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Pojo's VS System TCG Site
VS Squadron Supreme Cards list:

8.30.05 by wierdofur

Characters:

Ape X, Xina
Number: MAV-045
Rarity: Common
Card Type: Character
Cost: 1
Team: Squadron Supreme
Attack: 1
Defense: 1
Range: No
Flight: No
When Ape X comes into play, you may
search your deck for an equipment
card, reveal it, put it into your hand,
and shuffle your deck.


Quagmire, Jerome Meyers
Number: MAV-062
Rarity: Uncommon
Card Type: Character
Cost: 1
Team: Squadron Supreme
Attack: 1
Defense: 2
Range: No
Flight: No
Discard Quagmire >>> Target attacker
or defender gets -2 DEF this attack
while exhausted. Use this power only
if Quagmire is in your hand.


Doctor Decibel, Anton Decibel
Number: MAV-048
Rarity: Common
Card Type: Character
Cost: 1
Team: Squadron Supreme
Attack: 2
Defense: 1
Range: Yes
Flight: No
Concealed—Optional (You may have this
character come into play in the hidden area.)

Activate >>> Target defender gets -2 DEF this attack. Use this power only if Doctor Decibel is visible.


Thermite, Sam Yurimoto
Number: MAV-066
Rarity: Common
Card Type: Character
Cost: 1
Team: Squadron Supreme
Attack: 2
Defense: 1
Range: Yes
Flight: No
Reservist (You may recruit this card
from your resource row. If you do, you
may put a card from your hand face
down into your resource row.)

If Thermite would cause
breakthrough, instead, each player
discards a card.


Tom Thumb, Thomas Thompson
Number: MAV-067
Rarity: Common
Card Type: Character
Cost: 2
Team: Squadron Supreme
Attack: 2
Defense: 3
Range: No
Flight: No
Concealed—Optional

While Tom Thumb is visible, equipped
characters you control get +1 ATK / +1 DEF.

Discard an equipment card >>> Power-up
target attacker or defender you control.
Use this power only if Tom Thumb
is hidden.


Foxfire, Olivia Underwood
Number: MAV-050
Rarity: Uncommon
Card Type: Character
Cost: 2
Team: Squadron Supreme
Attack: 3
Defense: 2
Range: No
Flight: No
Activate, discard a card >>> Target
player replaces a non–Team-Up
location or non–Team-Up ongoing plot
twist he controls.


Haywire, Harold Danforth
Number: MAV-052
Rarity: Common
Card Type: Character
Cost: 2
Team: Squadron Supreme
Attack: 4
Defense: 1
Range: Yes
Flight: No
Reservist (You may recruit this card from your resource row. If you do, you may put a card from your hand face down into your resource row.)

If Haywire would cause breakthrough
while attacking a character, instead, that character cannot ready this turn.


Shape, Malleable Mutant
Number: MAV-064
Rarity: Uncommon
Card Type: Character
Cost: 2
Team: Squadron Supreme
Attack: 6
Defense: 1
Range: No
Flight: No
Shape gets -1 ATK for each card in
your hand.

Shape gets +1 DEF for each resource
you control.


Moonglow, Melissa Hanover
Number: MAV-058
Rarity: Common
Card Type: Character
Cost: 3
Team: Squadron Supreme
Attack: 4
Defense: 5
Range: No
Flight: No
Reservist

Moonglow has the team affiliations
of each other character you control.

Activate, discard a card >>> You
may search your deck for a Team-Up card, reveal it, put it into your hand, and shuffle your deck.


Inertia, Edith Freiberg
Number: MAV-055
Rarity: Common
Card Type: Character
Cost: 3
Team: Squadron Supreme
Attack: 5
Defense: 3
Range: Yes
Flight: No
Reservist

Discard a card >>> The controller
of target character moves it to a
different position. Use this power
only once per turn.


Lamprey, Donald McQuiggan
Number: MAV-057
Rarity: Common
Card Type: Character
Cost: 3
Team: Squadron Supreme
Attack: 5
Defense: 4
Range: No
Flight: Yes
If Lamprey would cause breakthrough
while attacking a character, instead,
put a +1 ATK / +1 DEF counter
on Lamprey.


Lady Lark, Linda Lewis
Number: MAV-056
Rarity: Uncommon
Card Type: Character
Cost: 3
Team: Squadron Supreme
Attack: 7
Defense: 4
Range: Yes
Flight: No
Reservist

Whenever Lady Lark becomes
stunned, you lose endurance equal to
the number of cards in your hand.
(This is in addition to the normal
stun endurance loss.)


Blue Eagle, James Dore Jr.
Number: MAV-047
Rarity: Common
Card Type: Character
Cost: 4
Team: Squadron Supreme
Attack: 7
Defense: 6
Range: No
Flight: Yes
Whenever Blue Eagle stuns a character, KO that character if you have no cards in hand.

