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Pojo's Duel Masters Card of the Day

ur_pale_seeker_of_sunlight
Image from Wizards Duel Master site

  Ur Pale, Seeker of Sunlight

DM03
Card 11



Date Reviewed: 01.03.05


Constructed Average Rating: 1.7
Limited Average Rating: 1.5


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Lee Sandow

This marks the beginning of “Light Cards that Lee doesn’t like” week.  This review is going to be a little shorter than usual, because I don’t know WHY we are reviewing this garbage.

 

Ur Pale, Seeker of Sunlight

Cost:  4

Civilization:  Light

Card Type:  Creature
Creature Class:  Light Bringer

  • As long as all the cards in your mana zone are light cards, this creature gets +2000 power.

Flavor Text:  “What will we do if it finds the sunlight?” – Bloody Squito

Power: 2500+

Mana Generated: 1

Rarity:  Uncommon

Card Number:  11/55

 

Go towards the light… And into my shoebox.  And don’t expect me to let you out ANY TIME SOON.

 

Civilization/Race:  He’s light, and proud of it.  He’s a Light Bringer, which makes him even more attached to the light.  This is obvious in his ability, which I’ll get to shortly.

 

Cost:  Four Mana is an area usually reserved for GOOD cards.  Not too bad, but this is where creatures start getting pretty good.

 

Abilities:  He gains extra power if all your mana is light.  Clearly, he belongs in, AND ONLY IN, mono-light decks.  The extra 2000 power will make him able to deal with most threats, but he’s still weaker than most mid-range attackers, and nearly all evo’s.

 

Power:   2500 power for four mana sucks.  4500 power for four mana is OK.  In mono light, which is basically Diamond Cutter, we already have a 4 turn drop, Dia Nork, which is stronger anyways. 

 

Ok, now that I’ve reviewed these stats, let’s see how they stack up. 

 

Constructed overview:  He only belongs in a mono-light deck, which is what we all call Diamond Cutter.  He just doesn’t fit the theme of light at all.  Unless you have some weird, hybrid deck that mixes light attackers and blockers, then this guy is pretty much very out of place.  He just doesn’t fit light’s theme very well at all, so I’m afraid I can’t rank him very well here.

 

Out of five, I’d rank him 1.5/5.

 

Limited overview:  In this format, there is NO CHANCE that you will draft nothing but Light.  It just can’t happen.  So, this guy will be four mana for 2500 power.  While this guy can destroy most of the other power up creatures (which all are only 2000 power), he can be easily felled by many other four cost creatures from this set. Once again, you can do better than this.  Draft him only if you must, and make mana out of him whenever possible.  2/5

 

Let “Crummy Light Week” Continue Tomorrow!
 


cecillbill

(Top 4 at
2004 GenCon - Indy
Championship)
Ur Pale, Seeker of Sunlight
...should be called "Ur Pale, Seeker of the Trade Binder" because that's where Ur Pale was when mono decks were all the rage and that's where he'll be pretty much forever (unless, you know, there's a miracle or something).

[Effect]
Ur Pale gets +2000 power when all your mana cards are Light. Sounds promising in a mono-Light deck, right? Wrong. Even when a "mono" Light deck took top honors Ur Pale wasn't playable. That's due to at least 2 things:

1. The most robust Light based decks splash. Light has some great tricks, chiefly Awe and Cutter, but all that trickery gets even better when you're able to pair it with removal and discard. Afterall, Paladin is a mere 4 mana itself and it totally disrupts Mono-Light's stall tactics. You'll need soemthing to rest on other than Cutter and Awe. There goes the 2000 bonus out of the window. Only, you've paid 4 mana for a 2500 creature that has summoning sickness, that can't be evo'ed (right now), and that can get slammed by creatures costing half its asking price. Ur Pale does nothing for your offense that can't be better achieved playing something cheaper from Fire or Nature.

