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VS Green Lantern Cards list:
5.24.05 by wierdofur

Characters:

Arisia, Green Lantern of Graxos IV
Number: DGL-003
Rarity: Uncommon
Card Type: Character
Cost: 1
Team: Green Lantern
Attack: 1
Defense: 1
Range: Yes
Flight: Yes
Willpower 1

Each Green Lantern character you control gets +X ATK while attacking a character with greater cost, where X is the willpower of that Green Lantern character.

Brik, Green Lantern of Dryad
Number: DGL-005
Rarity: Uncommon
Card Type: Character
Cost: 1
Team: Green Lantern
Attack: 1
Defense: 1
Range: Yes
Flight: Yes
Willpower 1

Whenever you play a Construct plot twist, Brik gets +2 ATK this turn.

G'Nort, Green Lantern of G'Newt
Number: DGL-007
Rarity: Common
Card Type: Character
Cost: 1
Team: Green Lantern
Attack: 1
Defense: 1
Range: Yes
Flight: Yes
Willpower 1

Other characters you control with willpower 1 or greater get +1 ATK and +1 DEF.

Salakk, Green Lantern of Slyggia
Number: DGL-023
Rarity: Uncommon
Card Type: Character
Cost: 1
Team: Green Lantern
Attack: 1
Defense: 2
Range: Yes
Flight: Yes
Willpower 2
(No other effects)

Kyle Rayner, Last Green Lantern
Number: DGL-020
Rarity: Uncommon
Card Type: Character
Cost: 2
Team: Green Lantern
Attack: 2
Defense: 2
Range: Yes
Flight: Yes
Willpower 2

When Kyle Rayner comes into play, you may search your deck for a Construct card, reveal it, and put it into your hand. Shuffle your deck.

Olapet, Green Lantern of Southern Goldstar
Number: DGL-021
Rarity: Common
Card Type: Character
Cost: 2
Team: Green Lantern
Attack: 2
Defense: 3
Range: Yes
Flight: Yes
Willpower 1

Olapet gets +5 willpower while you control five or more resources.

Boost 1: When Olapet comes into play, search your deck for a Green Lantern character card with cost 1 or less, reveal it, and put it into your hand.
Shuffle your deck. Gain 1 resource point.

Tomar Tu, Green Lantern of Xudar
Number: DGL-026
Rarity: Common
Card Type: Character
Cost: 2
Team: Green Lantern
Attack: 3
Defense: 2
Range: Yes
Flight: Yes
Willpower 2

While Tomar Tu is protecting a character, that character cannot be attacked.

Jack T. Chance, Green Lantern of Garnet
Number: DGL-012
Rarity: Uncommon
Card Type: Character
Cost: 2
Team: Green Lantern
Attack: 4
Defense: 1
Range: Yes
Flight: Yes
Willpower 1
(No other effects)

Kreon, Green Lantern of Tebis
Number: DGL-017
Rarity: Common
Card Type: Character
Cost: 3
Team: Green Lantern
Attack: 3
Defense: 5
Range: Yes
Flight: Yes
Willpower 1

Activate >>> Replace target location or plot twist if its cost is less than or equal to Kreon's willpower.

Tomar Re, Green Lantern of Xudar
Number: DGL-025
Rarity: Uncommon
Card Type: Character
Cost: 3
Team: Green Lantern
Attack: 3
Defense: 6
Range: Yes
Flight: Yes
Willpower 2

Discard two cards >>> Search your deck for a Construct card, reveal it, and put it into your hand. Shuffle your deck. Use this power only once per turn.

Jade, Jennifer-Lynn Hayden
Number: DGL-013
Rarity: Common
Card Type: Character
Cost: 3
Team: Green Lantern
Attack: 4
Defense: 4
Range: Yes
Flight: Yes
Willpower 2

Whenever you play a Construct plot twist, gain 2 endurance.

Hal Jordan, Green Lantern of Earth
Number: DGL-009
Rarity: Common
Card Type: Character
Cost: 3
Team: Green Lantern
Attack: 5
Defense: 4
Range: Yes
Flight: Yes
Willpower 3
(No other effects)

Ch'p, Green Lantern of H'lven
Number: DGL-006
Rarity: Common
Card Type: Character
Cost: 4
Team: Green Lantern
Attack: 6
Defense: 6
Range: Yes
Flight: Yes
Willpower 6

Boost 2: While each character you control is attacking or defending this turn, it gets +X DEF, where X is its willpower.

Rot Lop Fan, F-Sharp Bell of the Obsidian Deeps
Number: DGL-022
Rarity: Common
Card Type: Character
Cost: 4
Team: Green Lantern
Attack: 7
Defense: 6
Range: Yes
Flight: Yes
Concealed (This character comes into play in the hidden area.)

Willpower 2

Pay 2 endurance >>> Target Green Lantern character you control can attack hidden characters this turn.

Abin Sur, Green Lantern of Ungara
Number: DGL-001
Rarity: Uncommon
Card Type: Character
Cost: 4
Team: Green Lantern
Attack: 7
Defense: 7
Range: Yes
Flight: Yes
Willpower 3

When Abin Sur becomes stunned, you may KO him. If you do, search your deck for a Green Lantern character card, reveal it, put it into your hand, and shuffle your deck.

Kyle Rayner, Green Lantern of the Universe
Number: DGL-018
Rarity: Common
Card Type: Character
Cost: 4
Team: Green Lantern
Attack: 8
Defense: 5
Range: Yes
Flight: Yes
Willpower 3

Protected characters you control cannot be attacked.

