Pojo's Duel Masters Card of the Day
Wizards Duel Master site
Date Reviewed: 8.18.04
Average Rating: 2.87
Limited Average Rating: 3.5
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Onslaughter Triceps is kinda like a miniature Ucarn.
Three mana for 5000 power is bound to help a deck
deal with mid-sized blockers, and creatures. Losing
a mana isn't that bad of a drawback. I prefer to run
Flametropus over this though. Flametropus gives you
a similar effect, only you get Double Breaker too.
Flametropus can deal with Angler Cluster. It can
also kill off Barkwhip, and others without dying. Oh
and Flametropus doesn't have a problem getting
bounced, like Triceps does.
Oh, love that picture.
Triceps: Fire Creature, 3-Mana, 5000 Attack. Not
bad, huh? You have to discard a Mana to get him into
play. Not too bad..
Is this card good? In Mono-Red, yes, it fairs pretty
well, but is merely "ok" in other decks. Why? Well,
discarding a Mana hurts, especially on turn 3. Of
course, if you're playing a Rush deck, playing
Triceps is not a bad idea. You would have two Mana
deck turn, so it would be easy to play Immortal
Baron Vorg/Brawler Zyler/Mini Titan Gett/2 Deadly
In Limited, I'd draft this only if nothing else
catches my interest. It's a very nice card in Draft
and can deal with nearly every Blocker that is a
Constructed - 2.5/5
give this card a big ol' meh. If
you care about advancing faster
than your opponent, then by all
means dont run this. I would
rather put down a Broze Arm
Tribe or Aqua Hulcus. I really
suggest you don't run it.
Limited - 4/5
Beastly, just beastly. This card
can give you such a huge
advantage IF you get it on turn
3. It can't be Flamed or
Hammered (LOL) so it has to be
Smoked or Terror Pit'd. Terror
Pit is a hard card to come
across of in a draft, and Death
Smoke is a turn later than this
guy's summon. So basically this
guy should stay on the field
until something stronger can
|Hey everyone! Fish
here talking about Onslaghter Triceps. Now this card
is considered bad by many people, because of the
fact that you lose mana when you play it. but if you
think about it, it's not so bad. 3 mana for a 5000
creature may catch your opponent off-guard. If you
add the lost mana to the mana cost it's still 4 for
5000. Fire is cheap anyway, so losing one mana won't
affect you as much. it's still a big loss, but one
that can be made up for.
Limited: 4/5 It's big
Chips has the day