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Pojo's Duel Masters Card of the Day

Image from Wizards Duel Master site

  King Depthcon

Base Set

Date Reviewed: 4.12.04

Constructed Average Rating: 4.16
Limited Average Rating: 4.75

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

* Game Store owner in CA, ShuffleAndCut

Multiple M:TG Pro Tour Appearances

King Depthcon is the kill card in a defensive blue deck - plain and simple.  You only need 1 to hit the board.  Blue can play good defense with it's blockers and various tricks.  Stay alive to drop the King.  Maybe spend a turn or two clearing out various threats on your opponent's side, but then use him for the kill.  He's big and hard to kill, and obviously can't be stopped.  He's really, REALLY good.

In limited, he's ridiculous.  A first pick every time, no matter what else is in the pack.  Force blue if you get him - he'll win for you. 

Constructed: 4.5
Limited: 5
Current Price: $19.38

* game store owner in CA, ShuffleAndCut
King Depthcon
Hmm... Here's my take on this guy. I like evasion. I think unblockable is really great in this set. Candy Drop (3 for 1000) and Fairie Child (4 for
2000) are fairly quick drops that, if you have some blockers to stand in the way, can do some very serious damage to an opponent that does not deal with them quickly. In my opinion, Candy Drop is better as it doesn't MATTER if it's only a 1000 if it's unblockable. So, since it costs less then Fairie Child, Candy Drop is the superior.

Now we look at King Depthcon, their more mature brother. He costs double that of Candy Drop. He is a 6000 for 7. He's unblockable. But he's a Double Breaker, and he can avoid baby removal aimed at smaller creatures. So though he costs more, he does have some advantages. I can see him as a finisher that comes in after Candy and Fairie have done their damage.

In limited, big is good, and unblockable big is crazy good as a 7 drop. Your opponent has likely blown their removal load on some earlier threats and may not be able to deal with the King. If they can't, Depthcon will most certainly deal with them.

Constructed: 4
Limited: 5


* game store owner (The Game Closet - Waco,TX)
King Depthcon

It's a double breaker that can't be blocked. What more do you really want? At only seven mana, he is highly playable and is usually pretty productive. You can expect to see A LOT of this card getting played.

Rating: 4.5


Name: King Depthcon

Type: Creature

Civilization: Water

Race: Leviathan

Cost: 7

Power: 6000

Effect#1: Double Breaker (This creature breaks 2 shields.)

Effect#2: This creature canít be blocked.

Flavor Text: Leviathans are just like storms.  All you can do is wait until they pass.

Mana#: 1

Set/Card#: Base Set, S4/S10, Super Rare


Attributes: Well, first we are dealing with a Water Creature.  Yeah, everyone should know that by looking at the thing, but someone is just skimming this page, you know that. ;) Itís a Leviathan, which currently doesnít matter in games terms, but at least looks appropriate.  Its cost is a whopping seven, but its power is just 6000.  This isnít good, since at that high a cost, we need more than just 1000 Power per mana of summoning cost.  Fortunately, it has two abilities.


Abilities: Itís is a double breaker, which is niceÖ but many creatures with 5+ summoning cost seem to get that ability tacked on to offset the difficulty of summoning them.  Right now, that leaves us at a 1000 Power deficit at least.  Its second effect is that it canít be blocked.  That is pretty sweet to me-if it gets to attack, the only way you donít break two shields is for your opponent to be down to one!


Uses/Combinations: This creature should simply the ďbig hitterĒ for a mostly Water deck, perhaps a Water/Grass-cheap blockers from water, draw and big hitter from water, faster mana from Grass. ;)




Newbie Format: 4/5-The only downside is that they probably have something big enough to attack and kill it.  As stated, the deck should focus heavily on Water.


Standard: 3.5/5-Still good here, so long as the deck focuses around it.  I rated it lower here because there is a good deal of monster removal, and its so annoying to summon a creature, only to watch it die the next turn, before it can attack.