Katma Tui, Green Lantern of Korugar
Number: DGL-015
Rarity: Common
Card Type: Character
Cost: 5
Team: Green Lantern
Attack: 6
Defense: 11
Range: Yes
Flight: Yes
Willpower 4

Exhaust any number of characters you control with total willpower 5 or greater >>> Gain 5 endurance.

John Stewart, Green Lantern of Earth
Number: DGL-014
Rarity: Common
Card Type: Character
Cost: 5
Team: Green Lantern
Attack: 9
Defense: 8
Range: Yes
Flight: Yes
Willpower 3

Whenever you play a Construct plot twist, if John Stewart is attacking or defending, power-up John Stewart.

Hal Jordan, Green Lantern of Sector 2814
Number: DGL-010
Rarity: Rare
Card Type: Character
Cost: 5
Team: Green Lantern
Attack: 9
Defense: 9
Range: Yes
Flight: Yes
Willpower 5

Hal Jordan gets +3 ATK and +3 DEF while you control no other characters.

Guy Gardner, Strong Arm of the Corps
Number: DGL-008
Rarity: Common
Card Type: Character
Cost: 5
Team: Green Lantern
Attack: 10
Defense: 7
Range: Yes
Flight: Yes
Willpower 2

Guy Gardner gets +X ATK while attacking, where X is his willpower.

Boost 1: When Guy Gardner comes into play, characters you control get +2 ATK while attacking this turn.

Boodikka, Green Lantern of Bellatrix
Number: DGL-004
Rarity: Common
Card Type: Character
Cost: 6
Team: Green Lantern
Attack: 10
Defense: 13
Range: Yes
Flight: Yes
Willpower 3

Boodikka gets +X ATK while attacking, where X is her willpower.

Kyle Rayner, Ion
Number: DGL-019
Rarity: Rare
Card Type: Character
Cost: 6
Team: Green Lantern
Attack: 12
Defense: 12
Range: Yes
Flight: Yes
Willpower 3

Boost 2: When Kyle Rayner comes into play, if you control another Green Lantern character, you may remove Kyle Rayner from the game. If you do, characters cannot attack this turn.

Sinestro, Green Lantern of Korugar
Number: DGL-024
Rarity: Rare
Card Type: Character
Cost: 6
Team: Green Lantern
Attack: 12
Defense: 12
Range: Yes
Flight: Yes
Willpower 6

Whenever an attacker stuns a defender you control other than Sinestro, stun that attacker.

Kilowog, Green Lantern of Bolovax Vik
Number: DGL-016
Rarity: Common
Card Type: Character
Cost: 6
Team: Green Lantern
Attack: 15
Defense: 13
Range: Yes
Flight: Yes
As an additional cost to recruit Kilowog, discard two Green Lantern character cards.

Willpower 3

Alan Scott, Keeper of the Starheart
Number: DGL-002
Rarity: Common
Card Type: Character
Cost: 7
Team: Green Lantern
Attack: 13
Defense: 17
Range: Yes
Flight: Yes
Willpower 9
(No other effects)

Hal Jordan, Reborn
Number: DGL-011
Rarity: Rare
Card Type: Character
Cost: 7
Team: Green Lantern
Attack: 15
Defense: 15
Range: Yes
Flight: Yes
Willpower 6

While the total willpower of characters you control is 20 or greater, you cannot lose the game and your opponents cannot win the game.

Plot Twists:

Force Sphere, Construct
Number: DGL-029
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target defender you control gets +1 DEF this attack. If that defender is ready and has the Green Lantern affiliation, you may exhaust it. If you do, it has reinforcement this attack.

Jackhammer, Construct
Number: DGL-032
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target attacker you control gets +2 DEF this attack. If that attacker has the Green Lantern affiliation and has a lesser cost than a defender, it gets an additional +5 DEF this attack.

Guardians Reborn
Number: DGL-031
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: No
As an additional cost to play Guardians Reborn, exhaust any number of Green Lantern characters you control with total willpower 3 or greater.

Recover target stunned Green Lantern character you control.

Mean Green Machine, Construct
Number: DGL-033
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: No
Move target Green Lantern character with willpower 1 or greater you control.
If Mean Green Machine is in your resource row, draw a card.

Emerald City, Construct
Number: DGL-028
Rarity: Rare
Card Type: Plot Twist
Cost: 3
Ongoing: Yes
Play Emerald City only if you control four or fewer resources.

Ongoing: At the start of the recovery phase, discard three cards. If you do, recover each stunned Green Lantern character you control. Otherwise, KO each stunned character you control.

Reciting the Oath
Number: DGL-036
Rarity: Uncommon
Card Type: Plot Twist
Cost: 3
Ongoing: Yes
As an additional cost to play Reciting the Oath, exhaust four characters you control.

Ongoing: While you control a Green Lantern character, characters you control have reinforcement.

Locations:

Central Power Battery
Number: DGL-027
Rarity: Common
Card Type: Location
Cost: 2
Exhaust any number of characters you control with total willpower 4 or greater >>> Draw a card. Use this power only while you control a Green Lantern character.

Mogo
Number: DGL-034
Rarity: Rare
Card Type: Location
Cost: 2
Activate >>> Target Green Lantern character you control gets +1 willpower this turn. If you control six or more resources, that character gets +2 willpower this turn instead.

Oa
Number: DGL-035
Rarity: Rare
Card Type: Location
Cost: 2
As an additional cost to flip Oa, discard a Green Lantern character card.
<p> Activate >>> Target attacker you control gets +X ATK this attack, where X is its willpower.

Equipment:

Green Lantern Ring
Number: DGL-030
Rarity: Uncommon
Card Type: Equipment
Cost: 0
Transferable (At the start of your formation step, you may transfer this equipment to a character you control.)

Equipped character gets +2 willpower and has the Green Lantern affiliation.

 

 


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