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Pojo's Duel Masters Card of the Day

Image from Wizards Duel Master site

  Terror Pit

Base Set

Date Reviewed: 4.2.04

Constructed Average Rating: 4.16
Limited Average Rating: 4.625

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

* Game Store owner in CA, ShuffleAndCut

Multiple M:TG Pro Tour Appearances

I'm not sure I know what to think about the 'ole Pit here.  On one hand, you have 6 mana for unconditional targetted destruction.  Boom, you're dead.  This is about the only thing that can kill anything unconditionally.  Six mana, though, is a lot.  It's a whole lot. 

Then again, if it shield triggers, it's money in the bank - a free kill.  If you think 6 is too expensive, then free is too cheap.

Either way, in limited, it's almost a guarenteed first pick.  Limited tends to be ruled by bombs, and this straight nullifies one bomb. 

In constructed, I think it's generally good too.  Used with other solid removal this can provide some late-game tempo for you and keep your opponents off your back long enough to race them out.  Not AS good here, but still overly solid.

Constructed: 4
Limited: 5

* game store owner in CA, ShuffleAndCut
Terror Pit

A nice removal spell, though costly. 6 is a lot to spend on a turn, but it does remove anything, tapped or untapped, which is very useful. What makes it better is its shield trigger ability. Remove a creature for nothing is amazing.

In draft, a solid pick for black. I would pick it early, possibly first depending on the pack.

Constructed: 3.5
Limited: 4.5



Name: Terror Pit

Type: Spell

Civilization: Darkness (Black)

Cost: 6

Effect#1: Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

Effect#2: Destroy 1 of your opponentís creatures.

Mana#: 1

Set/Card#/Rarity: Base Set, 63/110, Rare


Attributes: This is a Darkness Spell card.  As I have said before, the Civilization type rarely matters, other than needing to remember it requires one mana used to pay the casting cost be of the same Civilization.  It requires a hefty 6 mana, so it had better have a good effect (or effects).  Since itís a Spell, thatís all we have for this section.


Abilities: First, note itís a Shield Trigger, which I always consider great-nothing like turning the tables on an opponent that was winning.  The main effect is also great-pure, unadulterated creature removal.  No special requirements or anything, but choose an opponentís creature and watch it die.


Uses/Combinations: Simply put, kill anything problematic.  Not really a card with a lot of strategy to it.  Just donít waste it. :-P



Newbie Format: 4.5/5-This has no real trick to using it other than to know when to hold it and when to play it.


Standard: 4.5/5-Same here-itís a basic but potent card.


Limited: 4.75/5-Still not ďperfectĒ, but this makes a great trump card, countering one fantastic pull of the opponentís.



The only way this thing could be better is if it were a cheaper casting cost (and easier to pull-I only managed one from two boxes).  Of course, then it might be too good.

Terror Pit

This card IS. Is it the best thing since sliced bread? No. However if
there were a creature called 'slice bread' it could take him out, and
for that, we should be thankful. This card is undoubtedly essential in
anyone trying to play a control build with black. The 6 mana is high
but this card is a universal destroy card so it can be used against any
creature and therefore any deck (that's right for all you people
attempting the creatureless decks, they do not work in this game, sorry
for the inconvenience).

Shield Trigger: The ideal way to use this card! Sometimes you will
have to cast it but know that whenever you are taking a hit you could be
picking up this card.

In limited this is even more amazing, since this card will answer huge
bombs that might go unanswered without this card, this should be a 1st
or 2nd pick for someone leaning towards control play, and still really
high for anyone in the color.

Constructed: 4.5
Limited: 5
Stegyman With removal being fairly popular, Terror Pit is a card NOT to pass up.

Terror Pit: Dark Spell, 6-mana, Shield Trigger. Kind of "eh," huh? Well, you can destroy any of your opponent's creatures. Now we're talking!

Should you play this card? Oh, yeah! This is one fantastic form of creature removal. The only other Spell card that I can think of that comes close to Terror Pit is Tornado Flame from Fire. If your opponent is really beating you down with that Zagaan, Knight of Darkness or that unblockable King Depthcon, then you can drop a Terror Pit and destroy the creature. Nice, huh? Plus let's say your opponent attacks with you a creature that doesn't have Double Breaker. If you happen to nab Terror Pit from your Shield Zone, then you can cast it for free and destroy one of your opponent's creatures that hadn't attacked yet. That is pretty darn good. And, on top of all of this, you can destroy an opponent's Blocker as well, which will gain access to their shields.

Pros: destroys any of your opponent's creatures, Shield Trigger

Cons: 6-Mana

The 6-Mana cost is not really a burden (shield trigger!), and I think it is just right for what Terror Pit does. I would strongly recommend using this card if you are playing Dark at all. It really is an awesome card to play.

Casual: 4/5

Tournament: 4/5
The Antman Terror Pit

Hi people this is my first CotD for duel masters and I am realy excited because Terror Pit is my Favorite card in the wold set so far.

Ok lets just start off by saying that this card is a little expensive at 6 mana. It would have been better if it was at 5, but if it was at 5 it would probably a undercosted super rare. Now I know you are saying "who cares about this I can just play death smoke for 2 less!" well if you just look at that little thing that says "Shield Trigger" you will know why this is my favorite card. A chance to destroy the opponets Explosive Fighter Ucarn for free and who wouldn't want that? Just plop four of these babies in your deck and you have a pretty good chance of getting one in your shield zone. I would play this card even if you wern't going black, just splash in a few black creatures and a death smoke or two with 4 of these and you got your self some heavy removal.

Constructed- 4/5 the 6 cost just prevents it from being a full 5

limited- 5/5 this would be my first pick no matter what

is this card good? oh yah! so until next week peace out!

 Ray "Monk"
*DCI Tournament Organizer
 *Game Store Owner (Gamer's Edge)
Terror Pit

The only card that kills anything in this game is the aptly named Terror Pit. Six may sound like a large amount to cast this, but the first time you use it to kill an Urth, or a Gatling SkyTerror, youíll be more than happy you decided to play them. Its shield trigger ability makes it even better, turning a possible lethal attack from your opponent into a sudden position of vulnerability for them. Iíd play four of these if I had them, but alas, I only have two so far.

Constructed: 4
Casual: 2
Limited: 5
Hydromorph Terror Pit

Finally, a spell. And one of the better ones at that. One of the most
important things in Duel Masters, especially against little kids who observe
only the big numbers in the bottom left hand corner, is creature kill.
Spells like this will make them drop the caffinated drink they have and shed
a tear as there Explosive Fighter whatever dies.

Terror Pit kills anything. Any creature, tapped or untapped for 6 mana, or
shield triggered for free. Itís probably going to top the curve at around
6. Playing 4 might not be the answer, but if youíre playing Darkness, you
should have at least 2 in your deck, itís about as simple as that. At this
point there are no other spells as efficient at destroying creature like
Terror Pit. Iím sure other cards will come out, but until then, Terror Pit
will often find itís way into the staple position of Dark spells. Right
now, itís one of the rare cards youíre going to need to get if you see
yourself playing this civilization in the near future.

Terror Pit - 4.5/5




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