Welcome back duelists! This is
officially my 200th review since the start of the
year! It's been great so far and I continue to look
forward to writing for Pojo as the days go on. Thank
you all for your support in reading my reviews!
Today we're continuing to take a look at "Top
Ten Cards Released in 2013"and today's card
is by far one of the most annoying to play against
and brought rush and tempo decks to a whole new
level. Let's take a look at number eight, Cyber
Scamp.
Name: Cyber Scamp
Civilization: Water
Type: Creature
Race: Cyber Lord
Level: 2
Power: 1000
Flavor Text: "I'm the original." "No, I'm the
original." "Neither of you know the truth. I am the
original."
Rarity: Rare
Set Number: 12/80 l 9SHA
Abilities:
Ditto- Whenever your opponent casts a spell,
search your deck. You may take a creature named
Cyber Scamp from
Cyber Scamp is the best level 2
Cyber Lord out there, no exception. It has a very
simple ability but it can start a war in the battle
zone that you won't want anything to do with when it
happens. Each time your opponent plays a spell card,
you have to search your deck. Then you put another
copy of Cyber Scamp into the battle zone. When it
comes out, it will be unaffected by the effects that
triggered the original scamp's ability such as
Stormspark Blast, Toxic Fog, etc.
When someone drops a turn two
Cyber Scamp, it's really difficult to deal with
unless you happen to run a lot of blockers or cards
like Screeching Scaradorable. Otherwise you're
wasting your cards and giving your opponent more
creatures on the board, or keeping the overall
number the same. Because of this factor, Cyber Scamp
may as well have an effect that reads "Your opponent
cannot play any spells unless they want to lose the
game."
It's to my understanding that
Wizards doesn't want to have token creatures in this
game and an excess of small creatures that can
overrun the board for little to no cost would be one
of the reasons behind that. Cyber Scamp is that very
shaky middle-ground. It creates a free creature as
long as you have one in your deck. There may be
occasions where you'll see two in your hand or one
ends up in your shield zone, but for the most part,
this card is almost always live and will keep your
opponent's spells at bay. Carl Miciotto AKA
EarthP0w3r used two Cyber Scamp in his Winter
Championship deck so that he could throw off his
opponent's into thinking he had one of his scamps in
his shield zone... and it worked! The card still
maintained its value even when having two copies in
a deck.
As a fun side note, whenever
scamp's ability triggers, you can look through all
the cards in your deck and figure out what might be
in your shield zone, all while searching for that
pink menace of mayhem! Knowledge is always power...
as long as you can remember it at least!
Constructed: 4.75/5.00
(So difficult to deal with unless you have specific
answers to counter it.)
Limited: 2.75/5.00 (It's not that great
without the use of other scamps, however, it can
still give you valuable information about your deck
and shield zone in a limited environment.)
I hope you all have a
great weekend! We'll see you on Tuesday when we take
a look at number seven on the list! Also, be sure to
check out my articles on Alter Reality Games page as
well on every Monday! Until
next time my fellow Kaijudo Duel Masters, keep calm
and game on!