be in it.  a 4000 for 3 is pretty good in my book even if he doesnt have any evos.
constructed- 5/5 hey its my first CotD i shall give it 5/5... muhahahahaha but realy 3/5
limited- 4.9/5 yes this is the realy rating this time
Final Thought- you think I would have chosen a better card for my first CotD... oh well It gets better as we go on
Knives101 Exploding Cactus

Well this card can only be ran in a Nature/Light deck. If you don't have a Light creature in play, then this card has a measily 2000 power. Three mana for a scant 4000 power isn't too impressive. Especially when you take the time to condider that Barkwhip has 5000 power and a powered up Burning Mane has 4000 power. (Barkwhip powers Burning Mane up.) Exploding Cactus can only see play in a Mist Rias deck. Mist Rias decks are better off using Barkwhip, or Bronze Arm Tribe, during their third turn. So in short: Too situational, and there are better things to run for Light/Nature.

Rating: 2
Exploding Cactus

This plant can fit itself into Green/Light decks, making itself very cost efficient when thereís another light creature on your side of the field. Itís base attack, 2000, is bad for a cost of 3. When youíve gotten your light creatures out, you now have a 3 for 4000, something you generally donít see from creatures.

Using this in plain mononature would be stupid, but in a deck that can get some light creatures out fast, this guy could be helpful for a quick, efficient army. He canít be Searing Waved or Crimson Hammered, either!




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