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					xphoenix87 
                        
						Is 
						There a Doctor in the House? 
					06.14.05  
					Hey guys. I’m xphoenix87, and hopefully I’ll be doing some 
					feature writing for Pojo from now on. First of all, I want 
					to make it clear that I’m not the best player in the world. 
					I’m not a well known pro, or anything like that, but I’ve 
					played for a while and I know my way around the game pretty 
					well. Hopefully you guys will enjoy my articles, or else 
					I’ll just go cry in a corner. Ok, so now that I got that out 
					of the way, on to the actual article. 
					 
					Recently, there has been a huge buzz among the VS community 
					about a certain deck that cropped up at the Philadelphia 
					$10k. I’ll start by giving you the decklists for it, then 
					we’ll get into what makes the deck tick. 
					 
					Stephen Silverman 
					 
					Characters 
					 
					4x Rama-Tut 
					4x Dr. Light, Master of Holograms 
					3x Invisible Woman, The Invisible Girl 
					4x Boris 
					4x Valeria Richards 
					1x Ant Man 
					3x Sonar 
					2x Lacuna 
					2x Kristoff Von Doom 
					3x Dr. Doom, Diabolic Genius 
					1x Robot Destroyer 
					 
					Plot Twists 
					 
					4x Devil’s Due 
					4x Marvel Team-Up 
					1x Emerald Dawn 
					1x The Ring Has Chosen 
					1x Have a Blast 
					2x Gone But Not Forgotten 
					4x Signal Flare 
					4x Cosmic Radiation 
					 
					Locations 
					 
					4x Doomstadt 
					4x Metropolis 
					 
					Craig Edwards 
					 
					Characters 
					 
					2x Rama-Tut 
					4x Dr. Light, Master of Holograms 
					3x Invisible Woman, The Invisible Girl 
					4x Boris 
					4x Valeria Richards 
					3x Ant Man 
					4x Sonar 
					1x Lacuna 
					4x Kristoff Von Doom 
					4x Henry King Jr.<>Brainwave 
					1x Black Cat, Master Thief 
					1x Hornet 
					 
					Plot Twists 
					 
					4x Devil’s Due 
					3x Marvel Team-Up 
					4x The Ring Has Chosen 
					4x Signal Flare 
					4x Cosmic Radiation 
					4x Millenium 
					2x Common Enemy 
					 
					 
					There you have it. What looks like an ungainly Emerald 
					Enemies/Fantastic Four/Doom team-up is actually a deadly 
					combo deck if you look deep enough. These two decks took 
					first and second place at the Philadelphia $10k, with 
					Silverman winning it all after the mirror match in the 
					finals. If you’re still wondering what in the world is going 
					on with this deck, just hang on and I’ll reveal to you the 
					genius that is Dr. Light abuse. Now, we’ve seen the six drop 
					version of Dr. Light be abused in decks like Jason Hager’s 
					Evil Medical School, or in the Knight Light deck type. This 
					deck, however, uses the good doctor’s three drop version to 
					win the game. The combo which this deck runs off of is 
					brutally efficient, and it yields jaw-dropping results. To 
					set the combo up, you need Dr. Light on the field, you need 
					Emerald Enemies teamed-up with Fantastic Four, you need Dr. 
					Doom’s presence (whether it’s the good Doctor himself, or 
					merely Kristoff von Doom/Doomstadt), you need Rama Tut in 
					the KO pile, you need Devil’s Due in your resource row, and 
					you need Cosmic Radiation in hand.  
					Now, you’re probably 
					thinking that what I just said is insane, and could never 
					happen in an actual game. However, I’m telling you that, not 
					only does it happen, but it happens on a consistent basis, 
					and usually on turn 4. Here’s how the combo works. Dr. Light 
					brings Rama Tut back to the field with his effect. Cosmic 
					Radiation readies Dr. Light. Devil’s Due KOs Rama Tut, 
					putting a +1/+1 counter on any Doom character (usually 
					Kristoff). Dr. Light brings Rama Tut back to the field with 
					his effect, and Rama Tut’s effect gets Cosmic Radiation 
					back. Lather. Rinse. Repeat. The end result is that you have 
					characters with an infinite amount of +1/+1 counters on 
					them, which is usually more than enough to win the game. 
					However, the deck also includes other tricks, like using 
					Valeria Richards to draw out your whole deck if she is on 
					the field, or teaming up Spider-Friends with Fantastic Four 
					and using Hornet to burn for an infinite amount of damage.
					 
