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Pojo's Kaijudo Card of the Day


Image from Wizards Duel Master site

  Waterspout Gargoyle

- #S6


Date Reviewed: 01.14.13

Constructed Rating: 2.95
Limited Rating: 3.50


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku
YouTube
Twitter

Welcome back everyone; I hope everyone enjoyed their weekend! It’s time for another edition of the Card of the Day! This week we are covering cards that, yours truly, handpicked for their versatility and viability as “Tech Choices”. They also happen to be some of my personal favorites and of course, they’re shiny! Today’s card is Waterspout Gargoyle, let’s get started! 

Waterspout Gargoyle is a Level 8 Aquan creature with 5,000 Power. His ability: Frenzied Strike, states- When this creature enters the battle zone, you may return up to 2 target creatures from the battle zone to their owners’ hands. 

This is one of those cards that can change the tempo of a game relatively quick. If you’re putting this guy into the battle zone, your intention should be to slow down your opponent or to get past those pesky blockers to allow your other creatures to swing for game.  

Before evolutions were a thing, this card usually got rid of two of their creatures and sent them back to your opponent’s hand. This means that they will have to recast them all over again and wait a turn for each of them to attack (assuming they’re not running an aggro Fire Civilization deck). That in itself made this card worth playing in the late game but also having 5,000 power on the field after having that effect resolve is pretty nice. 

After the arrivals of Evolutions, this card can be both good and bad. It’s good for the fact that if you bounce two evolution creatures to your opponent’s hand, they just got potentially 4+ cards sent back to their hand from the battle zone! The downside though, is that most Evolution creatures that are played now, don’t cost more than 5 mana to play, so against a Darkness Civilization deck, Hydra Medusa potentially returns to the field on the next turn to smite Water Gargoyle. Also, everyone using Emperor Neuron can easily put those cards back on the field but they still have to use most of their mana for their turn to accomplish this feat. 

A nice little combo you can do if you’re fairly well set up on your field, is to use Waterspout Gargoyle’s effect on one of your opponents and one of your cards. You can essentially reuse the abilities of cards you’ve previously played if they happen to have an “enter the battle zone” ability. You can even use it on Waterspout himself, returning one of their creatures and Waterspout to their respective owner’s hands; repeating this process infinitely turn after turn! 

The card does have its downsides however. It’s Level 8, so that means in most decks, you won’t be even able to play this card until near the games end. Also, the fact that this card only has 5,000 power and only breaks one shield is a little disappointing. Lastly, there’s no Aquan Evolution creatures as of yet, so there’s not a lot of benefit to running Aquans in general at this point, aside from tech choices. 

Needless to say, this card has a lot of potential combos that can be created or it can simply end a game when your opponent thinks they have the upper-hand. I would expect this card to pop up from time to time but it’s not for everyone. Give it a try and let me know what you think of it! 

Ratings: 

Constructed: 3.25/5.00 (Two Veil Vortexes in one card with 5,000 power, why not? The major thing hurting this card’s playability is the casting cost.) 

Limited: 3.50/5.00 (Removal is always good in a limited format. Add the fact that it’s a creature with removal built in and you have yourself a solid card in limited play) 

Make sure to check in tomorrow when we review my second tech choice for the week. Believe it or not, it’s one of the most powerful cards in the game and also one of the most underrated; check back tomorrow to see what it is!


Aiden Thorne
YouTube

Waterspout Gargoyle

The architecture of the deeps hasn't escaped gothic influence, the ever watching Waterspout Gargoyle perches high above; staring down it's prey. Let's take a closer look before it lunges!

Waterspout Gargoyle
Cost: 8
Civilization: Water
Type: Creature
Race: Aquan
Power: 5000

Card Abilities:
Frenzied Strike - When this creature enters the battle zone, you may return up to 2 target creatures from the battle zone to their owners' hands.

Waterspout Gargoyle is an interesting card, capable of bouncing an opposing creature and himself allows you to infinitely bounce at the heavy price of 8 mana per turn. Of course that isn't his only function, he can also bounce two opposing creatures and become a 5000 power body that dodges most of the common removal spells.

Sadly this card is rather gimmicky and often doesn't work out as well as it could, this is the reason for why it rarely sees play. The massive 8 mana cost really hurts, but when he does come at the optimal time he can pack a punch.

Is he worth playing? Sometimes, a few decks have found a use for him and he is sometimes played as a 1-of. I like the card, but I often opt to play some cards that come out a bit earlier and have greater consistency.

Constructed Rating: 2.5/5


WooMod

Waterspout Gargoyle

Civilization - Water

Level - 8

Power - 5000

Frenzied Strike - When this creature enters the battle zone return upto two creatures in the battle zone to their owners hand.

 

Waterspout gargoyle is one of waters many many "Bounce" cards, and a creature off the field is just as good as dead...until they replay it. 

Currently we can bounce one creature with veil vorterx or rusulaka for 4 mana, or with aquatic expulsion we can bounce two level3 or lower creatures for six. 

