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Pojo's Duel Masters Card of the Day

smile_angler
Image from Wizards Duel Master site
 

  Smile Angler

DM04
Card 26



Date Reviewed: 01.12.05


Constructed Average Rating: 1.5
Limited Average Rating: 2


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Lee Sandow

Today’s review is going to be really short, and not as full of Witty banter as my others.  It’s 6 in the morning, and I have 5 minutes to type this.

 

Smile Angler

Cost:  6

Civilization:  Water

Card Type:  Creature
Creature Class:  Gel Fish

  • Whenever this creature attacks, you may choose a card in your opponent's mana zone and return it to his hand.

Flavor Text:  “I love the ocean! I love fish! I love rocks! I love being an artificial monstrosity constructed by the Cyber Lords! Everything is great!”

Power: 2000

Mana Generated: 1

Rarity:  Rare

Card Number:  26/55

 

BEST.  FLAVOR TEXT. EVER.

 

Civilization/Race:  A water card, a Gel Fish.  Water is a great civ.  Gel Fish have no support yet, and are fairly rare as a civ in general.  No evolutions, no support, ect.

 

Cost:  Six mana is a very reasonable cost… IF you have a good effect.  His effect isn’t AWEFUL by any means, but he is a bit weak on the offense.

 

Power:  3000 power falls just above the lower category (2000 or less), but is also at the bottom of the mid-range area (3000-5000) area.  Pretty weak for six mana. 

 

Abilities:  This guy, whenever he attacks is allowed to send a mana back to your opponents hand.  You choose the card.  I’m more of a fan of killing mana than bouncing it, because by returning mana to their hand, they MIGHT be getting a card they really need back.  Use discretion when using this ability.

 

Ok, now that I’ve reviewed these stats, let’s see how they stack up. 

 

Constructed overview:  He’s just too weak in this format.  His power will be trampled by so many other things, and his effect will only delay your opponent a turn.  If they’re using mana accel, it won’t matter at all.  Besides, they will already have much mana before you even get a chance to summon this guy.  This guy is too late game to be earth shattering.  2/5

 

Limited overview:  He’s a little better here.  There is nothing more annoying than bouncing all of someones mana and making sure they never get any back.  Your opponent will have a harder time dealing with our happy friend here.  3/5

 

Everything is Great!

 
Knives101 Smile Angler

Whoo boy. Here's something that I've seen before. This guy is basically Bolzard Dragon. Only Smile Angler has 2000 less power, and only sends your opponent's mana back to their hand instead of the grave. I've tested around with Bolzard Dragon. My opponent would more often than not, bounce it, or destroy it. Smile Angler was once tested in a Hydro Hurricane deck. It did even worse than Bolzard Dragon. All the opponent needs to stop it is a 3000 powered creature. And we know that those are hard to come by. ;)

Rating: 1
 
Mohamed Alhendy Smile Angler is the second card of the week of “Somewhat Underrated Cards”. However, while he does have potential, it faces many of the same problems as Hunter Cluster. For ex, it has a horrible power to cost ratio. A card that costs 6 mana should be spectacular or really good, like Terror Pit, Natural Snare, and Holy Awe. Furthermore, 3000 power isn’t that great. It still has many weenie weaknesses like Doublgyser and Searing Wave. Also, it has a “when this creature attacks” effect. While this effect can often be a plus, it can make Smile Angler a complete waste of mana. You waste a turn playing Smile Angler, only to get it pitted/snare/arrowed/waved/gyser’d/flamed, or destroyed by many other kinds of removal.

However, it can still do well in some decks. For one, if you use it with Bolzard Dragon, you can remove two mana per turn, assuming you can keep your creatures on the field and stay alive till the point you can actually do that. Also, if you make your deck well enough, you can possibly use this card to distract your opponent from killing cards like slayers and cyber lords by using this card as a decoy.

Overall, this card is a kind of card you only even begin to consider for a weird mana destruction deck. It can fit no where else, and isn’t one of the best choices for limited.

Ratings:

Constructed: 1.5/5 (Horrible in any deck but Mana D, where it might possibly do anything useful)

Limited: 2/5 (Not the best card to pick for limited, but could possibly work considering lack of removal, blockers, and sts)

BTW, I’d like to thank cecillbill for the interview on me. The compliments were really kind.
 
Jordyce Smile Angler:

This is a unique twist for water. Bounce has never normally been a stranger to water and water decks but now water is straying away from it's given path and now bouncing mana instead of creatures. Expect to see more cards that do that in the following sets as well. Will it work? Let's see.

Smile Angler is your basic clustery card, it's 6 mana for 3000, maybe not the normal way for water cards which tend to have lower than normal cards.
It stills rampages over most 2000 cards though, a good plus. However by turn
6 this card is gonna be going up against either a FDF or Lancer, or a barrage of 3000+ blockers. So it's dead either directly after it hits, or when it trys to hit.

Bouncing mana may sound like a good idea, but compared to destroying mana it's a whole different league. When you destroy mana, they don't get the card back, meaning that mana is gone for them. However with this card, they can play the mana again without losing anything from the original hand, OR they can play another mana and summon the card you sent back. But you shouldn't let that happen.

Some may not agree with me on this, but I would say in blue/green this would be much more effective than playing it in mono-blue. Why? I'll tell you. If you start then you could get this card out turn 5, or possibly turn 4. By then, a field of blockers would be smaller and the only two evolutions that would scare you (that are normally played) are Paladin and Barkwhip, but if you can get your own Barkwhip out, chances are they would suicide theirs into yours, leaving your Angler open to continously stop them from summoning anything over 5 mana. No Holy Awe, Terror Pit, FDF, Lancer, etc... It would be hard, but seeing somebody pull it of correctly would be amazing.

In limited this guy is a staller, but I would say that if you were running yourself a blue/green/white deck then for a rare it's a good choice over something like Clone Factory which does the same effect to you. It's a gamble, but if you ever get 6 mana and can hit. Bounce is good, just watch what you send back. Otherwise, do it.

Constructed: 2.0/5 (or 3.5/5 if you pull it of correctly)
Limited: 3.5/5 (bounce is good, as long as you have stable defense)
Artwork: 3.0/5 (it's a smiling fish. slightly scary, and he looks like his teeth are zips. strange.)

 

 

   
 

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