2. Mono-Light's midgame is reserved for and is best at defense & "tricks."
If you're concerned with power in a mid-game creature that can attack players without Cutter, then don't play mono Light--go Fire/Light or Nature/Light and run some pumped up cheap hitters that you'll want to protect and evolve. If you want to stay only with Light, then at the 4 spot you're better off running Fonch, Kolon, Magris, Sundrop Armor, Dia Nork or even, and I really don't think you should play it but it's still better than Ur Pale, Moonlight Flash. You can re-enforce what has always been Light's claim to fame--tapping. Tap a cheap drop and kill it. That's a great 4th turn play for Light as would be drawing a card with Magris or setting down an Awe with Sundrop. Ur Pale just isn't needed.

[Effect Ratings]
Contructed: 1/5. Too little, too late.
Limited: 0/5. Yeah, like you'll ever have a mono-anything deck. Keep dreaming.

[Power/Cost]
In a mono-Light deck it's not a phenomenal thing to have 4500 power for 4 mana unless the creature has a good effect. If it where, then players would have flocked to Lok, Vizier of Hunting a while back because it has 4000 power all the time for 4 mana and could--in a really bad setup--be evolved into Sieg Balicula. Where power is a major concern for Light it usually entails a blocker creature or a late game fattie--either a creature you'd willing lose a blocker to protect or a creature you'd have a great chance of using to block attacks multiple times. Ur Pale is neither.

Constructed: 1/5. 4500 midgame is that not good. It could be on a creature with a solid effect, but the power boost is Ur Pale's effect. Blah.

Limited: 1.5/5. Okay, 4 mana for a 2500 creature isn't as bad here depending on whatever else you've got going for your 4 drops.

[Other Considerations]
None at the moment.

[Where To Deck]
It's effect is tailored for a mono Light deck, and when playing Constructed it should only appear in a mono-Light deck. But, it's not good for Mono-Light. I'll rest with saying: don't deck Ur Pale unless your card pool is very limited.

[Some Cards To Deck Instead Of It]
Fonch, Kolon, Magris--all worthy 4 mana Light creatures in certain decks.

[Format Ratings Overall]
Constructed: 1/5. It missed the mono-Light boat by 10 minutes and has been stuck at shore ever since.

Limited: 0.8/5. It's effect means nothing here. Go over your card pool in Sealed to see what else you've got going for 4 drops. If you have nothing then run with it. It can break shields and kill quite a few hitters. In Draft, I wouldn't bother unless there was nothing else to pick and I wanted many Light cards.
 

The Antman
Ur Pale, Seeker of Sunlight - Common-#11(DM-03)
 
Well today people we have  Ur Pale, Seeker of Sunlight.  Now before I start I didn't pick this card cuz its good (on the contrary) or cuz we haven't done it yet (which we haven't...) but because its the sunlight to me represents a new beginning and that is what a new year is... a new beginning..........
Well ok its the closest I could get to it, there isn't any Jon Doe, Seeker of New Beginnings for heavens sake... well anyways to the review.
 
 Ur Pale, Seeker of Sunlight is a rather... useless card for light.  It currently really doesn't have any reason to put it anywhere at the moment... well no I shouldn't say that, I guess if you make a light beat down (unlikely) it would be a pretty good card, but compared to all the other cards  with the same mechanic it isn't that good.
 
Ratings:
constructed- 2/5 not the best card in the world but its ok
limited- .5/5 I doubt that you would play mono in a limited enviorment, in any game for that matter
 
Final Thought- none to day folks
 
Knives101 Ur Pale

Well this week we are reviewing a bunch of less than great light cards. Ur Pale costs four mana, and has 4,500 power if you are a light deck. Big deal.
If you want extra power for four mana, then go with Dia Nork. If you are going to pay four mana for a card, then it better have a decent ability tagged onto it, or be extra strong. Ur Pale is just a vanilla creature with 500 more power tagged onto it. In other words, it's just as useless as Tri-Horn Sheperd.

Rating: 2
 
Parshathrules
8391

Ur Pale, Seeker of Sunlight

 

I wish this thing was playable. Sadly, it’s not.

 

You will have a hard time using this if you aren’t splashing. If you’re not splashing in light, you’re probably using Diamond Cutter. This guy just doesn’t belong…

 

If you get his effect, he’s a 4 for 4500. That’s above average for cost efficiency, but isn’t that much of a help. His type has no support, making the entire card almost useless.

 

Other than that, there isn’t much else to say. =/

 

1.5/5

 

 

   
 

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