Pojo's Vs. 
Message Board 
News
  
Trading Card Game 
Card of the Day 
Fan Tips 
Tournament Reports 
Top 10 Lists
  
Featured Writers 
Scott Gerhardt 
The Tinkerer's Workshop 
Paul Hagan 
Q's Universe 
Jason Matthews 
 
Spoilers 
Avengers 
Batman Starter 
DC Origins 
Fantastic 4 Starter
  
Green Lantern 
Infinite Crisis 
JLA 
Legion of Super Heroes 
Marvel Knights 
Marvel Origins 
Spiderman Starter 
Superman 
Web of Spidey
X-Men 
Affiliation Lists 
Anti-Matter 
Arkham Inmates 
Avengers 
Brotherhood 
Crime Lords 
Darkseid Elite 
Doom 
Emerald Enemies 
Fantastic Four 
Gotham Knights 
Green Lantern 
Kang Council 
League of Assassins 
Marvel Knights 
Manhunter 
Masters of Evil 
New Gods 
Revenge Squad 
Sentinel 
Sinister Syndicate 
Spider-Friends 
Squadron Supreme 
Teen Titans 
Team Superman 
X-Men 
Small Teams 
Non-Affiliated Characters 
Non-Affiliated Equipment and Locations 
Non-Affiliated Plot Twists 
X-Statix 
Underworld 
Crime Lords 
Other 
Staff
  
					 
					Magic 
					Yu-Gi-Oh! 
                    DBZ 
                    Pokemon 
                    Yu Yu Hakusho 
                    NeoPets 
                    HeroClix 
                    Harry 
					Potter 
                    Anime 
					Vs. System 
					Megaman 
  | 
					  | 
					
					 
					
					The Name of the Game is – YOU!  
					Part III 
					
					
					by Sith Dragon 
					August 25, 2005 
                        This is the final 
						article in this series. I am planning one more on 
						getting started then I will get into deck building 
						itself. So in the last two articles we talked about the 
						player that must win and the player that must have fun. 
						Today we are going to go over the style that I think is 
						a great majority of us all (me especially) – the 
						frustrated player! Well, sometimes. I am talking about 
						players that want to win and be good, but do not want to 
						play the broken decks. We want to either take a small 
						idea and make it our own or run the deck we like and 
						want to make it 
						competitive. It can be very frustrating being one of 
						these players as we can do well until we get buzz-sawed 
						by a tier I deck. 
						 
						If this is you, then try not to worry about the tier I 
						decks. Pick a team that fits both your style of play and 
						is a team you love. For me it’s Gotham Knights. I love 
						Batman and think he is the best of all the 
						superheroes (insert your hate mail here). So no matter 
						what I do or try, I always come back to the GK decks and 
						try to make it better.  
						 
						The other thing you need to consider is that whether its 
						your favorite team or not, does it fit your style of 
						play? For example, if your favorite team is Teen Titans, 
						yet you are new to gaming, I would not run it. 
						Teen Titans are a very tech heavy deck and are not only 
						hard to run, but hard to build correctly as they don’t 
						curve well at all. If fact, unless you have extensive 
						experience in other TCG/CCG games, stay away 
						from tech decks until you have had a 8 months to a year 
						in this one. There is a lot you need to be comfortable 
						with if you want to run tech in any game. Once you have 
						played awhile and seen a lot of what 
						works and what doesn’t, then you can try tech. 
						 
						What style of play do you like? While teams themselves 
						are fairly consistent, some teams allow for several 
						different styles of play. Brotherhood has at least three 
						different styles of play. You can run 
						them as weenie rush, heavy beatdown, burn, or any combo. 
						I really don’t think there is such a thing as a 
						defensive deck in this game; stall - yes, defensive - 
						no. But you can run more defensive plot twists 
						versus offensive plot twists, or run characters that 
						have higher defenses. Either way, know what style of 
						play your mind leans towards and pick a team 
						accordingly. If you like heavy beatdown and want to 
						play Arkham Inmates, it is just not going to work.  
						Teams will often dictate what style of play they need to 
						be effective. If you are not a heavy beatdown person, 
						try some sort of burn. 
						 
						In this game it really doesn’t matter what you want to 
						run in either team or style, but know what you are 
						trying to do and what the deck style demands. In some 
						cases a teams shortcoming can be overcome with the 
						right plot twists, sometimes they cannot. 
						 
						Okay that about wraps up this series. I hope this has 
						made you a bit more conscious about you and your style 
						of play. If your style and deck don’t mix it can be a 
						big reason why your deck feels wrong and doesn’t 
						perform well. I will remind newer player of one thing; 
						Even running four copies of a card doesn’t mean you will 
						draw that card. This game is prone to bad draws, which 
						isn’t really that big a deal, but with a sixty-card deck 
						you wont see all your cards all the time. There are 
						things you can do to minimize bad draws, but the bad 
						draw will happen, so you must learn patience for this 
						game. Questions, comments, rants, raves: email me at 
						sithdragon13@yahoo.com 
						 
						Next week I will do an article on getting started, and 
						from then I will start in on how to build decks.  
						BATTLE ON!  
						 
						 
						 
   | 
					  | 
					 |