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                        PCQ Tournament Reportby Paul 
                        Hagan
 06.14.04  Hey 
						all! I know I normally am doing a weekly installment of 
						VS Deck Garage, but I thought that since I just knocked 
						out my first PCQ earlier in the week, I would give y’all 
						a tournament report to check out.
 LOCATION: The Game Closet, Waco, Texas
 JUDGES: Tay Howland and Damien Mayfield
 TOURNAMENT ORGANIZER.: DeQuan Watson
 
 The PCQ got kicked off at about 10:10AM or 10:15AM with 
						only *ten people* in the limited portion of the event. 
						Shame on everyone who didn’t attend; you should always 
						support your local game store.
 
 The packs I opened and registered were complete garbage, 
						including a very low number of large characters, and 
						even the characters that were big (5-drops or higher) 
						were sub-par (such as Blastaar, King of Baluur). After 
						some trouble with the ultra-small deck registration 
						sheets and making sure that no one got five-rare or 
						five-foil packs, everyone had their cards turned in and 
						returned in fairly short order. This is the card pool 
						that was returned to me:
 
 CHARACTERS:
 Ant-Man, Scott Lang
 Bastion, Leader of Operation: Zero Tolerance
 Bishop, Lucas Bishop
 Blob, Fred Dukes
 Colossus, Peter Rasputin
 Cyclops, Scott Summers
 Dazzler, Alison Blaire
 Doom Guards, Army
 Dr. Doom, Victor Von Doom
 Forge, Cheyenne Mystic
 Human Torch, Johnny Storm
 Juggernaut, Cain Marko
 Magneto, Eric Lehnsherr
 Mastermind, Jason Wyngarde
 Phantazia, Eileen Harsaw (x2)
 Psylocke, Betsy Braddock
 Puppet Master, Philip Masters
 Pyro, St. John Allerdyce
 Random Punks, Army
 Robot Enforcer, Army
 Robot Seeker, Army
 Robot Sentry, Army
 Rogue, Anna Raven
 Sauron, Dr. Karl Lycos (x2)
 Scarlet Witch, Wanda Maximoff
 Sentinel Mark I, Army
 Sentinel Mark II, Army
 Spiral, Ricochet Rita
 Thing, Ben Grimm
 Victor Von Doom II, Son of Doom
 Volcana, Marsha Rosenberg
 
 PLOT TWISTS:
 Bitter Rivals
 Charge!
 Cover Fire
 Entangle
 Finishing Move
 Friendly Fire
 Mutant Nation
 Mystical Paralysis
 Nasty Surprise (x2)
 Overload
 Reconstruction Program
 Surprise Attack (x2)
 Tech Upgrade
 
 LOCATIONS:
 Antarctic Research Base
 Asteroid M
 Base of Operations
 Danger Room
 Orbital Sentinel Base
 
 EQUIPMENT:
 Dual Sidarms (x2)
 Unstable Molecules
 
 It might have taken me a grand total of seven minutes to 
						construct my deck on the “Play-Good-Cards, 
						Not-Bad-Cards” principle. I couldn’t have been happier 
						with my sealed packs, and I wound up running this:
 
 Ant-Man, Scott Lang
 Bastion, Leader of Operation: Zero Tolerance
 Bishop, Lucas Bishop
 Blob, Fred Dukes
 Dr. Doom, Victor Von Doom
 Human Torch, Johnny Storm
 Juggernaut, Cain Marko
 Magneto, Eric Lehnsherr
 Psylocke, Betsy Braddock
 Puppet Master, Philip Masters
 Pyro, St. John Allerdyce
 Robot Seeker, Army
 Rogue, Anna Raven
 Sauron, Dr. Karl Lycos (x2)
 Scarlet Witch, Wanda Maximoff
 Spiral, Ricochet Rita
 Thing, Ben Grimm
 Victor Von Doom II, Son of Doom
 
 Charge!
 Cover Fire
 Finishing Move
 Nasty Surprise (x2)
 Reconstruction Program
 Tech Upgrade
 
 Base of Operations
 
 Dual Sidearms (x2)
 Unstable Molecules
 
 ROUND ONE [LIMITED] – James Gush
 
 The first game was all me. My notes show me playing, in 
						order by turn: Ant-Man, Bishop, Thing, Sauron, Blob, and 
						Doom. Meanwhile, James wasn’t able to drop anything on 
						Turn 3 or 4, so there was little defense.
 
 Second game took us over thirty minutes, and I think I 
						made a small error at some point by not using Tech 
						Upgrade at the right time to get Dual Sidearms. This 
						resulted in me placing James at 1 Endurance at the end 
						of Turn 7, and the next turn he had initiative with a 
						very large and angry Ever-Lovin’ Blue-Eyed Thing.
 
 Unfortunately, due to me thinking too long on several 
						occasions, we went to time. Also unfortunately, James 
						had a Darkoth, Major Desmund Pitt and a Sauron, Dr. Karl 
						Lycos on the table, as compared to my Psylocke, Betsy 
						Braddock and Ant-Man, Scott Lang. For those who don’t 
						know, if you hit time in a PCQ, then it is decided on 
						life total at the end of the turn. By sacrificing a 
						resource, I wound up the turn with 29 Endurance to my 
						opponent’s 39.
 
