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Pojo's Vs. 
					 
					Magic  | 
					
					 Pook’s Review: Marvel Trading Card Game 
					By Pook 
 
					            Greetings one and all.  Although 
					this re 
 This game is frakkin’ hard. 
 
					            Yes, you read that right.  The 
					Marvel Trading Card Game for the Sony PSP (as well as the 
					Nintendo DS and PC) is very, very difficult.  Now this isn’t 
					to say that I’m getting nowhere in the game, I’m just saying 
					that this game is providing me with an excellent challenge, 
					and because of this, I’m becoming a better player.   
					            Let’s begin with the 
					single-player campaign.  After the initial tutorial with 
					Professor Xavier, you have the option of choosing your 
					career path – hero or villain.  It’s a little cut and dry, 
					and it would have been great to have some more depth to 
					this, much like how your affiliation is determined in the 
					Star Wars: Knights of the Old Republic game – you actions 
					affect your path.  But alas, all we get in this game is a 
					simple two-choice response.  At this point in the game, I’m 
					about 5 chapters into the heroes’ path, and haven’t even 
					begun with the villains.  From here, our game begins.   
					            The hero starter deck is not 
					nearly as self-contained as it could have been.  Your deck 
					is not based on any one of the real-life starter decks (i.e. 
					X-Men, Spider-Man, Fantastic Four) but sort of a mish-mash 
					of all three.  It is primarily a 
					Spider-Friends deck, but there are a few X-Men and Fantastic 
					Four thrown into t 
					            Since I was unable to build a 
					real deck at this point, I was getting beaten fairly often.  
					The majority of my victories were due to luck – perfect 
					draws or amazing come from behind victories.  While this is 
					an important factor in the real life 
					game, at least you have the structure of your deck to fall 
					back on.  The problem is that the game was handicapping me 
					too early.  Thank goodness this did not last.   
					            Each of the campaign chapters 
					have missions that go along with the story – the chapters 
					average somewhere between 6 to 8 missions, with 7 missions 
					for each faction (quite a hefty single 
					player mode, considering some missions contain up to 4 
					battles!).  The missions tend to start with you facing off 
					against nameless thugs, leading up to more 
					familiar rivals.  Doc Ock destroyed me about a half-dozen 
					times before I was able to defeat him.  The nice thing is 
					that these deeds do no go unrewarded.  Aside from receiving 
					points to p 
					            As you can tell, the 
					single-player mode is incredibly deep, which is fantastic.  
					I just wish that it were easier to get the cards I’m looking 
					for.  Like I said before, the packs aren’t based on real 
					life counterparts, but on top of that, certain cards are 
					unlocked during the hero path, which the other half are in 
					the villains set, meaning that I’ve not even collected 50% 
					of every possible card.  Oh well, replay value is a strong 
					aspect of a video game.   
					            Then we come to multiplayer.  I 
					have been staying away from multiplayer for the most part 
					due to the fact that you have to pay for your packs (please 
					see my previous article for my pre-launch thoughts on 
					that.)  Now I did buckle and buy a few packs, mostly just as 
					trade fodder so that I could build a solid deck.  The 
					multiplayer game is even bigger than the single player game, 
					mostly due to the fact that the X-Men expansion set is part 
					of it (whereas Avengers is the latest set in one-player 
					mode), and there are many sorts of gameplay, including 
					constructed and sealed tournaments.  I haven’t participated 
					in any tournaments yet, but that’s mostly due to my lack of 
					competitive deck.  Now the ranked games are not without 
					their problems – mostly due to connection errors.  I have 
					been in a game where my prompt says “Waiting for other 
					player”, and my opponent has the game message.  There is no 
					way to quit out without getting a forced loss, but Konami 
					has been addressing this situation, trying to fix it so that 
					if that is the problem, the result is a tie.  Frankly, that 
					stinks.  
					The other major issue (aside from card 
					glitches…::cough cough::Dr. Long story short, this game is very deep. Yes, it has it’s flaws, but I am learning so much from it. The single player AI will occasionally make a boneheaded move, but I’m getting to see a lot of different deck types in action (Crime Lords and Masters of Evil? Who plays those?). I’ve got a Fantastic Four deck that’s pretty solid, and I’m still building a Spider-Friends/Marvel Knights deck that isn’t perfect, but very playable. Mostly, what this game is for me is the teacher I never had. It’s funny, because this is the same way that I got better at playing Yu-Gi-Oh – I used the GBA games as my teacher, since it knew all of the rules and could offer me consistent challenges. The tutorials make the game accessible for new players, but the matches and puzzles will make even a seasoned veteran sweat. Overall, it’s a solid game that will keep you busy for a long, long time. On top of that, the game comes with an extended art Armageddon card, and that in itself is worth having. I’ll give this game a 7.8 out of 10. Until next time. 
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