|  |  |  |   Pojo's Duel Masters Card of the Day
 
 
						
						
							| 
                             Image from
							Wizards Duel Master site
 
 |  | Spiral Gate Base Set
 
 Date Reviewed: 4.23.04
 
 
 Constructed
							Average Rating: 3.91
 Limited Average Rating: 3.91
 
 
 Ratings are based on a 1 to 5 scale
 1 being the worst. 3 ... average.
 5 is the highest rating.
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							|  Scott
 Gerhardt
 * Game Store owner in 
							CA, ShuffleAndCut
 
							Multiple M:TG Pro Tour Appearances  | This is the best 
                            removal blue has. It's cheap, and it can send an 
                            opponent back a turn, or let you punch through when 
                            you need to. I like Spiral Gate a whole lot in a 
                            fast deck. In 
                            limited, it's just as good.  Just bounce and 
                            win. 
                              
                              
                               Constructed: 
                              4 Limited: 4
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							|  DeQuan
 Watson
 * 
							game store owner (The Game Closet - Waco,TX)
 
 * Scrye writer since 2002
 | Spiral Gate 
 Spiral Gate is OK, but a lot more players seem to 
                            prefer Teleportation. The plus side though is that 
                            Spiral Gate does have shield trigger. It also only 
                            costs two mana.
 
                            Worthy. Nothing special, but still worth playing.
 
 Rating: 3
 
 
 
 
 
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							|  Ray "Monk"
 Powers
 *DCI Tournament Organizer
 *Game Store Owner (Gamer's 
							Edge)
 | Spiral Gate 
 I think this card is very undercosted. Too many Red 
                            and Black cards have Restrictions when they enter 
                            play. Something like Spiral Gate severely sets them 
                            back. And heaven forbid it triggers off a Shield 
                            Trigger, then its set them back two turns, since 
                            they can’t just recast it that turn, and next turn 
                            it will have summoning sickness. I am a huge fan of 
                            this card and highly recommend it.
 
 
 
 Constructed: 5
 
 Casual: 3
 
 Limited: 5
 
 
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							| The Antman 
 | Hi I was bored so I 
                            decided to do another CotD, Spiral Gate =/ 
 Spiral Gate- Common
 
 Hi peoples its The Antman again for another review. 
                            This week we have Spiral Gate, which is in the deck 
                            that I made for one of pojo's books coming up (I 
                            hope Bill accepts...). Anyways on to the review.
 
 Spiral gate is a great card because of its chance 
                            for a free bounce or a cheep one card bounce. Yah I 
                            know what all of you are saying, "I'd rather play 
                            Crimson Hammer instead" well sure you can destroy a 
                            week little creature with this, but wouldn't you 
                            rather bounce your opponents King Depthcon? or their 
                            Explosive Fighter Ucarn? Heck for even more fun 
                            Bounce your own Aqua Sniper for more bouncing next 
                            turn ^.^, I'd have to say though you will probably 
                            use this card more from your hand rather from your 
                            shield zone because you will be able to control when 
                            you play it, which is a very important thing you 
                            have to remember when you play this card. Play it at 
                            the wrong time and you could be facing something 
                            even worse.
 
 Ratings:
 Constructed- 3.5/5 if It didn't have shield trigger, 
                            and costed one less I would like it a lot more
 Limited- 5/5 Any removal is good
 
 Final Thought- use this card wisely other wise you 
                            will regret using your mana for it instead of 
                            playing that King Depthcon
 
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							| Hydromorph | Spiral Gate 
 Spiral Gate is a simple, well designed card that can 
                            muck up your opponent’s plans horrible. Bounce is so 
                            awesome in this game since it’s so flexible. You can 
                            stall, bounce a blocker to bust through to the 
                            shields, bounce your own come into play ability 
                            creature, and shield trigger to save you the game. 
                            All in all, it’s designed to mess up your opponent’s 
                            plan, and usually sets them back a turn or so.
 
 The card isn’t overly flashy, and doesn’t do a lot 
                            on it’s own, but bounce is just that good in the 
                            game right now. If you’re running water, run 4, it’s 
                            about that simple.
 
 In limited, awesome trick. Nice Shield Trigger or 
                            assistant card. Bounce isn’t as strong here since 
                            the decks are more random however. Don’t be afraid 
                            to nab it early, but it can go about as late as turn 
                            6 before they get picked off.
 