 ROUND TWO [LIMITED] – Brian Butler
 
 The first game in this match was a knock-down, drag-out 
						brawl. Both of us were hitting our best characters, and 
						Brian seemed to have the advantage with Flying Kick 
						(x2), Nasty Surprise, Backfire, Micro-Size, Acrobatic 
						Dodge, and one other combat trick that kept my horde in 
						line. However, on Turn 7, Juggernaut, Cain Marko landed 
						and broke the fairly even life race to pull me a win.
 
 Second game in this series featured me missing a 
						third-turn drop, and on turn four I dropped Psylocke, 
						Betsy Braddock. Meanwhile, my opponent had already 
						dropped Dazzler, Alison Blaire; Cyclops, Slim; 
						Wolverine, Logan; and Jean Grey, Marvel Girl.
 
 To finish the match, Brian and I had a repeat of game 1: 
						a lot of our best characters, a lot of his combat 
						tricks, and finally, Juggernaut breaking the game open 
						for me.
 
 BETWEEN ROUNDS:
 
 At this point, sign-ups started for the Constructed 
						portion of the event, and due to the urging of a few 
						friends, I dropped from Limited to take a stab at 
						Constructed. Unfortunately, due to some delays, we wound 
						up waiting for an hour and a half, meaning I missed out 
						on one or two rounds more of limited. Oh well.
 
 This is really where my tourney went south. Let me set 
						up: the night before the tournament, I decided that 
						X-Men/Fantastic Four was just not good enough to take 
						the field. So after some research, I decided that Doom 
						might be an appropriate choice. Checking out what was 
						online, I went with a composite of all of the winning 
						decks, and this is what it looked like:
 
 CHARACTERS (31):
 
 4 Boris, Personal Servant of Dr. Doom
 3 Kristoff Von Doom, the Boy Who Would Be Doom
 4 Robot Sentry, Army
 5 Doom-Bot, Army
 4 Dr. Doom, Diabolic Genius
 4 Robot Destroyer, Army
 1 Dragon-Man, Experimental Monster
 1 Dr. Doom, Victor Von Doom
 3 Sub-Mariner, Ally of Doom
 1 Dr. Doom, Lord of Latveria
 1 Apocalypse, En Sabah Nur
 
 PLOT TWISTS (24):
 
 3 Acrobatic Dodge
 2 Burn Rubber
 4 Faces of Doom
 1 Gamma Bomb
 2 Finishing Move
 1 Flame Trap
 4 Mystical Paralysis
 1 Overload
 3 Reign of Terror
 1 Relocation
 1 Savage Beatdown
 1 The Power Cosmic
 
 LOCATIONS (6):
 4 Doomstadt
 2 Doom’s Throne Room
 
 Now, let me go ahead and say that I have never played 
						Doom before. At least not a good Doom deck. Let me also 
						go ahead and say that Doom is probably the hardest deck 
						in the metagame to play. Do you see where this is going? 
						That’s right! The theme for today would be: Pilot Error.
 
 As a side-note, we only wound up with *EIGHT PEOPLE* for 
						the constructed portion of the PCQ, since a large number 
						of the limited players decided to try to win the draft. 
						With this in mind, the judges and T.O. decided to do 
						five rounds of Swiss and then determine the winner based 
						on best record. Everyone seemed to agree with this 
						decision, so we were off and running around 1:30PM or 
						2:00PM.
 
 ROUND ONE [CONSTRUCTED] – John Dunn (Sentinels)
 
 John is one of the Game Closet’s regulars and has just 
						picked up Marvel about two or three weeks ago. Game one 
						consisted of me taking the beats early on from Wild 
						Sentinels and the like, but once I landed Dr. Doom, 
						Diabolic Genius and Reign of Terror, I started to take 
						control. The game ended with me dropping a Turn 7 
						Sub-Mariner, Ally of Doom and then playing Power Cosmic 
						to snag the initiative and the game.
 
 Second game was much like the first, but I stalled a 
						little in the middle and John was still around in Turn 
						8. However, this was the turn I dropped Apocalypse, En 
						Sabah Nur to go with my Sub-Mariner and Dr. Doom, Victor 
						Von Doom. I won shortly after by targeting Wild 
						Sentinels and working my way up.
 
 ROUND TWO [CONSTRUCTED] – Casey Lowrey (Brotherhood)
 
 Casey, also one of the Game Closet’s regulars, was 
						piloting a basic Brotherhood deck that looked like the 
						New Brotherhood for the first bit of the game and then 
						turned into a Lost Brotherhood style deck towards the 
						end. First game, my deck did exactly what it should have 
						and thanks in part to dual Robot Sentries, I was able to 
						control the game until the big characters arrived.
 
 Second game, however, Casey came out of the flood gates 
						with two New Brotherhoods, and a horde of 1- and 
						2-drops. Meanwhile, I managed to drop very few 
						characters and when I did drop said characters, I 
						misplayed them horribly (tapping the wrong guys, using 
						Boris to get the wrong Plot Twist). I lost in short 
						order.
 