Pay 1 resource point, discard a card >>> Blue Eagle gets +3 ATK this turn. Use this power only once per turn.


Golden Archer, Wyatt McDonald
Number: MAV-051
Rarity: Common
Card Type: Character
Cost: 4
Team: Squadron Supreme
Attack: 7
Defense: 6
Range: Yes
Flight: No
Reservist (You may recruit this card from your resource row. If you do, you may put a card from your hand face down into your resource row.)

Activate >>> Target opponent loses 6
endurance. Then that opponent gains 1
endurance for each card in your hand.


Power Princess, Zarda
Number: MAV-061
Rarity: Common
Card Type: Character
Cost: 4
Team: Squadron Supreme
Attack: 7
Defense: 7
Range: No
Flight: Yes
If Power Princess would cause
breakthrough while attacking a
character, instead, a character of
your choice gets +3 ATK / +3 DEF
this turn.


Amphibian, Kingsley Rice
Number: MAV-044
Rarity: Rare
Card Type: Character
Cost: 4
Team: Squadron Supreme
Attack: 8
Defense: 7
Range: No
Flight: No
Reservist

If Amphibian would cause breakthrough
while attacking a character, instead,
Amphibian cannot cause breakthrough
this turn, and you may return a card from your KO'd pile to your hand.


Redstone, Michael Redstone
Number: MAV-063
Rarity: Uncommon
Card Type: Character
Cost: 5
Team: Squadron Supreme
Attack: 8
Defense: 11
Range: No
Flight: No
Reservist (You may recruit this card from your resource row. If you do, you may put a card from your hand face down into your resource row.)

If Redstone would cause breakthrough
while attacking a character, instead, that character's controller loses 6 endurance.


Nighthawk, Kyle Richmond
Number: MAV-059
Rarity: Common
Card Type: Character
Cost: 5
Team: Squadron Supreme
Attack: 9
Defense: 9
Range: No
Flight: No
Reservist

Leader: Characters adjacent to Nighthawk can attack hidden characters.

Equipped characters adjacent to Nighthawk get +1 ATK / +1 DEF.


Whizzer, Stanley Stewart
Number: MAV-068
Rarity: Uncommon
Card Type: Character
Cost: 5
Team: Squadron Supreme
Attack: 9
Defense: 9
Range: No
Flight: No
Pay 2 endurance >>> Ready Whizzer.
Use this power only once per turn and
only if you have no cards in hand.


Albert Gaines <> Nuke, Atomic Powerhouse
Number: MAV-043
Rarity: Common
Card Type: Character
Cost: 5
Team: Squadron Supreme
Attack: 10
Defense: 8
Range: Yes
Flight: Yes
Reservist (You may recruit this card from your resource row. If you do, you may put a card from your hand face down into your resource row.)

Albert Gaines gets +3 ATK / +3 DEF while you have no cards in hand.


Doctor Spectrum, Joe Ledger
Number: MAV-049
Rarity: Rare
Card Type: Character
Cost: 6
Team: Squadron Supreme
Attack: 12
Defense: 12
Range: Yes
Flight: Yes
Loyalty, Reservist, Willpower 4

If Doctor Spectrum would cause
breakthrough while attacking a character, instead, each player discards his hand.


Hyperion, Mark Milton
Number: MAV-053
Rarity: Common
Card Type: Character
Cost: 6
Team: Squadron Supreme
Attack: 13
Defense: 12
Range: Yes
Flight: Yes
Leader: Characters adjacent to Hyperion have the Squadron Supreme affiliation.

Characters adjacent to Hyperion cannot
be stunned while attacking a character
with reinforcement.


Skymax, Skrullian Skymaster
Number: MAV-065
Rarity: Common
Card Type: Character
Cost: 6
Team: Squadron Supreme
Attack: 14
Defense: 10
Range: Yes
Flight: Yes
At the start of your recruit step, if Skymax is in your KO'd pile, you may return him to your hand. If you do, discard a card.

While you have no cards in hand Skymax
cannot be stunned while attacking.


Arcanna, Arcanna Jones
Number: MAV-046
Rarity: Common
Card Type: Character
Cost: 7
Team: Squadron Supreme
Attack: 15
Defense: 17
Range: Yes
Flight: No
Reservist (You may recruit this card from your resource row. If you do, you may put a card from your hand face down into your resource row.)

If Arcanna would cause breakthrough
while attacking a character, instead, that character's controller stuns another non-stunned character he controls.