 Constructed - 4
 
 Limited - 2.5
 
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							| Otaku | Name: Spiral Gate Type: Spell
 Civilization: Water
 Cost: 2
 Effect#1: Shield Trigger (When this spell is put 
                            into your hand from your shield zone, you may caste 
                            it immediately at no cost.)
 Effect#2: Choose 1 creature in the battle zone and 
                            return it to its owner’s hand.
 Mana#: 1
 Set/Card#: Base Set, 40/110, Common
 
 Attributes: This is a Spell card (duh), and it’s an 
                            easy one to cast: just two mana! Not only that, but 
                            it’s even a shield trigger: that is never bad (since 
                            it only adds one mana to the cost and you can always 
                            choose not to So does this mean its effect trash?
 
 Abilities: Not a chance! This is one of the best 
                            spells out right now. Send a creature in play back 
                            to the hand. Obviously, when using this against your 
                            opponent’s creature, it is less effective than 
                            killing it outright, but there are some nifty tricks 
                            you can pull with it.
 
 Uses/Combinations: The obvious is setting your 
                            opponent back a turn-they have to re-summon their 
                            creature, wasting mana and having summoning sickness 
                            again! Remember, if it comes up as a trigger, it’s 
                            cheap enough to save, but if there is something 
                            worth hitting, go for it: it’s not like they can 
                            re-summon it that turn (once you start attacking, 
                            you can’t cast any more spells or summon anything to 
                            my knowledge). Also, this is good for taking care of 
                            creatures with annoying “when they die” effects. The 
                            most obvious would be Mighty Shouter and similar 
                            creatures that become mana when they are killed. 
                            Trust me, they begin to add up fast. Finally, you 
                            can use it to return useful coming into play effect 
                            monsters to your hand. Just be careful not to do 
                            that for your opponent.
 
 Ratings
 
 Newbie Format: 4.5/5-Just be cautious when 
                            confronting Rothus…
 
 Standard: 4/5-Nice and cheap: bounce them away then 
                            bust a shield.
 
 Limited: 5/5-Hello! Blue seems a good choice for 
                            this format: inexpensive blockers and multiple good 
                            shield trigger spells. In Draft, take it even if you 
                            aren’t going for Blue-you don’t want your opponent 
                            to get it!
 
 Summary
 
 One of the top creature removal cards in the 
                            game-but remember, it’s only a set-back when used 
                            that way. Its true value comes from versatility.
 
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							| Stegyman | Spiral Gate 
 I love bounce.
 
 Spiral Gate: Water Spell, 2-Mana, Shield Trigger. 
                            Cheap, huh? This card says: Chose one creature in 
                            the battle zone and return it to its owner's hand. 
                            Very combo-able.
 
 Is this play-worthy? Oh, yeah! I personally play 
                            Fire/Water and I run 4 Spiral Gates. First of all, 
                            it's a Shield Trigger, and Shield Triggers are 
                            awesome. Second of all, it's only 2-Mana! TWO! And 
                            you get to chose any creature in the playing field, 
                            not just your opponent's creatures. Let's say you 
                            played Rothus, the Traveler. You can play Spiral 
                            Gate, send Rothus back to your hand, and play it 
                            again (provided you have the Mana) and force your 
                            opponent to destroy another one of his/her own 
                            creatures. In the early game, you can Bounce your 
                            opponent's cheap Blockers while your cheap attacks 
                            get in some direct shield hits. And, if I haven't 
                            already said enough, you can force your opponent to 
                            lose a turn if you Bounce a creature back to their 
                            hand, since they would have to re-play that creature 
                            next turn and it couldn't attack (summoning 
                            sickness).
 
 Pros: only 2-Mana, Shield Trigger, ANY creature
 
 Cons: ...seriously
 
 Play this card if you are playing Water at all. In 
                            Limited this card mizes, since you can bounce your 
                            opponent's "big creatures" and force them back a 
                            turn.
 
 (until I see a broken card, like a 4000 attack, 
                            Double Breaker, 1-Mana Creature that can attack the 
                            turn you play it, I doubt I would give any card a 
                            score greater than a 4(minus Limited))
 
 Tournament: 4/5
 
 Limited: 4/5
 
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