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Pojo's Kaijudo Card of the Day


Image from Wizards Duel Master site

  Bronze-Arm Sabertooth

- #45/55


Date Reviewed: 01.25.13

Constructed Rating: 4.38
Limited Rating:  5.00


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku
YouTube
Twitter

TGIF Everyone! I know I’m glad because I’m off from work for five days straight! What’s one of the first things to do on my list, well, aside from sleep; I have a Kaijudo tournament at my locals that I will be attending! I will be running a Darkness/Water deck with some tech choices here and there. I may throw in a couple Crimson Wyvern if I know there will be some Light Civ players; we’ll see. I’ll keep you all updated on Twitter @Raijinku or I will briefly discuss it here on Monday. Without further ado, today’s Card of the Day is “Bronze-Arm Sabertooth”. 

Bronze-Arm Sabertooth (BAS for the rest of the article), is a Level 4 Beast Kin Evolution Creature from the Nature Civilization; he has a Power of 7,000 and Double Breaker. His special ability is called: “One with Nature” and states: “If this creature would be banished, put it into your mana zone instead.” 

First of all, this is the strongest evolution card in the game for four mana! This card not only makes the early game difficult for your opponent but if they happen to get rid of it, it’s likely that it’s going into your mana zone putting you ahead TWO TURNS! It is really easy to get this guy out if you’re running Prickleback or Moonhowler Tribe which cost one and two mana respectively. 

Another benefit of this card is the ability to crash with another creature of equal power to boost your mana. Also, it’s nice knowing that your card won’t go to waste once your play it or attack with it only to have it get hit in the face by a shield blast. 

Most decks that can use this card will also utilize his big brother Flamespike Tatsurion. While most players will do what they can to deal with BAS, they’ll only be paving the way for Flamespike. This card is an amazing to use in a Beast Kin focused deck, not much more to say about it, use three. 

Ratings: 

Constructed: 4.75/5.00 (BAS has speed, power, and versatility and is practically a staple in any Nature deck using Beast Kin. Even when he falls, he still gives you something to remember him by; it’s cheap, easy, and effective.) 

Limited: 5.00/5.00 (Having a 7,000 Power creature with Double Breaker on turn four is HUGE in limited play. Even if it gets hit with Bone Blades/Terror Pit/Etc., you get two free mana. This is a must for all Nature Civilization decks that use Beast Kin and there’s plenty in Evo-Fury.) 

Have a great weekend everyone; see you next week with more cards than you can sink your teeth into!


Kaisenko

“The champions of the Bronze-Arm fight without fear or hesitation.”-Bronze- Arm Sabertooth Flavor Text

   Hi, and welcome to another Kaijudo CoTD. Today’s card is ….Bronze- Arm Sabertooth!

Bronze-Arm Sabertooth
Level:4
Race: Beast Kin
Power: 7000
Abilities: Evolution — Put on one of your Beast Kin.
Double Breaker (This creature breaks 2 shields.)
One with Nature — If this creature would be banished, put it into your mana zone instead.

  So, we have a level 4 Nature evo with 7000 power and Double Breaker. At first this card looks like a standard evo with its high power and Double Breaker, but what sets it apart from others evos is its last ability called One with Nature. This ability can make your opponent think about getting rid of this card, as banishing this gives you a serious bump in mana. Now the reason this ability isn’t completely broken is because of the plethora of ways to avoid the effect. You can bounce it, send it to the mana zone, or discard it from the hand. So this card isn’t super amazing but it’s still pretty good. High power and low cost makes this a good Rush card, and its useable in any deck running Beast KIns. Also, this is uncommon which makes it even better.

Pros: Great power makes this a cheap answer to Bolt-Tail, and can function as a cheap Bolt-Tail

          One With Nature can keep your opponent from messing with it.

Cons: One with Nature is easily stopped.

Rating-4.00/5


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