Hey it’s Halloween!!! Scary!!! Listen closely
weary traveller…you’ll never make enough for a
pension…Wooo!!! Scary!!! Be afraid!!! House
prices will never come down!!! Arrgh!!!
And now on to the review…
Fun Drinking Game: Whenever you read the
word Apocalypse, take a shot*
* You may die of alcohol poisoning**
** I take no responsibly for you dying of
alcohol poisoning. And neither does
pojo.com. Or it’s vast army of lawyers***
***Lawyers combine to form DEVASTATOR!!!
"The name’s Cable. Remember it Apocalypse"
Apocalypse <> Age of Apocalypse: Cost 5:
9/9: Flight, Range: Horsemen of Apocalypse
Anybody else feel like they’ve already said
Apocalypse too many times for one day?
Pay X resource points>Put X +1/+1 counters
on Apocalypse. KO Apocalypse>You may put
another Apocalypse card from your hand into
play. Use only if Apocalypse has 20 or more
+1/+1 counters on him.
So basically you can spend all your resource
points to pimp out one dude. Or alternately you
could just recruit other characters which are
stronger, and better. And win.
Since one effect wasn’t enough, Apocalypse has a
secondary effect, (which is separate to his main
effect and is not compulsory), so long as he has
20 or more +1/+1 counters you can KO him and put
another Apocalypse card in play.
So if my admittedly useless maths is right, you
can use his secondary effect no earlier than
turn 8 (recruit on 5, +6/+6 on 6, +13/+13 on 7,
+21/+21 on 8) and that’s if you’ve not recruited
anything and spent all your points on
Apocalypse. Or alternately you could just
recruit other characters which are stronger, and
better. And win.
So in case you haven’t guessed by now,
Apocalypse isn’t worth playing if you plan to
just use resource points to power him up. Maybe
you could work out a strategy that gives him
many +1/+1 counters. I don’t know. That’s up to
Also...increased economic development in China
could harm American interests throughout the
world!!! Boo!!! Shriek!!! Run and hide!!!
Happy Halloween everybody.