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					Pojo's VS System Card of the Day 
							
								
									| 
									 |  | Rose 
									Psychic - Ghost Detective 
 Card #DCR-063
 
                            ------
 Date Reviewed: 05.17.07
 
 Constructed Rating: 2.50
 Limited Average Rating: 2.50
 
 
 Ratings are based on a 1 to 5 scale
 1 being the worst. 3 ... average.
 5 is the highest rating.
 |    
							
								| Dead End
 Mikie
 | Rose Psychic 
								(Shadowpact) 
 3 cost, 5/3 Concealed- Optional
 
 At the start of the combat phase, lose 3 
								endurance. At the start of the Recovery phase, 
								gain 6 endurance.
 
 Boost 3: When Rose Psychic comes into play, if 
								you don't control Dr. Occult, search your deck 
								for a card named Dr. Occult, put it into your 
								front row, and shuffle your deck.
 
 Well... If nothin' else, she's kinda cute... I 
								mean... um... on to the review!!
 
 Alrighty, 5/3 for 3 is about about average, no 
								range no flight kinda hurts, but since she can 
								be hidden, she doesn't have to worry about 
								combat.
 
 I'm not sure of her first ability...gaining 6 
								Endurance can be cool, you have to lose 3 when 
								its most important. Granted, you don't lose the 
								game until the end of the turn when you are at 0 
								or less endurance... She could be fun in sealed. 
								I'll give her that much.
 
 As far as her Boost ability? I don't know who or 
								what Dr. Occult is, but putting a character into 
								play from your deck is usually a pretty cool 
								thing.
 
 Sealed: 4/5 moderate stats, concealed- optional, 
								and her life gain ability could make for a fun 
								time in this format.
 
 Constructed: 3/5 here, she is an average card. 
								There are better on the whole, but she isn't 
								bad. Life Gain has never been tourny- viable in 
								ANY game. :)
 |  
								| Si "Hitman" 
							Parkes | Rose Psychic 
								<> Ghost Detective Cost 3
 5/3
 Concealed-Optional
 Shadowpact
 
 I don’t know enough about Shadowpact to mock 
								them. Seriously they are that unknown. I have no 
								back story to ridicule. I know. I can tell 
								you’re disappointed. So it’s straight to the 
								review then…
 
 The first effect of this card ties in with the 
								Shadowpact endurance loss/gain theme. You lose 3 
								endurance at the start of the combat phase, but 
								gain 6 endurance at the start of the recovery 
								phase. So if you can keep her from getting 
								stunned that’s +3 endurance per turn. Which is 
								okay. Except for the word if. However Shadowpact 
								does like having low endurance, so it might be 
								okay after all.
 
 As most of you know Shadowpact has a theme of 
								gaining effects/bonuses for having low 
								endurance. I don’t like that strategy at all. 
								Even if they have ways to regain it, you really 
								don’t want to put yourself in the situation 
								where a strong offensive by your opponent will 
								wipe you out in one turn. That’s all I have to 
								say on that.
 
 The second effect of this card is a boost. Hey 
								remember them. The effects nobody ever plays. 
								Well anyway the boost cost is 3 and for that you 
								get to put Dr Occult in your front row. Assuming 
								he isn’t already there. Dr Occult is a 7/7 4 
								drop who becomes 9/9 if your endurance is 25 or 
								less, or 10/10 if your endurance is 10 or less. 
								He doesn’t have flight or range, because nobody 
								uses them anyway (Hint: Might not be true). He 
								also has a boost of 2 which allows you to put 
								Rose Psychic in your front row. Can we say 
								co-dependant? Can we children? Good then.
 
 Aside from her two effects you do have 
								Concealed-Optional which is good, but no flight 
								or range, which is bad. And you have a low 
								defence. So all in all a card you’d be playing 
								for effect purposes. Neither of which I like.
 
 Potentially you could have two characters out on 
								turn 6. One of which may be pretty strong. But 
								neither have flight. Neither have range. And 
								after they hit the field neither have great 
								effects. That’s not game winning strategy. Plus 
								of course if you are going to go for the boost 
								effect, you are forced to run two characters 
								into your deck who are no good if are forced to 
								play them on the curve.
 
 I don’t like to review cards simply by comparing 
								them to others. But in this case I will take my 
								leave whilst pointing out that there are much 
								better choices for a Shadowpact deck (June Moon 
								<>Enchantress on 6 for example, or George W Bush 
								<>Shoeless Gumshoe on 3).
 
 See I made a joke about George Bush looking like 
								a monkey. And you thought this was going to be a 
								dull review.
 
 Sealed: 1
 Constructed: 2
 
 _Si
 
 sihitmanparkes@yahoo.co.uk
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