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Pojo's Duel Masters Card of the Day

Image from Wizards Duel Master site

  Candy Drop

Base Set

Date Reviewed: 4.28.04

Constructed Average Rating: 2.63
Limited Average Rating: 3

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Name: Candy Drop

Type: Creature

Civilization: Water

Race: Cyber Virus

Cost: 3

Power: 1000

Effect#1: This creature can’t be blocked.

Flavor Text: No mouth.  Big bite.

Mana#: 1

Set/Card#/Rarity: Base Set, 28/110, Common


Attributes: This is a Water Creature.  Water has some great spells, and some real nice big hitters, but not so many great small hitters.  We pay 3 mana for a creature with but 1000 Power.  So, what compensates for that?


Abilities: Unblockable.  Wow.  That is really important against some decks, but not all decks.  Mono-fire and Fire/Water decks I see don’t block too much (Fire has no blockers at all).  Still, against everything else this is a nifty ability.


Uses/Combinations: From a little bit of deck testing I did with these, you want to drop multiples of them, then go for one massive blitz, as on the next turn, your opponent will then go for a massive retaliatory strike.  More over, you want to include some cheap, low power Blue Blockers (… I am not going to go there) to hopefully make your opponent waste some of their “weak” removal, like Crimson Hammer, as well as to keep the Drops alive for a second strike.  I am not sure if you would want to use them outside of a mono-water deck, or a multi-color built around them (Magma Gazer could be fun with these…)




Newbie Format: 3.5/5-There is a good chance newer players will lack blockers, though they are also apt to (rarely) go over board on them and do tend to run a lot of fire… which has a lot of weak monster removal that can drop Drop.


Standard: 3/5-Not bad back-up for a Water deck, or for its own interesting deck.


Limited: 4/5-Here, there is a good chance that it is one free shield for a measly 3 mana.



Looked under powered at first, but as I have used them, I realize if it was any cheaper or high powered it’d be broken.


The Antman
Candy Drop- Common

Hi peoples here is a quick little poem i wrote for this card

It costs too much
For its power to be good
I didn't put it in my deck
so there is my review!

Constructed- 1/5 just read the poem
Limited- 2/5 a unblockable is almost good here

Final Thought- No final thought for today folks, just don't play it
Hydromorph Candy Drop

Being “unblockable” is the greatest point of evasion one can really ask for. Candy Drop’s power should rarely matter, since being blocked isn’t an issue, just being attacked, and nearly everything kills it. If you’re going to set up a deck around unblockable creatures, put in plenty of blockers to protect it from attacks. If you run Fire, put in Magma Gazer to juice up the shield destruction, or if you’re in Light, Toel to save your dudes from direct attacks.

In draft, evasion is key. Strong in Light-Water, decent at best in anything else.

Constructed - 3

Limited - 3
Stegyman Candy Drop

Unblockables are growing on me.

Candy Drop: Water Creature, 3-Mana, 1000 Attack. Pretty bad, huh? The text on this card says that it cannot be blocked. woot!

I like Candy Drop; a lot, actually. My Fire/Water deck runs two of them and I think they're awesome. It's even a common card! Faerie Child is the bigger brother of Candy Drop at an uncommon, but I'd still prefer Candy Drop. Why? Well on your third turn you can drop Candy Drop and be guaranteed to break one of your opponent's shields next turn. And, if you are playing Fire also, you could drop a Magma Gazer on it and take TWO shields. That's a pretty good deal, kind of like a mini-King Depthcon ;x What is bad, however, is that after it attacks, your opponent can attack it directly using one of his creatures. But who says you won't have more than one? =)

Pros: unblockable, 3-Mana

Cons: 1000 Attack, can be attack directly after it attacks

I would say that if you are playing Water, consider this card (especially if you cannot get ahold of King Depthcon). In Limited this card is nice, as you can at least break one of your opponent's shields. A decent pick, if nothing better shows up.

Tournament: 3/5

Limited: 3/5



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