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Pojo's Duel Masters Card of the Day

storm_shell
Image from Wizards Duel Master site

  Ruby Grass

Base Set


Date Reviewed: 4.09.04


Constructed Average Rating: 1.875
Limited Average Rating: 2.65


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Scott
Gerhardt
* Game Store owner in CA, ShuffleAndCut

Multiple M:TG Pro Tour Appearances

In limited, any blocker is good.  You need to be able to hold off your opponent long enough to get situated and go on the attack, or simply stop that large attacker trying to kill of your fattie.  It gets points just for that.  Being able to untap it is very nice as well.  When you can whack something small and then untap long enough to play defense, it's good.

In constructed, I think you'll generally find better cards at the cost.  Maybe in a more budget deck, but not overly tournament worthy. 

Constructed: 2
Limited: 3


DeQuan
Watson

* game store owner (The Game Closet - Waco,TX)

* Scrye writer since 2002
Ruby Grass

I originally thought Ruby Grass was a lot better. As I've played more games, it turns out that it is just OK. The ability to untap at the end of every turn is good, but it's not that great on this guy. With only a 3000 power, it doesn't live through many combats. Not a bad card to have in your deck, but it's also not going to be your first choice.



Rating: 2



 

 Ray "Monk"
 Powers
 
*DCI Tournament Organizer
 *Game Store Owner (Gamer's Edge)
Ruby Grass

Ruby Grass is a card I would love a lot more if it’s power was 4000 for four. The idea of it untapping makes it do double duty on attacking tapped creatures and still being around to block, but the power of 3000 makes it too likely to simply die in the first battle it is involved in, making its untap power fairly irrelevant. It’s a good idea, but the implementation seems poor.

Constructed: 3
Casual: 2
Limited: 3
 
Hydromorph Ruby Grass

If you haven’t noticed by now, Light’s plethora of creatures with blocker
follow a particular pattern or order. You pay a certain amount of mana,
let’s say 3, and you get a 4000 blocker out of the deal, pretty good. It
usually lets you keep up with tempo since every blocker usually compensates
it’s inability to attack shields with an additional 1000 power from the
norm.

Ruby Grass isn’t the case though. You pay 3 for a 3000 dude with blocker,
which is right on par with the normal attack to mana ratio. As a matter of
fact, it’s an exact copy of Emerald Grass, except it costs one more and
untaps after each turn. Personally, I don’t really think this justifies the
cost of adding one more mana, since most early game blockers will only be
used to escape fast beat down strategies.

I’d rather have Emerald Grass as an early game savior to the loads of
sugar-hyped kids playing every big and fast red creature they can get their
grubby little hands on. If light’s your only color, give it some
consideration, not too much.

In Draft, blocking is good, and so is the extra ability. It should see more
play here.

Constructed - 1.5/5
Limited - 2.5/5

 Otaku

Name: Ruby Grass

Type: Creature

Civilization: Light

Race: Starlight Tree

Cost: 3

Power: 3000

Effect#1: Blocker (When an opponent’s creature attacks, you may tap this creature to stop the attack.  Then the two creatures battle.)

Effect#2: This Creature can’t attack players.

Effect#3: At the end of each of your turns, you may untap this creature.

Mana#: 1

Set/Card#/Rarity: Base Set, #17/110, Uncommon

 

Attributes: Hate to sound like a broken record, but here goes-currently, aside from basic game mechanics, the name, type, and creature are mostly meaningless.  It has a cost of 3 and a Power of 3000, which sounds about right.  But will it stay that way?

 

Abilities: This creature has 3 “abilities”, one limiting, and two beneficial.  First, it is a blocker, which is always good.  Second, it can’t attack players, which isn’t too great.  Third, it can untap at the end of your turns.  The two good ones outweigh the bad one in my opinion.

 

Uses/Combinations: This card is mainly meant for a cheap blocker/semi-attacker.  Hit a weak creature, then it can untap to also block.  Pretty straight forward.

 

Ratings

 

Newbie Format: 3.5/5-Good here, since blockers seem more important in my experience here, as do extra attackers to take out opposing blockers.

 

Standard: 2/5-Only used to fill out a light deck if need be.  On its own it isn’t bad, but compared to the other blockers, this seems unbalanced.  Of our other choices, we can get a non-attacking blocker of the same Power one mana cheaper, or for the same mana with 4000 Power.  Neither untap at the end of your turn, but that really doesn’t matter.

 

Limited: 3.5/5-again, blockers are important, and sheer numbers seem to work well here.

 

Summary

Remember the saying: ”Jack of all trades, master of none.”  This card seems to prove that.

Stegyman Blockers are good; real good.

Ruby Grass: Light Creature, 3-Mana, 3000 attack, Blocker. Seems bland, huh? The text on this card says that you cannot attack your opponent, and you can untap [Ruby Grass] at the end of your turn, if you want. Yeah, I'm interested.

What makes this card good? Well, it's a fairly cheap Blocker, and Blockers are extremely important. You can also untap this card at the end of your turn, but that is only useful when you have just attacked with Ruby Grass. So, you are able to destroy one of your opponent's weak creatures, then be ready to block one of your opponent's creatures when it attacks. That is a very important thing to have in a deck, and I would look into this card.

Pros: Blocker, only 3-Mana, untaps

Cons: only 3000 attack

With only 3000 attack, Ruby Grass can only survive one or two blocks. I would probably rather play Emerald Grass since it costs 1-Mana less, even with Ruby Grass having the untap ability. In Limited this card is better, since an attacking Blocker is good, and rare.

Tournament: 2/5

Limited: 3/5
   

 

   

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