					The crowning touch is 
					using Gone But Not Forgotten to gain an infinite amount of 
					life, which places your opponent in an almost unwinnable 
					position. Dr. Light’s ability makes the character search 
					cards in this deck incredibly powerful, because they allow 
					you to discard characters and bring them back out with Dr. 
					Light, saving you resource points and speeding up your 
					combo. Another point to make about these decks is that they 
					feature powerful card draw engines, like Valeria and 
					Millenium, in addition to Boris in order to get the combo 
					pieces out as quickly as possible. With it’s powerful search 
					abilities, the Dr. Light Abuse deck has proven to be 
					consistent and fast, usually winning on turn 4 or 5, and 
					occasionally winning on turn 3!  
					 
					So, now that we’ve seen the enemy, and found out just how 
					powerful he is, what the heck do we do about it? Well, the 
					simple answer is that there isn’t much your ordinary 
					beatdown deck can do about this combo. There is no easy one 
					card tech to deal with this new threat, which is one of the 
					things that has everyone worrying about it. However, there 
					are some options available to stop this deadly machine, and 
					we’ll see what those are. The basic strategies for stopping 
					the Dr. Light abuse can be separated into two categories: 
					strategies that prevent the combo, and strategies that 
					manage the results of the combo. The latter means using 
					exhaustion, reinforcement, and auto-stun effects to prevent 
					the infinitely large characters from doing damage long 
					enough for you to get something out that can manage them 
					(like a Gamma Bomb). This won’t be very effective most of 
					the time because the Rama-Light player can use Hornet to 
					burn you to death or Gone But Not Forgotten put the game out 
					of reach. Trying to prevent the combo will be much more 
					effective, and there are a few cards that do that very well. 
					 
					Dr. Doom, Diabolical Genius: This card definitely spells 
					DOOM for a Rama-Light player. The fiendish genius is the 
					bane of all combo decks, and this one is no different. No 
					plot twists from hand means no recurring Cosmic Radiation, 
					and therefore no infinite loop. It’s for this reason that 
					most Rama-Light decks run Robot Destroyer. If you can stun 
					Dr. Doom with Robot Destroyer, than the path is clear for 
					your combo to go off. If your opponent isn’t playing the big 
					robot though, Dr. Doom will probably mean a handshake and a 
					“W” on the scorecard for you. However, Dr. Doom being on the 
					prowl is the reason that the Rama-Light deck wants to have 
					even initiative. If the deck can get it’s combo off before 
					you have a chance to recruit Dr. Doom, then you might have 
					to resort to our next card... 
					 
					Reign of Terror: As good a field-clearing card as there is 
					in the game, Reign of Terror can save you the game if your 
					opponent only managed to get 1 or 2 characters to the point 
					of infinity. It won’t help you if the go for the infinite 
					burn, or if they gain infinite life, but it can save you if 
					all those pieces weren’t assembled. 
					 
					Black Cat, Master Thief: It’s hard to have a combo go off on 
					turn 3 when one of it’s crucial plot twists has a threshold 
					cost of 5. Black Cat makes it impossible for the Rama-Light 
					player to win by turn 3 or 4, and making the search and 
					team-up cards cost more also significantly disrupts the 
					deck’s flow.  
					 