Limited: 4/5-I am torn here-if your opponent manages to swarm you, youíre dead.  Otherwise, it should turn the tide of battle in your favor. ;)



A nice big monsterÖ I am just worried since there is no way to really protect a monster late from getting hit by Terror Pit, Death Smoke, Natural Snare, or Spiral Gate, and most decks run at least one of those cards.


Hydromorph King Depthcon

I got to pick the cards to review this week. So letís get on to the big, blue beat-stick himself. King Depthcon is one of my all time favorite cards, and I think quite a few people will agree with me when I say heís a house. Personally, King Depthcon is what I would say the definition of a big fatty should be.

You invest Seven mana into a 6000 Power, Double Breaking monster that can bust through your opponents blockers. All the other big creatures that are Super Rare just seem to be random big guys. Astrocomet Dragon, Hunusa, Roaring Great Horn. These guys are great, but a stupid blocker can muck up your entire plans of busting through the shields. King Depthcon gets on the table, and if it survives the turn it smashes 2 shields, guaranteed. Plus Water even has blockers of itís own to protect this guy. While Iím by no means dissing the other big Double Breakers, they just donít hold too much of a torch to Depthcon in my eyes.

Heís not without his weaknesses though. Seven Mana is a lot, and Aqua Sniper is a really good creature. You might not have room for both in your deck. Plus as the new sets come out, the Unblockablity factor will likely become bland as Evolution creatures come out, along with some more interesting mechanics. I canít lower his rating on this, but he dies to Terror Pit, Death Smoke, and any other creature removal spell, so donít plan your entire deck around this guy, unless youíve got adequate support.

In Draft, take it and donít look back. Your opponent will have a hard enough time killing a 6000 Power creature, much less stopping it from single-handedly winning the game.

Constructed - 4/5

Limited - 5/5

 Ray "Monk"
*DCI Tournament Organizer
 *Game Store Owner (Gamer's Edge)
King Depthcon

Like many of the ďbig rares,Ē King Depthcon has a good Cost to Power ratio, and the King has a better ability than most. We reviewed Urth earlier, and I mentioned how Urth was good because it was so hard to kill. Well, King Depthcon is even harder. Since he canít be blocked, a big blocker canít even kill him, so you are down to Death Smoke, Terror Pit, or an equally big guy attacking him when he is tapped. Although heís only a 6000 for seven, that puts him out of Tornado Flame range, which is very important. Iíd play two of him in a deck.

Constructed: 4
Casual: 4
Limited: 5
The Antman king Depthcon- Super Rare

Hi peoples, today we review one of my favorite blue cards (next to Aqua Hulcus), King Depthcon.

lets start off with his casting cost, its 7, which seems high for a 6000 monster, but it realy isn't. Since that seems high then why would you say that this is one of my favorite blue cards you ask? Well there are two reasons. The first is the fact that it has double breaker, and most double breakers have some sort of down side, and this one doesnt have much of a downside since it has one other great power, It cant be blocked... With this baby you can chop off two shields a turn with out much worry. Just make sure you watch out for those Roaring Great-Horns and such.

Constructed- 4/5 like I said 2 shields a turn.
limited- 5/5 your opponet will be lucky to get a monster close to this good.

Final thought- you have him+you are going blue= you play him

Stegyman King Depthcon

Unblockables are awesome.

King Depthcon: Water Creature, 7-Mana, 6000 attack, Double Breaker. Sounds okay, huh? The text on the card says that it's unblockable. Oh, I'll take that.

Should you play this card? I'm saying: YES! This is one awesome card to play. Be it mono-Water or Water/Light or whatever! I mean, an unblockable Double Breaker? The only way of stopping King Depthcon is by creature removal, like Terror Pit and Death Smoke. This card is very, very good. The only downside to this card is that it takes 7-Mana to get it into play. I think it's worth it, though, since you'll have an unblockable Double Breaker on the board.

Pros: 6000 Attack, Double Breaker, unblockable

Cons: 7-Mana IS a bit high

Play this card if you are playing Water at all. Only one or two are needed in a deck(provided you have search) since they do such an awesome job. Just back-up King Depthcon with a few Blockers, and you're set. In Limited you'd be crazy not to draft this card. Seriously; it's that good.

Tournament: 4/5

Limited: 5/5



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