Pojo's Duel Masters Card of the Day
Wizards Duel Master site
Date Reviewed: 4.12.04
Average Rating: 4.16
Limited Average Rating: 4.75
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
* Game Store owner in
Multiple M:TG Pro Tour Appearances
|King Depthcon is the
kill card in a defensive blue deck - plain and
simple. You only need 1 to hit the board.
Blue can play good defense with it's blockers and
various tricks. Stay alive to drop the King.
Maybe spend a turn or two clearing out various
threats on your opponent's side, but then use him
for the kill. He's big and hard to kill, and
obviously can't be stopped. He's really,
limited, he's ridiculous. A first pick every
time, no matter what else is in the pack.
Force blue if you get him - he'll win for you.
Current Price: $19.38
* game store
owner in CA, ShuffleAndCut
Hmm... Here's my take on this guy. I like evasion. I
think unblockable is really great in this set. Candy
Drop (3 for 1000) and Fairie Child (4 for
2000) are fairly quick drops that, if you have some
blockers to stand in the way, can do some very
serious damage to an opponent that does not deal
with them quickly. In my opinion, Candy Drop is
better as it doesn't MATTER if it's only a 1000 if
it's unblockable. So, since it costs less then
Fairie Child, Candy Drop is the superior.
Now we look at King Depthcon, their more mature
brother. He costs double that of Candy Drop. He is a
6000 for 7. He's unblockable. But he's a Double
Breaker, and he can avoid baby removal aimed at
smaller creatures. So though he costs more, he does
have some advantages. I can see him as a finisher
that comes in after Candy and Fairie have done their
In limited, big is good, and unblockable big is
crazy good as a 7 drop. Your opponent has likely
blown their removal load on some earlier threats and
may not be able to deal with the King. If they
can't, Depthcon will most certainly deal with them.
game store owner (The Game Closet - Waco,TX)
It's a double breaker that can't be blocked. What
more do you really want? At only seven mana, he is
highly playable and is usually pretty productive.
You can expect to see A LOT of this card getting
Double Breaker (This creature breaks 2
This creature canít be blocked.
Leviathans are just like storms. All you can
do is wait until they
Base Set, S4/S10, Super Rare
Well, first we are dealing with a Water Creature.
Yeah, everyone should know that by looking at the
thing, but someone is just skimming this page, you
know that. ;) Itís a Leviathan, which currently
doesnít matter in games terms, but at least looks
appropriate. Its cost is a whopping seven, but
its power is just 6000. This isnít good, since at
that high a cost, we need more than just 1000
Power per mana of summoning cost. Fortunately, it
has two abilities.
Itís is a double breaker, which is niceÖ but many
creatures with 5+ summoning cost seem to get that
ability tacked on to offset the difficulty of
summoning them. Right now, that leaves us at a
1000 Power deficit at least. Its second effect is
that it canít be blocked. That is pretty sweet to
me-if it gets to attack, the only way you donít
break two shields is for your opponent to be down
This creature should simply the ďbig hitterĒ for a
mostly Water deck, perhaps a Water/Grass-cheap
blockers from water, draw and big hitter from
water, faster mana from Grass. ;)
4/5-The only downside is that they probably have
something big enough to attack and kill it. As
stated, the deck should focus heavily on Water.
3.5/5-Still good here, so
long as the deck focuses around it. I rated it
lower here because there is a good deal of monster
removal, and its so annoying to summon a creature,
only to watch it die the next turn, before it can
4/5-I am torn here-if
your opponent manages to swarm you, youíre dead.
Otherwise, it should turn the tide of battle in
your favor. ;)
A nice big monsterÖ I am just worried since there
is no way to really protect a monster late from
getting hit by Terror Pit, Death Smoke, Natural
Snare, or Spiral Gate, and most decks run at least
one of those cards.
I got to pick the cards to review this week. So
letís get on to the big, blue beat-stick himself.
King Depthcon is one of my all time favorite cards,
and I think quite a few people will agree with me
when I say heís a house. Personally, King Depthcon
is what I would say the definition of a big fatty
You invest Seven mana into a 6000 Power, Double
Breaking monster that can bust through your
opponents blockers. All the other big creatures that
are Super Rare just seem to be random big guys.
Astrocomet Dragon, Hunusa, Roaring Great Horn. These
guys are great, but a stupid blocker can muck up
your entire plans of busting through the shields.
King Depthcon gets on the table, and if it survives
the turn it smashes 2 shields, guaranteed. Plus
Water even has blockers of itís own to protect this
guy. While Iím by no means dissing the other big
Double Breakers, they just donít hold too much of a
torch to Depthcon in my eyes.
Heís not without his weaknesses though. Seven Mana
is a lot, and Aqua Sniper is a really good creature.
You might not have room for both in your deck. Plus
as the new sets come out, the Unblockablity factor
will likely become bland as Evolution creatures come
out, along with some more interesting mechanics. I
canít lower his rating on this, but he dies to
Terror Pit, Death Smoke, and any other creature
removal spell, so donít plan your entire deck around
this guy, unless youíve got adequate support.
In Draft, take it and donít look back. Your opponent
will have a hard enough time killing a 6000 Power
creature, much less stopping it from single-handedly
winning the game.
Constructed - 4/5
Limited - 5/5
*Game Store Owner (Gamer's
Like many of the ďbig rares,Ē King Depthcon has a
good Cost to Power ratio, and the King has a better
ability than most. We reviewed Urth earlier, and I
mentioned how Urth was good because it was so hard
to kill. Well, King Depthcon is even harder. Since
he canít be blocked, a big blocker canít even kill
him, so you are down to Death Smoke, Terror Pit, or
an equally big guy attacking him when he is tapped.
Although heís only a 6000 for seven, that puts him
out of Tornado Flame range, which is very important.
Iíd play two of him in a deck.
||king Depthcon- Super
Hi peoples, today we review one of my favorite blue
cards (next to Aqua Hulcus), King Depthcon.
lets start off with his casting cost, its 7, which
seems high for a 6000 monster, but it realy isn't.
Since that seems high then why would you say that
this is one of my favorite blue cards you ask? Well
there are two reasons. The first is the fact that it
has double breaker, and most double breakers have
some sort of down side, and this one doesnt have
much of a downside since it has one other great
power, It cant be blocked... With this baby you can
chop off two shields a turn with out much worry.
Just make sure you watch out for those Roaring
Great-Horns and such.
Constructed- 4/5 like I said 2 shields a turn.
limited- 5/5 your opponet will be lucky to get a
monster close to this good.
Final thought- you have him+you are going blue= you
Unblockables are awesome.
King Depthcon: Water Creature, 7-Mana, 6000 attack,
Double Breaker. Sounds okay, huh? The text on the
card says that it's unblockable. Oh, I'll take that.
Should you play this card? I'm saying: YES! This is
one awesome card to play. Be it mono-Water or
Water/Light or whatever! I mean, an unblockable
Double Breaker? The only way of stopping King
Depthcon is by creature removal, like Terror Pit and
Death Smoke. This card is very, very good. The only
downside to this card is that it takes 7-Mana to get
it into play. I think it's worth it, though, since
you'll have an unblockable Double Breaker on the
Pros: 6000 Attack, Double Breaker, unblockable
Cons: 7-Mana IS a bit high
Play this card if you are playing Water at all. Only
one or two are needed in a deck(provided you have
search) since they do such an awesome job. Just
back-up King Depthcon with a few Blockers, and
you're set. In Limited you'd be crazy not to draft
this card. Seriously; it's that good.