Pojo's Duel Masters Card of the Day
Wizards Duel Master site
Date Reviewed: 4.14.04
Average Rating: 3
Limited Average Rating: 2.5
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
* Game Store owner in
Multiple M:TG Pro Tour Appearances
|At the six drop
point, it needs a better ability than searching out
a spell if you're gonna pay 6 mana for a 3000.
At this point, a 3000 isn't generally all THAT
great, and it's ability is only kinda good.
Don't get me wrong, it's play it in limited, but
that's limited - your options are severely limited
there, and almost any form of search is nice.
It will simply not see constructed play, though.
Current Price: $10.49
* game store
owner in CA, ShuffleAndCut
So... what the heck is Rayla?? That picture baffles
me. It looks like some kind of flying Native
American jewelry or something. Very weird.
So this is search with legs. The trouble is, by the
time you hit 6 drop, a 3000 power creature is
probably fairly worthless fluff. Betcha your
opponent has more than enough ways to deal with this
guy that don't even make him blink. So it boils down
to this: Pay 6 mana to search for a spell with a
probably worthless creature attached to it. Or, pay
4 to go get ANY card from your deck (Crystal
Memory). Memory is a better bargain in my book, but
you also have to take into account color. If you are
not playing Blue, Crystal Memory is not a bargain,
and Rayla may be your only choice if you REALLY must
search for a spell in your 6 drop spot. Now, if you
were going to get something like Holy Awe to finish
off your opponent, then Rayla isn't bad at all. But
you will need to have your opponent within range of
death with a one turn attack on your part, and you
will have to hope he doesn't pull a crazy shield
trigger that blows your atack, like.... Holy Awe.
Yikes. Now you've blown your 6 and 7 drop, and if
you can't finish them off this turn, things may get
ugly for you. But still, not a bad combo. If you're
playing blue and you really need to search, consider
In limited, probably not a useful card unless you
feel you have an amazing spell in your card pool
that could break the game.
game store owner (The Game Closet - Waco,TX)
* Scrye writer since 2002
Searching for a spell is good. You also get a
creature for your efforts. My only problem is that
for a card on the Super Rare level, it doesn't pack
very much of a punch. If you are going to chase down
a card for your deck, you are going to want it to do
something more than that. I wish it were at least
1000 points larger. That would make it much more
I’m a pretty big fan of Rayla. First off, I want you
to think Yu-Gi-Oh! for a sec here if you play it. If
there was a creature that said search your deck for
a Magic card when you play this creature from your
hand, would you use it? I’m gonna say yes.
There’s barely any restrictions to it, you just
tutor up ANY spell you want. Think of all the
powerhouse bombs you can get. Holy Awe, Terror Pit,
Teleportation, and so on and so forth…
Not only that, you get a 3000 body. Any tutor card
in any game is just waiting to be abused, and I
think Rayla’s no different. In the early stages of
the game, Rayla’s will see a lot of play. But within
the next few expansions, I wouldn’t be surprised if
something better comes out. While I’m not saying
it’s a staple in every Light deck, but I do believe
it will find it’s way into many combo decks.
In draft, it’s still a tutor and a creature. You’ll
probably play it if you get it, but it’s not to
early a pick by any means.
*Game Store Owner (Gamer's
Rayla’s “tutor” ability
makes it a must have for a large amount of decks
that play Light. It can fetch that Holy Awe you need
to break through the game next turn, while at the
same time adding a new 3000 to your side, or it can
find another card you need to deal with something on
the board at the time.
Rayla, Truth Enforcer
When you put this creature into the battle zone,
search your deck. You may take a spell from your
deck, show that spell to your opponent, and put it
into your hand. Then shuffle your deck.
The Enforcers deliver the oracles’ words, which
bear the power of truth.
Base Set, 15/110, Very Rare
A creature of Light, this is a Berserker, which
currently means little, though there is another
Berserker as well. For a cost of 6 we get roughly
half of what we should-a pitiful Power of 3000.
It has an effect, so it had better be a good one
to offset this deficit.
And the survey says… no. Getting a spell from
your deck is cool, and getting a monster out with
it sounds good, but the added cost, even if you
consider it discounted, means that you have to
wait a turn to caste the spell usually. Speed
with careful planning wins.
If you find some bizarre combo that is insanely
dependent upon a single spell and having four
searchers for it (four copies of Crystal Memories)
isn’t enough, then I guess run this. Or if you
are running mono-Light (not recommended) or are
running multi-color, but not Blue (not sure I
would skip on the Water either), then yeah, go for
3/5-A little better here as decks are more
“hodgepodge”; players are likely to not have
access to other search cards or even solid
2/5-Mainly since we are all still new to the game,
and I could be wrong. Honestly, I wouldn’t bother
4/5-Fish that one Death Smoke or Spiral Gate from
your deck, and get a monster! :-D
Something to consider, but only if your resources
are very limited.
Very interesting card.
Rayla, Truth Enforcer: Light Creature, 6-Mana, 3000
attack. Pretty bad, huh? The text says that when you
put [Rayla] into battle, you may search your deck
for a Spell card and put it into your hand. That's
Is this card good? I say it's up there, but not
REALLY good. What I like about this card is that you
get to search your deck for a Spell card and put it
into your hand. But what you could do is search your
deck but not take anything (it does say "may",
right? ;x). This is a good way to see what is left
in your deck and what your last options are. But
nabbing a Spell card is pretty nifty. Light combos
well with Water, so you could easily grab a Spiral
Gate/Teleportation/Brain Serum/whatever! Retrieving
a late-game Spell could be pretty vital, like
nabbing that last Terror Pit to stop that rampaging
King Depthcon or that Bolshack Dragon with an insane
Attack. And you get a chump attacker out of the
Pros: Search for any spell, chump creature
Cons: little Attack Power, ONLY Spell cards
I would tech this into a Light/whatever deck if you
wanted to save room on spells/creatures and whatnot.
In Limited it may probably be worse since creatures
would be more important than Spells, and a 6-Mana,
3000 Attack creature just wont cut it.