This gives us a 5000 power body while we are at it.

This card is quite good in two spots one you can use it to clear your opponents field for a final assault, or we can break out of tight spots by removing two cards from the field, albeit temporarily.

 

Now all this sounds great, and it is. But 8 mana, and it's not a trigger nor a finisher.

And there is a question, who is this card meant to break?

Not rush certainly, control has a bunch of creatures with ETB effects you don't want to return, so aggro. When we look at it that way then it seems like a specialized card to break out of bad situations against aggro decks, in spite of all it's raw efficiency a card needs more than just efficiency it needs a role and waterspout gargoyles role seems rather specialized.

Should you give it a pass though? That really depends can you support it? Water/Nature builds absolutely can thanks to having both Gigahorn Charger and Crystal Memory they can search for it, and water will ensure you have the mana to cast it. In other builds it might be more iffy. Either way it seems more of a great tech card than something you rely on, if you already have crystal memory in your deck throw one in and try him out, but don't bend over backwards for him.

 

3/5


Gorby
Twitter

Hello Kaijudo duelists, and welcome to a brand new week of Card of the Day! This week we’re bringing you a plethora of Super Rares from Dojo Edition and Rise of the Duel Masters. The first card in our Super Rare spotlight (to take a phrase from the Kaijudo.com website) is the fearsome Waterspout Gargoyle! Let’s start with a quick breakdown of its stats.

Name: Waterspout Gargoyle
Civilization: Water
Race: Aquan
Cost: 8
Power: 5000
Ability: Frenzied Strike

The first thing you’ll notice about this card is its cost. 8 mana is quite a bit, and for that much you’d better be getting a card with finishing capability, like last week’s Bolt-Tail Dragon, or a card with an effect worth its cost. 5000 power isn’t exactly finisher-level power, nor does this card have double breaker, so let’s check out option two. Waterspout Gargoyle’s effect, “Frenzied Strike,” lets you return up to two creatures from the battle zone to their owner’s hands when he is summoned to the battle zone.

This is a very solid effect, especially late game when this card becomes live. Even in a meta that’s being dominated by huge, fast-attacking Evolution creatures, forcing your opponent to re-summon creatures isn’t necessarily a bad thing. It makes them use almost all of their mana to try to re-set up a play, as opposed to following up on their field presence and potentially making your situation more difficult. This card can also be used offensively, bouncing your opponent’s blockers, thus clearing a path for your creatures to come in and deal some damage. But that’s still not all! Waterspout Gargoyle can use its effect to bounce your own creatures, including itself, letting you re-use valuable come-into-play effects or loop Waterspout Gargoyle indefinitely.

The only thing holding this card back is its cost: 8 mana is quite a bit, and in this fast paced meta, games can go fairly quickly. Nature’s mana acceleration might seem an obvious solution to this problem, but if you’ve been paying attention to the forums and various Kaijudo YouTube channels (which you definitely should be!), traditional control decks are starting to make a comeback. They can slow the game down to the point that this card becomes a very real threat, so that’s where you’re going to get the most use out of it.

IN REVIEW
Rating (constructed): 3/5
–In spite of its limited role in more traditional control builds, Waterspout Gargoyle is still a remarkably solid card. It becomes live at a very important time in the game when one player’s momentum can lead to his or her victory in a few short turns, so having a card like this to disrupt that momentum can be a big deal. 5000 power isn’t anything to shake a stick at, either. It allows Waterspout Gargoyle to trade in battle with threatening cards like Emperor Neuron, Hydra Medusa and King Neptas. Its ability to return your cards or loop itself is just icing on the cake. If you’re playing control and need some extra disruptive oomph in the late game, look no further than Waterspout Gargoyle.


Kaisenko

"You don't belong here."-Waterspout Gargoyle Flavor Text

Hello! I’m Kaisenko and this is my first ever Kaijudo CoTD! (I would’ve been doing reviews earlier, but a little thing called High School came up.)  Now that I’ve gotten my intro out of the way, let’s take a look at today’s card. Waterspout Gargoyle. 

Level: 8

Power: 5000

Race: Aquan

Abilities: Frenzied Strike — When this creature enters the battle zone, you may return up to 2 target creatures from the battle zone to their owners' hands.

  At first this card might look a bit…mediocre. It has a high cost, no Double Breaker, and very low power. Well those traits didn’t stop Razorkinder(TVR) from becoming great, but it just might stop this card from achieving metagame fame. The power to bounce two creatures with one creature can definitely help you with late game pushes. You could drop two Rusalka’s , but those are primarily used to control early game tempo. In a way this card is basically a fusion of two Ruslaka’s in one creature. But the problem is that it can’t really do anything else after it’s dropped due to its low power, as well as a lack of Double Breaker. 

Pros: Its ability alone can win you games by helping clear the way for your other creatures. And it can bounce itself back to your hand.

Cons: Not very effective as a finisher (But now that we have evo’s in the game that may not matter)

My Rating: 2.75 (Great ability, but everything else …not so much)


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