Power Princess, The Last Utopian
Number: MAV-060
Rarity: Rare
Card Type: Character
Cost: 7
Team: Squadron Supreme
Attack: 16
Defense: 15
Range: No
Flight: Yes
Leader: Whenever a character
adjacent to Power Princess causes
breakthrough, each player loses 2
endurance for each card in his hand.


Hyperion, Sun God
Number: MAV-054
Rarity: Rare
Card Type: Character
Cost: 8
Team: Squadron Supreme
Attack: 20
Defense: 20
Range: Yes
Flight: Yes
Recruit Hyperion only if you have no other cards in hand.

Hyperion cannot be stunned while attacking.

Hyperion has invulnerability while defending.



Plot Twists:

Eldritch Power
Number: MAV-073
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target Squadron Supreme character
you control gets +3 ATK this turn.
Whenever that character causes
breakthrough to a player this turn,
that player gains 3 endurance.


AIDA
Number: MAV-069
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Play AIDA only during your recruit step.

Squadron Supreme characters you control
cannot be the target of effects your
opponents control this turn.

Ongoing: At the start of the recovery
phase, if you have no cards in hand, turn AIDA face down.


Answer the Call
Number: MAV-071
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
If you have no cards in hand, search
your deck for a Squadron Supreme
character card, reveal it, put it into
your hand, and shuffle your deck.


Behavior Modification Device, Team-Up
Number: MAV-072
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Choose two different team affiliations among characters you control.

Ongoing: Characters you control that have either of the chosen affiliations have both affiliations.

Discard a Squadron Supreme character
card >>> Draw a card, then discard a card.
Use this power only once per turn.


Peace in Our Time
Number: MAV-077
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Play Peace in Our Time only during the build phase and only if you control a Squadron Supreme character.

Ongoing: At the start of the recovery phase, each player who controls one or more characters that caused breakthrough this turn discards a card.


Supply Line
Number: MAV-081
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: No
Play Supply Line only if you control a
Squadron Supreme character.

Target attacker or defender you
control gets +3 DEF this attack if you
have no cards in hand.


Supreme Sanction, Team-Up
Number: MAV-189
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Play Supreme Sanction only if you control an Avengers character and a Squadron Supreme character.

Ongoing: Characters you control, as well as cards in your hand, deck, and KO'd pile that have either the Avengers or Squadron Supreme affiliation have both affiliations.

Revealed character cards in your resourse row have reservist.


Hibernaculum
Number: MAV-074
Rarity: Common
Card Type: Plot Twist
Cost: 3
Ongoing: No
As an additional cost to play Hibernaculum, discard a Squadron Supreme character card.

Put the top three cards of your deck into your KO'd pile. You may return a character card from your KO'd pile to your hand.


Other-Earth
Number: MAV-075
Rarity: Rare
Card Type: Plot Twist
Cost: 3
Ongoing: No
Play Other-Earth only if you control a
Squadron Supreme character.

If you played no other plot twists this turn, characters your opponents control lose and cannot gain reinforcement and get -2 DEF while defending this turn.

You cannot play plot twists this turn.


Panacea Potion
Number: MAV-076
Rarity: Uncommon
Card Type: Plot Twist
Cost: 3
Ongoing: No
If you have no cards in hand, recover
target stunned Squadron Supreme
character you control and put a
+1 ATK / +1 DEF counter on it.


Project Utopia
Number: MAV-078
Rarity: Rare
Card Type: Plot Twist
Cost: 3
Ongoing: Yes
Choose a Squadron Supreme character
you control.

Ongoing: Whenever the chosen character
stuns a defender, that defender's controller loses 4 endurance.

Whenever the chosen character causes
breakthrough, KO it.



Locations:

Rocket Central
Number: MAV-079
Rarity: Rare
Card Type: Location
Cost: 2
While you have no cards in hand,
Squadron Supreme characters you
control get +2 ATK.


Squadron City
Number: MAV-080
Rarity: Rare
Card Type: Location
Cost: 2
Activate >>> Target Squadron Supreme
character you control gets +3 ATK
while attacking this turn. Whenever
that character causes breakthrough
this turn, it cannot ready this turn.


Utopia Isle
Number: MAV-082
Rarity: Uncommon
Card Type: Location
Cost: 2
As an additional cost to flip Utopia
Isle, exhaust two Squadron Supreme
characters you control.

Whenever an attacker causes
breakthrough while attacking a
character, that attacker's controller
loses 3 endurance.



Equipment:

Airskimmer
Number: MAV-070
Rarity: Common
Card Type: Equipment
Cost: 1
Squadron Supreme characters you control get
+1 ATK / +1 DEF and have flight.

Discard Airskimmer >>> Target Squadron
Supreme character you control has
flight this turn and gets +2 ATK while
attacking this turn. Use this power
only if Airskimmer is in your hand.

 


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