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Q's Universe

LoA
7.28.04



Characters: 27

4x Josef Witschi
2x Assassin Initiate
4x Kyle Abbot
4x Ra’s Al Ghul (4)
2x Bane (5)
4x Whisper A’Daire
4x Ra’s Al Ghul (6)
2x Lady Shiva
1x Ra’s Al Ghul (8)

Plot Twist: 26

2x Overload
3x Acrobatic Dodge
4x Shape Change
4x Tower of Babel
2x Not so Fast
3x Combat Reflexes
4x Have a Blast
4x Savage Beatdown

Locations: 7

4x Mountain Stronghold
3x Avalon Space Station


Do you have any idea how hard it is to come up with a funny and catchy starting paragraph for an article if you have no idea who in the green hell the characters you’re writing about are? I’m not a big comic book fan and even tough I have done my share of watching cartoons and scanning comic books every so often I have no idea which hero is which unless you’re talking about the all mighty Nathan Grey/X-Man/Cable. ^.^

Anyway, this deck is one of the most solid League of Assassins (LoA) decks I’ve been able to come across. This affiliation offers a couple of cards that are simply good not to consider in the current environment. Tower of Babel is the lone reason why Teen Titan decks are packing Not so Fast because a well timed Tower of Babel can just about stop the Titans on their tracks all by itself. The next thing they offer is a lot of locations hate with Ra’s Al Ghul (4) and Josef Witschi. With an early game Josef Witschi you won’t have to worry about using your Have a Blast on Locations which means you’ll be able to save them against those pesky New Brotherhoods.
If that wasn’t enough Lady Shiva is one of the best seven drops out there because with her ability to KO any character at will she can neutralize any potential problem at any given time. Combine all of these great abilities with Bane (5) who’s practically a walking Finishing Move and Ra’s Al Ghul (6) who’ll allow you to cycle trough your deck faster than you could imagine. He’s no Dark Knight but he offers you a lot of ways to deal with his heroic counterpart… the Batman.

This deck’s main goal is to not miss a single drop after turn three. If you can get every desired character in play on the turn they’re meant to drop you should have an advantage over your opponent thanks to all the utility cards the deck has to offer. Try to use every resource you place face down before turn six so you can used Ra’s Al Ghul (6)’s ability to it’s full potential. Hopefully at least three of the six new resources you get will be non-character cards so you’ll get the jump on your opponent when it comes to the number of cards you can use a turn.
To help you ensure you don’t miss a single drop you have Avalon Space Station which combined with Mountain Stronghold and Shape Change can help you make sure you have access to each character you need to play. Ra’s Al Ghul (6) can also help you get some characters you might need later on in your discard pile as long as you play them as resources before turn six.

The deck has a lot of tempo and doesn’t have any problems going head to head with another deck that’s hitting every drop they need. This deck doesn’t need any Locations or Ongoing Plot Twist to be able to achieve victory which should give you an edge against certain decks. I’ve been testing this deck for a couple of weeks and have learned that you only really need to use Avalon Space Station once to help you get the designated drop for a certain turn. The only reason Avalon Space Station is not a Reconstruction Program is because it has a bit more utility than Recon program but both cards work just as well.

The deck used to play Flame Trap to be able to handle any Swat deck you might be running up against but after testing against that deck archetype for a while I came to realize Flame trap wasn’t necessary. The dark Knight hits play on turn seven and that’s the same turn Lady Shiva can take him out, Overload also helps in this battles but it’s very likely to get Fizzled so just make sure you can play Lady Shiva on turn seven against this archetype and the game’s practically yours.
The Titans can be rather annoying at times and a lot of the time the game will come down to how many Towers of Babel you draw Vs the Not so Fast Garth will keep recovering. You should be able to drag the game out to turn seven and allow Lady Shiva to get to work. If she hits play you’re more than likely going to turn eight which is when the Titans will face their worst nightmare, a living Tower of Babel that turns off Garth’s ability and comes with some very nice stats of 17/17.

I love how solid and consistent this deck is and is currently what I’m planning to take to Gen Con because it can handle the environment very well. It has a bit of tech against everything out there and is ready to handle just about any surprise your opponent can throw at you. Now I just hope I get an invite so I can be at Gen Con… lol.

This is Q signing off.








 


IQ


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