					Phantom Zone: This location could be the cause of a great 
					boost in Superman and Revenge Squad popularity in the near 
					future. Phantom Zone allows you to remove Rama-Tut or Cosmic 
					Radiation from the game, effectively stopping the loop until 
					your opponent can get another copy of that card. The only 
					problem with this method of prevention is that you have to 
					draw into the Phantom Zone, whereas your opponent can search 
					out his Rama-Tut or Cosmic Radiation. However, it’s still an 
					effective way to deal with the combo. 
					 
					Have A Blast: This is the card that most decks will probably 
					be trying to tech against Dr. Light Abuse with, but it isn’t 
					highly effective. It’s threshold cost of 3 means that if the 
					Rama-Light player has odd initiative, you might not even be 
					able to use Have A Blast. Also, you have to use it against 
					the opponent’s team-ups, because by the time they flip 
					Devil’s Due, they have the combo ready and can chain to your 
					Have a Blast. So, at first glance this looks like a great 
					solution, but in reality it’s a rather limited option. 
					 
					The Source: This option is limited to New Gods builds, and 
					suffers from many of the same drawbacks that Have a Blast 
					does. The advantage, of course, is that you can take out a 
					bunch of team-ups in one fell swoop, and significantly lower 
					your opponent’s chances of completing the combo.  
					 
					Utility Belt: You need multiples on the field on order for 
					it to really make a difference in most cases, but this is a 
					very effective counter that Gotham Knights decks can use. GK 
					decks seem particularly suited to counter this Dr. Light 
					Abuse, because they also boast this next card... 
					 
					Fizzle: Cosmic Radiation? I don’t think so. Stopping Cosmic 
					Radiation delays the combo until they can get another one, 
					and you get to beat their face in while they’re doing that. 
					Not as effective on it’s own, but in conjunction with 
					Utility Belt it makes Batman’s squad highly effective 
					against the Rama-Light combo. 
					 
					Spider Tracer: If you can’t target him, you can’t pump him. 
					Sadly, this doesn’t prevent Dr. Light from being readied by 
					Cosmic Radiation, since that card doesn’t target, but it can 
					prevent the other characters on the field from being 
					targeted by Devil’s Due. However, this will only be a 
					temporary solution, because you’re going to run out of 
					Spider Tracer’s to play before your opponent runs out of 
					characters to play. 
					 
					Sonic Gun: This little used equip does a great job of 
					countering the combo in the short term, but, again, won’t be 
					very effective in the long run. You can only bring out so 
					many Sonic Guns, and your opponent can just keep brining out 
					characters to pump up. Eventually, you aren’t going to have 
					enough Guns to take down all his counters. It’s a nice way 
					to stall though.  
					 
					Stilt-Man: However big you are, I can be bigger. He doesn’t 
					help against infinite burn (of course, most of these 
					strategies don’t) or infinite life, but he can just grow and 
					grow along with your opponent’s characters. Plus, he’s 
					Stilt-Man, possibly the coolest incompetent villain ever.
					 
					 
					Scarlet Witch, Wanda Maximoff: If the game goes to turn 5 
					and they haven’t gotten the combo off, Wanda is going to 
					shut it down for good. Unless they’ve got 3 copies of Gone 
					But Not Forgotten in the row, they’ll just kill themselves 
					on the burn. However, this requires you to get to turn 5, 
					which isn’t going to be a common occurrence against the Rama-Light 
					combo.  
					 
					Well, there are some ways to combat this deadly combo. There 
					are probably many more, but these are just the main ones 
					that I wanted to list. Hopefully, this article has educated 
					you in just how bad a thing it is when doctors turn evil.
					 
					 
					Hope you enjoyed this 
					 
					(Right now I don’t have a good e-mail address for you to 
					send comments to because my current inbox is too small to 
					handle much. I’m working on that, and hopefully I’ll have an 
					address for you by my next article. Until then, you can 
					Personal Message me on the Pojo message board, where I am 
					xphoenix87.) 
					 
					 
					 
					 
					 
					 
					 
					 
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