 The third game was like the first in a way: Casey had 
						big, cheap characters powered by Savage Land and 
						Asteroid M, and I had a few sub-par guys and nothing to 
						back them up with (like Kristoff Von Doom and Robot 
						Sentry against Sabretooth, Feral Rage and Rogue, Anna 
						Raven) alongside a few key mistakes.
 
 ROUND THREE [CONSTRUCTED] – James Gush…again (Lost 
						Brotherhood)
 
 James was piloting a Brotherhood deck that utilized Lost 
						City, Avalon Space Station, ESU Science Lab, and a *lot* 
						of Magneto, Sabretooth, and Mystique. First game was 
						another one of those matches where I messed up a few 
						times along the way (not going to get Savage Beatdown, 
						using Robot Destroyer instead of swinging, etc.) and was 
						pretty much annihilated by a very large Magneto and a 
						somewhat smaller Sabretooth.
 
 Second game, I didn’t screw up and I got a decent draw 
						that featured Turn 1 - Boris, Turn 2 - Robot Sentry, 
						Turn 3 – Doom-Bot, Turn 4 – Dr. Doom, Diabolic Genius, 
						Turn 5 – Robot Destroyer, Turn 6 – Dr. Doom, Vincent Vom 
						Doom, Turn 7 – Sub-Mariner. Meanwhile, James couldn’t 
						pull up a Lost City to save his life, meaning his deck 
						took a big nosedive.
 
 The third and final game was an incredibly fun game, but 
						it was highlighted by a horrific mistake on my part that 
						cost me the game. My board looks like: Doom-Bot, Robot 
						Destroyer, Kristoff Von Doom, Dr. Doom – Diabolic 
						Genius, and Sub-Mariner, Ally of Doom. James had 
						Sabretooth, Victor Creed and Magneto, Master of 
						Magnetism.
 
 My train of thought was that if I swung on Sabretooth 
						with Sub-Mariner, as long as he didn’t have Lost City 
						and two Sabretooth in hand, I would stun him. This left 
						the remainder of my team to take down Magneto (even if 
						he had a Magneto in hand), which would have put James at 
						low enough endurance that I could take him down the next 
						turn.
 
 However, what I didn’t think of was maybe I should just 
						team up on Sabretooth just in case or to go after 
						Magneto first, to make sure my characters got to recover 
						in case of emergency. Sure enough, a Lost City got 
						flipped up and he ditched two Sabretooth, meaning my 
						Sub-Mariner took a nose-dive and Magneto finished me 
						off. Shame on me.
 
 ROUND FOUR [CONSTRUCTED] – John Dunn…again (Sentinels)
 
 When I looked at pairings, I thought there was a 
						mistake, until I was informed that two people had 
						dropped from the constructed, meaning we had *SIX TOTAL 
						PEOPLE*. I had already played three of them, and the 
						other two were 2-1 or 3-0 and playing each other. This, 
						in turn, leaves me with no option except play someone I 
						had already played.
 
 I really hate it when people do this during tournament 
						reports, but there really isn’t any additional 
						information here. I drew Sub-Mariner and The Power 
						Cosmic both games (even without Boris), so once Turn 7 
						hit, it was just all over to the generally small 
						Sentinels. I won, 2-0.
 
 ROUND FIVE [CONSTRUCTED] – Neil Reeves (Doom)
 
 It was about 6:00PM by the time this round rolled 
						around, so I was worn out after eight hours of gaming. 
						As Neil had already won four strait and had beaten the 
						only 3-1 in the room, the invite, $250, and the packs 
						already belonged to Neil. I asked if he wanted to 
						concede to me, since I had no interest in doing a Doom 
						vs. Doom match-up (for those of you who play Magic: The 
						Gathering, think of it as watching Psychatog vs. 
						Psychatog), and after convincing him with a judge 
						present that he had already won, he agreed. Congrats to 
						Neil for getting qualified!
 
 So, in the end, I wound up with four packs which yielded 
						some good cards (foil Cosmic Radiation and foil It’s 
						Clobberin’ Time, at least) and a good day’s worth of 
						gaming. I’m not happy with my performance, but that’s my 
						own fault for not practicing with a very hard deck to 
						pilot.
 
 Since I always enjoy reading them on other people’s 
						tourney reports –
 
 PROPS:
 
 * Damien, for loaning me about a quarter of my deck and 
						being a good judge
 
 * Tay, for being a good judge and not giving me a game 
						loss for being loud, obnoxious, and rude, even if I am 
						funny
 
 * DeQuan, for doing a Top 8 draft, even when only 10 
						people signed up
 
 * Neil Reeves, for actually planning on *going to Gen 
						Con* if (or I guess when) he won
 
 SLOPS:
 
 * Anyone who is going to try and win it all and *not go 
						to Gen Con* (without mentioning any names – you know who 
						you are.)
 
 * Any of the locals who didn’t show up. Shame on all of 
						you.
 
 WRAP-UP:
 
 Anyways, I hope you enjoyed the report, and I’d be happy 
						to hear any comments / suggestions. See y’all in the VS 
						Deck Garage.
 
 -Paul Hagan
 
 
 
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